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KSP2 Release Notes
Everything posted by KallangoVerde
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Hi Beale ... is there an official guide or not of the Tantares SP pieces? I looked in the other guide but it seems that it only mentions parts of the other two mods ... correct?
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- totm march 2020
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
KallangoVerde replied to Nertea's topic in KSP1 Mod Releases
The CKAN says that "Near future IVA Props" is a dependency on the mod but if I choose to delete the internals folder to reduce it? Is it still a dependency? -
Hello guys, I'll be straightforward ... The game console is full of notices of missing or invalid things but nothing I do works. I have a copy of the KSP only for mods, the Steam version only had module manager installed with CKAN. Yes, my game has 2 DLC's. Yes, after removing it from Steam I checked if there was any folder left (as far as I know ... no). MENU SCREEN MESSAGES: Warning: HighlightiningSystem: Edge Highlightning requires AA to work! Warning: File 'D: / STEAM / steamapps / common / KerbalSpaceProgram / KSP_X64_Data /../ Missions / MissionScoreInfo.cfg' does not exist KSC SCREEN MESSAGES: Warning: Contract Log: ContractDefs prebuilt craft at D: / STEAM / steamapps / common / KerbalSpaceProgram / KSP_x64_Data /../ GameData / Squad / Contracts / PreBuiltCraft / RoverContract / Contract Rover 1a.craft invalid. I believe it may be a flaw in the version (guess). I reported this with more details and photos on Squad BugTracker but as I don't know if I can put a link to it here I leave the code: Squad BugTracker Bug # 27578 - KallangoVerde1
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[WIP] Boring Crew Services - Stockalike Starliner Mod
KallangoVerde replied to DylanSemrau's topic in KSP1 Mod Development
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[WIP] Boring Crew Services - Stockalike Starliner Mod
KallangoVerde replied to DylanSemrau's topic in KSP1 Mod Development
Great news friend! Looking forward to seeing Dylan say the mod is ready ...- 497 replies
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Heavy Mobile crane trucks, Who all has them?
KallangoVerde replied to fcdrifter13's topic in KSP1 The Spacecraft Exchange
Training Blender to do things like this video ... -
I understand that this mod is an enhancement to Benjee10's reDirect mod. Am I right? If so, does it just adjust the textures or is it more than that ??
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Here it does not appear in the part menu or in the stage tower. I'm improvising with stock decouplers ...
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"Cargo trunk" has no option to decouple from Dragon 2. Is anyone having this problem too ??
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
KallangoVerde replied to Gameslinx's topic in KSP1 Mod Releases
I am currently without a dedicated video card. Have: Ryzen 5 3400G (cooler stock) MOBO AsusPrime A320M-K 8GB RAM (x1) HD 1TB BARRACUDA KCAS 500W In the future I will buy a dedicated one, but here I am dreaming of running this on the KSP. Before installing anyone know if I have the slightest chance ??- 3,172 replies
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Small, accurate and useful. Congratulations!
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It's true ... my dream is to see a canadarm Sotck in the original game that can move as easily as the ISS. Setting up a station without a robotic arm is not that cool ... I hope KSP 2 can have that. I have the game's robotic DLC ... maybe that can help. Thank you for the tips!
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The center of the canadarm would be a probe and this would be the root piece from which it would extend, for both sides, the construction of the arm ... like an "arm ship"? That's it? Google didn't translate well this time and that's what I understood ...
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Is the InnerLock mod required if I want to reproduce the Canadarm 2 worm movement across the ISS?
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I think it's the Infernal Robotics mod ... but I haven't tested it in recent versions of the game.
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- canadarm2
- inverse kinematics
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thank you guys!