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Everything posted by miklkit
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How does one read the m/s levels on spaceplanes?
miklkit replied to miklkit's topic in KSP1 Gameplay Questions and Tutorials
I carry enough oxidizer to get to orbit and have some left over for landing assists if needed. My spaceplanes can't get to orbit on NERVs alone. What I meant by saying the NERVs were just barely stronger than the Mun's gravity is that when coming down vertically at full throttle it was slowing down by a tenth every once in a while. The Rapiers prevented a crash. It does fine at Minmus though. -
How does one read the m/s levels on spaceplanes?
miklkit replied to miklkit's topic in KSP1 Gameplay Questions and Tutorials
Yeah, the biggest problem I have figuring Delta V now is how it changes as fuel burns off. In my heavier MK3s it can actually go up as fuel burns off. That rule of thumb on engines is situational. I'm running the Rapiers in the 20-35 ton range. Just had a scare as I landed one of the heaviest ones on the Mun and found that 4 NERVs were just barely stronger than the Mun's gravity and the Rapiers are what slowed it down and landed it. So now one has 5 NERVs and another has 6. -
How does one read the m/s levels on spaceplanes?
miklkit replied to miklkit's topic in KSP1 Gameplay Questions and Tutorials
Thanks for the replies. Since I have a gas station on Minmus methinks the best way to find the true m/s is to go there, refuel, and then check it after takeoff. I have already done that and get readings close to 6000 m/s. Since I am a lousy pilot it will take more fuel than that for a round trip with any safety margins, and I don't want to strand any Kerbals. I am finding that Delta V chart to be wildly optimistic. Why spaceplanes? Rockets offend my sensibilities. I send this big giant machine out there and only a tiny capsule comes back. With spaceplanes what I send out comes back. This one is my attempt to break out of the Kerbin system and go interplanetary. Hopefully. I need to find out what KER and MJ are. -
How does one read the m/s levels on spaceplanes?
miklkit replied to miklkit's topic in KSP1 Gameplay Questions and Tutorials
Ack! I was not notified that there were replies. Apologies. @18watt - 1) All my spaceplanes are staged like that, and there is a reason. The Rapiers and NERVs must be separated or the burn times given will be waaay off. I place the NERVs in the 1st stage to get accurate burn time readings in space, and the Rapiers are in the 2nd stage because they have to go somewhere. 2) The Rapiers are toggled on and off with action group 1, mode is toggled in AG 2, and the NERVs are toggled on and off with AG 3. The Rapiers are set to air breathing by default. I should not have posted that 2nd screenie as it shows the m/s of the air breathing Rapiers. Perhaps this one illustrates my issue better. It is the same spaceplane heading out under NERV power. @splashboom - I have never built a spaceplane with just one type of engine. What a novel idea. @FleshJeb - Adjusting 8 engines sounds clumsy. What I am trying to find out is the actual m/s of these spaceplanes to see if they have the range to do a round trip to Eve and Duna. They should be able to get there, but I don't know if they can make it back. The m/s readings vary from around 1400m/s to almost 6000 m/s with full tanks. -
In a fit of whimsy I built a spaceplane using that odd MK2 cockpit. It turns out to be my current favorite. It carries passengers and cargo, gets up out of the atmosphere very well, and has good range too.
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I've been building spaceplanes and have a problem figuring out how to get their range in m/s to show correctly. The numbers are just all over the place! I know about putting each type of engine in its own stage, but that is no help. This is one in the hangar and it is showing 1356 m/s. Here it is taking off and showing 11474 m/s. The numbers are different again when in space, even after refueling on Minmus so the tanks are almost full. Is there any way to get consistent readings so I know what kind of range they have?
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Around here the clouds turn brown and rain ash from May to November every year.
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Did you ever abandon someone in space?
miklkit replied to IAbandonedBobInSpace's topic in KSP1 Discussion
Planning for my first manned Duna mission now. Can get there fine, but getting back................. Methinks everyone strands their Kerbals on their first Mun landing. It took me 2 rescue missions to get them all back. -
For Questions That Don't Merit Their Own Thread
miklkit replied to Skyler4856's topic in Science & Spaceflight
Last century there was a thing called "The Armatron". I wore it out mixing drinks one new Years Eve. -
Yeah, me too.
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I just looked in CKAN and this is available for ver. 1.12.2. Might give it a try.
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I was looking at another game and some compared it to KSP. Looked at KSP and it looked too cartoony, so it couldn't serious. A year later I decided to give it a try and bought it plus the DLC. That was ver. 1.18. Play it most every day now.
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The ground. It is made of ice so everything slides around. Completely useless.
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Was testing an attempt at a long range spaceplane. Just took it to orbit and brought it down while entertaining 20 Kerbals. It turned out to be nose heavy but stabilized in the lower atmosphere and landed nicely. That was when I discovered that the brakes didn't work. Not at all. It rolled for a very long time before hitting a small rise and stopping, then started to roll backwards. Normally raising the landing gear and dropping it to the ground stops stuff from moving, but not this time. One would think 200 tons laying on the ground at Kerbin would be pretty well stuck in place.
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Trivia: More than 4 times as many people are working in Green Energy jobs than is all fossil fuel jobs in America right now today. Green Energy is more labor intensive than fossil fuels. After all, there are only about 700 coal miners in West Virginia. Way more than that are building windmills. It doesn't take a rocket scientist to install solar panels either, so retraining is quick and easy. It doesn't matter what the lobbyists do, the economics says we are going green. The only question is will we move fast enough to avert the worst case scenarios.
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how do u think the ksp 2 hardware requirement will be?
miklkit replied to quangdinh's topic in Prelaunch KSP2 Discussion
By the time I can get the upgraded parts to run it, the game will be so old it will be on sale. I hope I'm joking. -
About 1:25 with both DLC and 14 mods to the start screen.
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how do u think the ksp 2 hardware requirement will be?
miklkit replied to quangdinh's topic in Prelaunch KSP2 Discussion
Or more likely don't buy the game until it goes on sale for $10. -
Optimal mobility technique for non-Earth-like terrestrial planets?
miklkit replied to MKI's topic in Science & Spaceflight
Boots. Boots with magnets in them to grip the metal floor better. -
Did my first ever rescue contract. Learning how to use MechJeb and got close enough to EVA over. Great. Imgur isn't working so no screenie.
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how do u think the ksp 2 hardware requirement will be?
miklkit replied to quangdinh's topic in Prelaunch KSP2 Discussion
3.5ghz? My 4.5ghz 3800X has that covered and 32gb of ram is enough. The RX 6700XT is $1000 dollars!!!! Nope nope nope. KSP is running on a very old and bad version of Unity and uses the vram of this Vega 64 backwards. It makes it use system ram first and then its HBM2 ram, which results in poor fps. Other Unity based games run with much less ram used plus they have higher fps and much better graphics. I hope KSP2 is more modern. -
Polar bears are in trouble. There is a lot less sea ice, which they rest on while fishing. This means they aren't eating so well since they can't go out as far where the fish are. Plus the Grizzly bears are moving North and are taking over their breeding grounds. The Grizzlies are better fighters and are killing a lot of the Polar bears too. They may go extinct.
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how do u think the ksp 2 hardware requirement will be?
miklkit replied to quangdinh's topic in Prelaunch KSP2 Discussion
So far all the talk of possible system specs needed are in intel/nvidia speak. As someone whose last intel/nvidia rig was bought in 2008, this is all Chinese to me. Could someone translate please? -
There are Kerbals wandering around in the VAB and SPH already. Why not have them wandering around in other big areas too?