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KallangoVerde

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Everything posted by KallangoVerde

  1. It's good to see you man! The mod did very well and that was surprising to me, I thought it would have a lot of problems from one version to another ... but it is possible to use it temporarily taking care. Yesterday, during the tests, canadarm went through the structure parts (laboratories, capsules, engines, etc ...) a few times but I didn't report it because I don't know if this is a bug or a normal game mechanic. (Or I that I misused kkkk) I'll leave KSP.log (installation with mods) here below if you want to take a look. KSP.log : https://drive.google.com/file/d/1ifWiyJGJa-7HnqgnwKMR9Sq0H8FrzL5B/view?usp=sharing GameData Folder: https://drive.google.com/file/d/1ZjA2nsf_3etjG9OEVNs69luvcLopRd7A/view?usp=sharing
  2. (Google Translate) I finished testing on KSP 1.11.0 and the mod worked very well. Here are some tests: - test of multiple robotic arms. - simultaneous testing between robotic arms. - simultaneous testing of multiple robotic arms between different ships. - alignment test. - test of controller commands. - ground movement test. - ground movement test with minimal gravity. - motion test in orbit. (+ Persistent Rotation mod) Observations I made: - VEE spheres (yellow / red / white) are not always exactly aligned. - The "AHinge / BHinge" folds doubled when I tested on KSP 1.7.3. But this time I couldn't. - The docking camera works but does not display the correct image. - Dextre is complete in the game being possible to move with Canadarm, but I haven't been able to use the smaller arms so far. (a pity since I really want to see him in action) * it probably must be something beyond my understanding or something wrong with the installation, at another time I will reinstall everything and look for flaws or missing files. *
  3. (Google translator) Hello Friend... I used this mod a while ago in version 1.7.3 of the game but I'm only now back in the KSP. I read the topic again and didn't see anyone commenting on the latest versions. The last time Trufiadok replied / or went online a long time ago so I don't know if the mod is still being administered. But tonight I will be testing the mod in KSP 1.11.0. A clean installation and one with mods. If it works out I'll come back here to let you know...(remembering that I'm just an ordinary player)
  4. My intention is to change only the NavBall ... I like the stock system of the planets / galaxy / etc etc ... I am still reading and learning how to install. Thanks!
  5. Sorry for the silly question, but where did you get this NavBall? I thought it was amazing!
  6. Great news! About KSP 2 I have 3 hopes: - Canadarm (STOCK) - May the game adopt this mod as stock - And that my PC can run the game kkkk It would be beautiful!
  7. I know ... I also use this mod, but this tower of yours is for special plans kkkk Thanks!
  8. (GOOGLE TRANSLATE) Hello Angel-125 I have a saved game with the full mod and this launch tower is fantastic. I intend to start a secondary career with very very different plans, so... Is it possible to use only the launch tower? I've been looking at the files but I don't want to risk anything... Ah! This is another amazing mod! Congratulations!
  9. (GOOGLE TRANSLATE) I realized but I wasn't sure kkk I managed to solve the problem with a clean reinstall (full ckan) and it is now working with mastery in version 1.11.0 ...(MY BAD) Thanks for the help and it's good to know that you will soon be able to take on this mod again, you are 10 !! I can't get this mod off my list of ESSENTIALS kkkk
  10. kkk as I imagined ... I have a large list of part mods. (more than 10 of course kkk) I think I will make a clean copy of the game and just use this mod and see the performance. Perhaps you still have a chance if you balance the number of them. Thanks for the tip...
  11. (Google translator) Hello! benjee10... I would like to use reDIRECT in a new career. But this time using only the parts that complement the Shuttle Orbiter Construction Kit mod. (Use 100% of the parts in another save) I would like to know if this is possible or if I delete a file would have many problems? What can I do?
  12. Hello Virtualgenius... I tested it on KSP 1.11.0 and it worked, but I use some mods and it made it disappear. It worked before installing 3 mods but I don't know what the connection is between them and PersistentRotation. (DockRotate; DockSafe; Trajectories). I'm trying to make it work like before. It may work in version 1.11.1 but it should be unstable, so watch out for other mods ... or wait for MarkusA380 to update the mod ...
  13. Thank you for answering my question. I'll wait a little longer ... until I have a good amount of dual channel memory.
  14. I really liked that. But I don't know if my PC will support ... do I have any chance ?? PC: CPU:Ryzen 5 3400G (cooler stock) ***Vega 11 (integrated graphics) MOBO: Asus PRIME A320M-K RAM: T-FORCE VULCAN 8Gb 2666Mhz single (I have not yet had the opportunity to migrate to dual channel). HD 1T (SO) + HD 1T (games)
  15. Hello ... I liked the mod proposal but I have a question ... PRAÇA: Ryzen 5 3400G Cooler Stock Asus Prime A320M-K 8Gb 2666Mhz Single RAM (I will still buy a kit to activate Dual) HD 1Tb 500W power supply Will my PC have performance problems with this mod?
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