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Caps Lock

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Everything posted by Caps Lock

  1. im having an issue with the mod, that has been around for a long long while but isnt very noticable. its still in the mod, so i thought it mention it since apparently nobody noticed: when using the alphamap function, shown below, eve takes a texture without alpha, and converts a color channel of choice to the cloud transparency. however, the volumelayer does not use this properly. it recognises the texture, but instead of treating the color channel like an alpha one, it treats the texture as it would if no alphamap were applied, shown below: the clouds are black, when they should be transparent. heres the texture if that helps: thanks in advance. also it would be cool if you added the alphamap to detail textures as well
  2. Enon, being a white dwarf, is exceptionally small. You could increase the radius of Enon inside of the configuration files of the mod (in the objects folder) but don't recommend doing this as it does not make Enon any brighter and as it is of course not the way i intended it to play. What you call "normal scale" is what i assume to be the orbits being around the same place when Ocan would be replacing Kerbin, but this doesn't make sense to me. Final Dawn has been made in the same scale as the stock system, only because the central star is a lot less bright than the sun do the planets have to orbit a lot closer in than you might be used to.
  3. i noted the license right below the title of the post bruh
  4. CU, short for Caps's Universe. im only showing development on my discord server for the time being.
  5. the ksp version is 1.9 but the mod version is 0.9. right now i am very slowly working on another update for the mod, but most of my focus is on a different mod
  6. could i become "Caps Lock"? this username is a really old one i came up with when i couldnt think of one i would keep for more than a month but now im confident with keeping it on caps lock, since people know me like this from discord too. Thanks!
  7. of course i will keep supporting both: interstellar editions will always be in second place for mods i make that are originally system replacers, as i too enjoy system replacers more. about the gpp thing, i am planning to make an expansion pack that adds the companion star to enon. glad you like it!
  8. good call. i think im going to update it to 1.0 version first, and then ill make an interstellar edition
  9. if i gotta be honest, its not at all a good mod. the playability is there but boring, the visuals are okay, the concepts are good but theres so many planets that try to be extremely unique that it becomes boring almost instantly. the system is a mess: i just slapped some planets together and called it a mod. play final dawn instead, its actually challenging and it looks much much better and is the result of careful modding.
  10. FINAL DAWN CC BY-NC-ND 4.0 Final Dawn is the second and best mod I've published so far. The universe has met it's end, but life keeps struggling: as do the kerbals. As two of the blackest stars collided, heat was released and a system was born. Eager to finally have a place to live again, a desert world was terraformed in the greatest mission to terraform yet. All that's left to do, is to rediscover ancient technology, and to rediscover a system forgotten. Final Dawn, being set around a white dwarf, is very hard relative to other planet packs. Approach with caution. Stock screenshots: Screenshots with visual mods: Maps: Download on SpaceDock: https://spacedock.info/mod/2597/Final Dawn Compatible mods: Thanks for reading! I hope you'll have a lot of fun playing this mod -Caps
  11. @ssd21345 are you on the new version of TRI btw? im curious to know whether the scatterer fix worked
  12. scatterer should be fixed with an update i rolled out something like yesterday, but i am not sure about EVE breaking. are you sure you have a mod for EVE configs around the stock system (like AVP, Spectra, SVE)? i couldnt find such a mod in your logs
  13. that is literally exactly word for word what you do when modding planets with kopernicus, the only problem is that nobody cares to explain how to use kopernicus
  14. THE REACH: INTERSTELLAR Creative Commons Attribution 4.0 International License The Reach Interstellar is an interstellar based planet pack for more advanced players. The system sits at about two kerbal light years distance. The mod is meant to be compatible with several system replacer mods, and with any mod in the Interstellar Consortium. The system in question features 16 landable objects, and a red dwarf binary in the centre. Original mod: https://forum.kerbalspaceprogram.com/index.php?/topic/193279-181-the-reach-planet-pack/&tab=comments#comment-3773652 Screenshots (By RJVB09): Planet List: Dowload on spacedock: https://spacedock.info/mod/2488/The Reach: Interstellar Credits: @RJVB09 for converting the textures to a less performance-heavy format, making the aurorae @Thomas P. for maintaining Kopernicus up to the update of this mod, no planets without him
  15. i cant wait to see this happening! good mod
  16. The Reach 1.0 release Creative Commons Attribution 4.0 International License It finally fully released! The Reach is a solar system replacer mod, made with the aim to make a new and unique system with interesting planets and design challenges. All planets are unique in their own way without making it feel wrong. Screenshot album: Planet list: Changelog: Download on spacedock: Yes Interstellar edition: Credits: @RJVB09 for converting the textures to a less performance-heavy format, making the aurorae @Thomas P. for making Kopernicus, no planets without him
  17. Well you're in quite some luck, because im updating the mod today! Expect to see it in about an hour.
  18. this mod makes the sun shine less bright the farther you are. right now, it shines the same brightness no matter how far you are, but this mod makes the light fall off more realistic
  19. UPDATE: the 1.0.1, 1.0.2 and 1.0.3 versions didnt have a surface to land on. It is pretty urgent to update as soon as possible.
  20. CHRISTMAS DRES MOD 1.0 Creative Commons Attribution 4.0 International License. "it's literally dres, but christmas coloured" Features: Recoloured dres No savegame impact (landers and stations stay intact) Dres has rings It's christmas themed Download on Spacedock: https://spacedock.info/mod/2292/Christmas Dres mod Dependencies: Only Kopernicus. Sorry, still not on 1.8 Credits: @Thomas P. for Kopernicus
  21. @Stone Blue thanks for reminding me, lmao download is now included in the post!
  22. I dont have any experience with ResearchBodies, but I do know from what I've read from the thread is that it is not currently compatible with my mod: I would need to make a config for it. I might do it next update? But on the other hand, that would take a lot of time to make
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