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Clamp-o-Tron

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Everything posted by Clamp-o-Tron

  1. I think it's in MKS. Very crucial resource there, as solar panels aren't enough to keep a lot of LS systems running, so you need to mine uranium.
  2. Hello! I’m considering switching to this from RemoteTech, and I’m wondering a couple things: - can signal delay be added? - are nertea’s NF exploration antennas compatible? - is commnet antennas consumptor compatible?
  3. This is a module manager patch, which will modify the values without actually changing the files. Download the mod, and copy/paste the text into an empty text file in your GameData folder. Make sure that the file extension is .cfg!
  4. The boots and armbands. I would replace them with red or black. Of course, it’s your suit, and OUR station, so don’t make any changes until others can weigh in.
  5. Thanks, I was confused because the IRL CBM is non-androgynus and the other side looks like a port too.
  6. Tried that, same problem with stock+ dependencies+ everything up to date. I’ll post the “cleaner” logs tomorrow.
  7. @R-T-B @prestja bad news- regarding the star NRE that crashes the game- it happens (at least on my machine/install) whenever a new star is introduced. Since this thread hasn’t been deluged with bug reports, I think it’s safe to say that it’s only me.
  8. Count me in! Now to ridiculously overengineer an Ares 1 (*alternate history intensifies*) to launch the modules. I've got an ion maneuvering system in mind.
  9. Congrats on TotM! Is there a download for Christina somewhere? It looks great.
  10. Not exactly as described, but the mod Ecuminopolis adds a faraway city planet that can serve as that.
  11. Insane. Hope we can play it with other packs.
  12. You should provide logs so we can figure out the problem. Kopernicus puts all the relevant ones on a .zip in KSP’s logs folder. Upload that to a file sharing service and post the link here.
  13. Color can be whatever. There might be problems with applying such a heavy resource to such a light part.
  14. I know nothing about DMP, but you will get exposure to folks who do if you post in its thread.
  15. Although it sounds awesome for KSP, IRL it seems sketchy. 600+ isp for any chemical engine is a massive technological feat, but for (implied, correct me if I'm wrong) kerosene? I doubt it, not to mention its physically impossible. It sounds valid, but probably not from a company making this kind of claims.
  16. Sublime. Absolutelty sublime. We're inching towards release and I, for one, welcome our new overlord @DylanSemrau!
  17. On it. Let's see if it works. Would just be a transparent decal with some ablator. Could be problems with mass though.
  18. Just wanted to post here that spacedock has an awesome texture pack for this. Go check it out! (Not mine)
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