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Everything posted by Clamp-o-Tron
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[WIP] Nert's Dev Thread - Current: such nuke, wow
Clamp-o-Tron replied to Nertea's topic in KSP1 Mod Development
Exception, please? Probably going to be shot down, but beamed power? KSPIE doesn't cut it in the visual category. -
Dangit i clicked
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What is a dumb thing you can do with magnets?
Clamp-o-Tron replied to VictoryNeverFail's topic in The Lounge
Even better: PROPEL A SPACECRAFT WITH THAT -
What is a dumb thing you can do with magnets?
Clamp-o-Tron replied to VictoryNeverFail's topic in The Lounge
Attempt to hold a sun with them. -
Try rigid attachment? Same way of getting to it
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@HgoDR that's pretty clearly a problem that can be fixed by turning on autostruts. They are not a mod. To enable them in a stock game, go to settings (from the main menu or by pressing escape) and scroll down to Gameplay. Turn Advanced tweakables on, then go back to your save and the VAB. Find the parts you want to autostrut (probably the side boosters, the main tank structure, and the payload), and right click on them. There should be a button saying Autostruts: Disabled. Click on it to change the autostrut mode. I would recommend Heaviest Part for this purpose.
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Planets and moons you have visited
Clamp-o-Tron replied to Cant think of a username's topic in KSP1 Discussion
Every stock planet circumnavigated by land, water, or air (including Jool-- by helicopter), and the landable ones mined and colonized. I set up self-sustaining bases on Mun, Minmus, Duna, and Laythe. I have landed on many modded planets, too many to count, when Kopernicus is available. You could say I am experienced . Not to mention the TENS OF THOUSANDS of quicksaves and excessive MechJeb use. I'm really actually bad at KSP, but I play so much and use so many OP mods that I get more done. -
It's a simple parts pack. It should work. I'll need to know how exactly it disintegrates. If it kind of implodes or wobbles so much it comes apart, try Kerbal Joint Reinforcement or just autostruts (turn on advanced tweakables in settings). If it's an explosion, I dunno why. EDIT: though of it literally 5 seconds after posting: maybe world stabilizer? Unlikely, but possibly a fix. EDIT again: maybe a mod incompatibility, not with this but with something else?
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7+
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Thought you could. Oh well
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@lajoswinkler can you add the "wormball" shown during the official livestream to the poll? I actually like it better than the others, and other posters apparently do too.
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11+ My phone is acting weird 10+
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Fight back everyone!!! 9+
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[WIP] Boring Crew Services - Stockalike Starliner Mod
Clamp-o-Tron replied to DylanSemrau's topic in KSP1 Mod Development
Do you know of any mods that add more parts in this diameter? Also for 2.2 meters (like contares uses)?- 322 replies
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I know you're joking, but can we just take a moment to appreciate ACES and Starliner? I know this is the Blue Origin thread, but whatever. Actually, let's extend it to Rocket Lab and Virgin Orbit and Northrop/Orbital ATK and Bigelow and Sierra Nevada and every tiny aerospace company with space ambitions. We appreciate you . EDIT: also NASA and Roscosmos and China and JAXA and ESA and everyone else
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I have 800-ish hours on my steam install. The other 3, which I play a lot more, don't record time, but I'm sure its at least 800 more for each of them. Half of that must be waiting for it to load. 200 mods takes 10 minutes even on a very fast ssd, as well as 2 minute VAB load times.
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How did you Mod List grow?
Clamp-o-Tron replied to GuessingEveryDay's topic in KSP1 Mods Discussions
I literally cannot play without at least some mods, like mechjeb and KER. Those go into my "stock" install (2 mods). Next is stuff like contract packs and tech tree overhauls, as well as restock+. Those fit into the "lightly modded" gane (40). Last is all the part mods and planet packs, into the heavy modded save (200). That's the one I play most, except for lately when I literally ran out of RAM. -
22+
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Didn't know this existed, will DL. Screenshots make it look great! (Probably is)
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How did you Mod List grow?
Clamp-o-Tron replied to GuessingEveryDay's topic in KSP1 Mods Discussions
Mine is y=a(sqrt x) where a is like 50 -
Let's just reset to 20 21+
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21+ (Disregard this)
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19+ @GuessingEveryDay lets just end this now
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Clamp-o-Tron replied to Ger_space's topic in KSP1 Mod Releases
That's true. I'll try it. Yes, I have been duplicating the statics. I haven't, however, noticed any disalignments unalignments misalignments of the statics. I do know about those, but @Omega482's statics have nice pylons on the underside. Thanks for the replies everyone! I'll try @Avera9eJoe's idea of editing config files. Update: It worked great! Thanks!