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Everything posted by SpeedShot7
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
SpeedShot7 replied to Theysen's topic in KSP1 Mod Releases
Is Persistent Thrust compatible with RO at all?- 2,216 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
SpeedShot7 replied to Theysen's topic in KSP1 Mod Releases
Dang, it was just that easy, huh? Thank you so much!- 2,216 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
SpeedShot7 replied to Theysen's topic in KSP1 Mod Releases
I've been having this issue for a while where all my Solid Rocket Boosters loose thrust/impulse after 20ish seconds of ignition. The stats say that the engine is still running, but it is stuck at 70% rated thrust and no fuel is being used. In reality there is no thrust being felt after this error occurs. Now I'm having the same issue for liquid rocket boosters where the mass flow rate goes to 0, no more fuel is being used, and no thrust is being felt. Is this an issue with RealFuels, RO, or something else? Here is my KSPlog And some screenshots of the issue https://imgur.com/ycLRTA0 https://imgur.com/WmolZiE- 2,216 replies
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- realism overhaul
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I've been having this issue for a while where all my Solid Rocket Boosters loose thrust/impulse after 20ish seconds of ignition. The stats say that the engine is still running, but it is stuck at 70% rated thrust and no fuel is being used. In reality there is no thrust being felt after this error occurs. Now I'm having the same issue for liquid rocket boosters where the mass flow rate goes to 0, no more fuel is being used, and no thrust is being felt. Is this an issue with RealFuels, RO, or something else? Here is my KSPlog And some screenshots of the issue https://imgur.com/ycLRTA0 https://imgur.com/WmolZiE
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Elon teased a Starship update on the SpaceX website recently, and now that we have a full-scale Starship (prototype), will the Starship in this mod be updated accordingly? Also, are we getting new RO configs anytime soon?
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Can someone please make RO configs for the mk4 Starship? I've been dying to use it in my RO saves...
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Does this work with RO?
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[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
SpeedShot7 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Will there be any update to the fairing textures, such as logos or the black/silver cap seen on many launches? -
So is it module manager that I need to replace? I've deleted all the other versions I accidentally left on and only had the compatible one (4.03 or something like that) and the mod still didn't load right. Aren't the compatible dependencies in the SSTU download? If not, what are they since I must be doing something wrong. I've been thinking about upgrading, but I am still in the middle of some missions in my saves so I'll do that later.
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Here is the .log of my most recent session, I linked one earlier up in the thread. I'm thinking it's some dependency but I can't figure out which one.
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[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
SpeedShot7 replied to IgorZ's topic in KSP1 Mod Releases
Does this mod work with RO? -
Can anyone help? Here's a screenshot of what I'm dealing with: https://imgur.com/9jrwc7P
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Hello I've been having an issue where all the engines and the modular tanks of this mod are gray, untextured, and sometimes invisible. For the engines, some of the mounts are visible but grey, and the engines themselves are invisible. I've been looking through the log but can't really find the issue. Can anyone help? Here is the .log https://drive.google.com/file/d/1j76n_r-HhxJ8eeh_Vj9G5OYlYKk41TVJ/view?usp=sharing
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[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
SpeedShot7 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Could somone make RO configs for the Crew Dragon? -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
SpeedShot7 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Could someone make a RO config for this? I'd love to use this in my RO save! Great mod by the way! -
totm dec 2023 Artemis Discussion Thread
SpeedShot7 replied to Nightside's topic in Science & Spaceflight
I have heard that Nasa is considering to have a Rendezvous and Proximity Operations Demo (RPOD) take place during Artemis II. In this Nasaspaceflight article, they say that the Orion could rendezous with a SpaceX Dragon XL, but I wonder how this could work since the mission uses a free-return trajectory. Would SpaceX launch the Dragon XL into lunar orbit and then rendezvous by entering the same trajectory? Would Orion and Dragon XL be launched at the same time? I'm not sure how this could work. Also, this Nasa doc from the HEO meetings says that this could be accomplished with the ICPS, which would probably make more sense. Nasaspaceflight article: https://www.nasaspaceflight.com/2020/05/heo-tdrs-replacement-improved-artemis-testing/ NASA HEO meeting doc: https://www.nasa.gov/sites/default/files/atoms/files/20200513-nac-heoc-aes-v3.pdf -
[1.12.x] Near Future Technologies (September 6)
SpeedShot7 replied to Nertea's topic in KSP1 Mod Releases
Is the new Near Future Solar RO compatable? -
[1.7.2] KK Launchers - Delta, Atlas Pack
SpeedShot7 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Do you plan on making a Raptor engine in the future?