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KSP2 Release Notes
Everything posted by Astrionix
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I was just increasing the thrust of the engines as they started up, to make it look cooler I guess.
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I moving my conjunction post to the Photography Showcase Thread because it would make more sense to put it there.
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Took a picture of the conjunction. The telescope I have is too wobbly, so I wasn't able to take one through it.
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I found this neat Google Maps-alike Kerbin (and other planets) map. It's very useful for getting the coordinates for a landing target with Trajectories. It also shows biomes. https://kerbal-maps.finitemonkeys.org/
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@Majk Welcome to the forums!
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I made my first video!
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@Urus28 What visual pack are you using?
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I made my first spaceplane, a recreation of the X-20 Dyna-Soar. I know there's the WBI Moroz mod, but I just wanted to try doing it with stock parts. Landing was tricky, as it was my first time, and took a couple of quicksave reloads, but I eventually did it, a few kilometers from the KSC. I'll try to make a video about it soon.
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@J O N Sounds cool! Reminds me of what was planned by Germany with the A-9 (manned V-2 concept) during WW2.
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There's this mod of some kind that I've only seen a couple times now, it's of an Apollo command module except colored white and is red along most of the backside. I just thought it looked stylish and was wondering what the mod was. Here's an image from another thread:
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Bob looks kinda sus
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@ValiZockt Is that Camera Tools you're using for that camera sliding effect?
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Log #1 - Year 1, Day 1 As anyone would do when starting out career mode, I go inside Mission Control and accept the contract to fly your first vessel, along with the one to get scientific data from Kerbin. The first craft I build is a Mk1 pod with a Mk16 parachute and a KD2 antenna from BDB titled, "Moho". An RT-5 Flea is simply attached to the bottom and, behold, the Moho-Flea! It's really something isn't it? I'll be having my missions named serially, so this one will be Moho 1. Before launching, I extend the antenna and do a crew report, receiving science and funds in return. The launch itself was quite fine. The Moho went up a few thousand meters, decoupled, and landed safely with the parachute. I also achieve a few milestones and earn more science and funds. A successful mission! The next contracts I accept are to escape the atmosphere (since according to administration, we can't be a space program without actually going into space) and test out BDB's Dioscuri-4 "Dzira" solid rocket motor. I build another simple rocket, the X-1 Dzira, and head out to the Dessert Launch Site, since it's White Sands-esque. I also wanted to test out whether this booster can get past the Karman Line. It, in fact, does. Probably way more than enough. While being up in space, I'm able to get some EVE beauty shots. The X-1 enters the atmosphere and within a few seconds, it's a blazing arrow darting downwards. It swiftly explodes in a fireball yet, despite this, BDB is quite pleased by the test and I earn some. Going past the atmosphere and the astounding altitude records I do also go down in the history books. The next contract I set out to complete was to test the Dioscuri-MGU27A "Perseir" booster, specifically having it in between 710 and 770 m/s while being in between 38K and 41K meters in altitude. I constructed the X-2 Perseir without even giving it a parachute since I was expecting it to get really high up. But instead, it was much slower than I thought, and was only brought to 300,000-ish meters in altitude. I also was not able to reach the desired speed asked in the contract before reaching 38,000 meters, but at least not adding parachutes was pointless, because by the time the X-2 crashed into the ground, it was still going seven hundred meters per second. Another contract needed doing was to test the LVT-45 . . . splashed down? Well, I build the X-3 and put the Moho craft on it just for the heck of it. Once I'm up in the air, I change the direction and fly the X-3 Moho-Swivel like a missile toward the ocean. It starts losing control so I shut down throttle and land with the three Mk16 chutes. I then test the engine (still with throttle down) and make some money. Jebediah now has been able to experience flying a manned cruise missile!
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So I'm gonna admit this now. For the past year-and-a-half that I've had this game, I've never gone super in-depth with career mode, as sandbox is just kinda my thing. But career mode has gotten my interest for a good few months now, and I just think the mode itself with its technological progression with the tech tree has made me fascinated. Now I'll actually try to play the mode and be able to go past getting into suborbital flight. I've also not posted that much here on the forums, so I'll do more by showing off missions that I do through logs. I'll be having fun with this and I hope you do too as you read along. I'll post my first log soon, maybe tomorrow or the day after, but I'll definitely make sure I do. By the way, my career won't be completely stock, as I have a few mods (some by Angel-125, CobaltWolf, bcink, and others) along with it. Most of the time when I see other users' logs, they will have a few mods, too.
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@Kerbals_of_Steel I really like that spaceplane design. Looks kind of like Dream Chaser.
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@qromodynmc Your design reminds me of the Convair XFY Pogo. Is it what you were going for?
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I've just built an aircraft with mod parts, the landing gear specifically being from the Firespitter mod. Even when I load the craft, it starts moving backwards, but it stops when the engine starts and is put at full thrust. But when I try to land the plane and stop, it begins to go into reverse again. I turned off the reverse movement in the wheels, but it didn't stop. Starting the engine doesn't do anything, nor does braking, only an annoyingly loud noise. What could be the issue?
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- firespitter
- wheels
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Seems like an interesting challenge. Are there any mods that you know of that would be prohibited?
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@Goaty1208 The mod is Kerbal Konstructs.
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@billbobjebkirk Could you possibly do the planned Mars mission? You may need a mod such as FMRS (burntogether is outdated) since you would need to control multiple ships at once.
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@billbobjebkirk That's pretty epic!
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Tell me some music that would be good for being in KSP videos. It can be cinematic, space-themed, or anything else that suits being in a video. Make sure to say the artist along with the title.
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I wish I could create a mod that does this, but I too don't know much about modding...