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Everything posted by alverro
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I’m not at home at the moment, so unfortunately I can’t grab the log file. After selecting the suits in the texture replacer menu, my game starts lagging. IIRC it went from 60 FPS to 50~ FPS in the KSC menu scene. When I spawned in a crew, and EVA’d, my game went down to 30~ FPS. The suit itself looked phenomenal by the way. About the OP, no worries. We all have our own ways of going about.
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[WIP] Valor Planet Pack 0.3 [Discontinued]
alverro replied to Misguided Kerbal's topic in KSP1 Mod Development
Looks quite nice! Reminds me of Lindor from JNSQ.- 199 replies
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I'm aware of the one that's meant to be connected to the base plate, I was asking about the ones who connect to the rocket's bottom directly.
- 2,299 replies
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- launch pad
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Great mod, a few issues though. It's absolutely gigantic, even bigger than BDB. Running on a Ryzen 7, 2060S, and 16GB RAM, it doesn't run well. OP, and subsequent posts could be a little easier on the reader's eyes. Hope these issues can be solved, and I'm looking forward to installing it if it's size is reduced.
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Any chance of a general retractable strongback? Kind of like Tundra's strongback, but in various different sizes.
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- launch pad
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Ad Astra, EVE, Scatterer, and TUFX. You can get it right here.
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Absolutely gorgeous.
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
alverro replied to Gameslinx's topic in KSP1 Mod Releases
Absolutely phenomenal! I was wondering about this mod's future implementation. Any chance for JNSQ getting it?- 3,165 replies
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I believe you can get it on the OP's craft file page.
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- totm march 2020
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-snip-
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
alverro replied to tony48's topic in KSP1 Mod Releases
The latest Github release, which would be 0.6.1.- 1,976 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
alverro replied to DylanSemrau's topic in KSP1 Mod Development
So you're saying there's a chance..- 497 replies
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
alverro replied to tony48's topic in KSP1 Mod Releases
Found a way to fix the floating KSC in 2.5 scale. Go into the 2.5xKSRSS.cfg, and locate the repositionRadiusOffset. Once you've found it, change the value to 515. Your KSC will no longer be floating mid-air.- 1,976 replies
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
alverro replied to tony48's topic in KSP1 Mod Releases
KSRSS 2.5x, in my opinions brings all the challenge of JNSQ with the beauty of our real solar system, and out of all of the planet packs i've used, this has to be the most exciting and beautiful one.- 1,976 replies
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[DEFUNCT] AD ASTRA --- Check the latest post and update!
alverro replied to G'th's topic in KSP1 Mod Releases
I second this, otherwise an absolutely gorgeous mod. -
[DEFUNCT] AD ASTRA --- Check the latest post and update!
alverro replied to G'th's topic in KSP1 Mod Releases
The 8k textures from AVP should also be in there, and yes, it looks like that for me too. I don't really mind, since I can make a scene make much better from the right altitude. -
[DEFUNCT] AD ASTRA --- Check the latest post and update!
alverro replied to G'th's topic in KSP1 Mod Releases
They look about as nice as JNSQ's normal clouds while going up them, but infinitely better from 200 km and up. To install 43k, you'll have to install the files in OP. -Put the main one in gamedata, and then put the other two in aswell. -After this, install the 8k textures from AVP, and put AVP/EVE/Textures in Ad Astra's gamedata folder. Let me know if you have any issues. -
Never knew this planet pack could be so pretty.
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[DEFUNCT] AD ASTRA --- Check the latest post and update!
alverro replied to G'th's topic in KSP1 Mod Releases
Finally got the 43k textures working, and they look absolutely gorgeous. -
It's not even fun-deadly, it's like RO-deadly, but with measly stock parts.
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It's SLS. What else am I supposed to say?