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Everything posted by Clamp-o-Tron
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Worked more on Kernstellation. (That's the name now), although I didn't accomplish much. I got the DDV, greenhouses, hab, and reactors all assembled in LKO, along with the LF for the Restock+ "Cherenkov" NTR. Docked the NTR to the station (it was its own module launched on an Ariane 5 look-alike), but it wasn't finding the LF in the tanks across several modules (crossfeed all enabled), leaving me perplexed and highly annoyed at the same time. So instead of that (I'll probably just alt-12 infinite fuel) I began designs for a more permanent Mun base, since that is one of the goals of Kernstellation.
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The sand castle appeared on the starting page!
Clamp-o-Tron replied to Cant think of a username's topic in KSP1 Discussion
Got it twice today. Coincidence? -
This. But don't worry, mp is coming in KSP2 and there are some mods that do that for you in KSP1.
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Working fine on 1.9.1 with the beta release two pages back.
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What is Your Favorite Planet to Orbit/Land on
Clamp-o-Tron replied to Little Kerbonaut!'s topic in KSP1 Discussion
I really like Duna. Second is Minmus, third is Laythe. Duna's atmosphere is, like Mars's IRL, just thin enough to not be useful for aerocapture but thick enough to be a problem (using 200% reentry heating). Besides, its terrain is surprisingly sloped in most places so its hard to set down a conventional vertical-style lander. Minmus is fun because of the low gravity and presence of lots of water (makes life support for colonies so much easier), as well as its proximity to Kerbin, meaning there is no need to wait for transfer windows (with a little bit of plane change Dv). Laythe is great for its atmosphere, great views of Jool, and usefulness for colony building. Honorable mention: OPM's Tekto. It's this lovely shade of pale green, and in terms of difficulty its just a little less hard than Eve. -
totm march 2020 So what song is stuck in your head today?
Clamp-o-Tron replied to SmileyTRex's topic in The Lounge
Thanks Rocket Lab -
Replicated the constellation program with lots of modded partsparts. The Ares 1 was the hardest part. Without stock 5-segment SRBs, I had a tough time getting the Orion into orbit, so I just used BDB 1.5 meter boosters that needed some weird TweakScale work. I don't think Constellation included a lunar gateway (can someone check me on this?), but I built one anyway in a sort of Artemis-Constellation mashup. I launched the Altair lander on a (frankly overpowered) Delta IV Heavy replica, docked it to an Atlas V 552-launched lunar transfer stage, which I also used for the Orion transfer. The Ares V with 5 Vector engines and a cluster of 4 Terriers for an upper stage (w/ Pollux SRBs) launches multiple large segments into a eccentric near-polar lunar orbit with Ap near the edge of Munar SOI and a Pe at about 20 km. The segments are then assembled into the station. Tomorrow: the Mars Duna transfer with the classic Constellation orbitally-assembled vehicle. Ascent vehicle and surface habitation are already en route. I've been thinking about a kind of alternate-alternate history, with SpaceX completing a kind of mini-starship to be used for lunar cargo and life-support transfer, and LEO crew operations to a commercialized ISS. Maybe I'll make a mission report out of this.
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KSP Loading... Preview: New ESA Parts
Clamp-o-Tron replied to St4rdust's topic in KSP1 The Daily Kerbal
Regarding the MTM: Like others have said, the MTM is greatly lacking in modularity. It's only real purpose is for replicas. However, I have a proposal for making it more useful. The real life MTM used ion thrusters for fine corrections after being but in a heliocentric orbit by the Ariane 5 it launched on. However, it had more of a "brute force" approach to ion thrusters, at least compared to Dawn's thrusters (which let's just say are the basis for the stock thrusters), with lower Isp and higher thrust. If @SQUAD were to replicate this, we could see an alternative to the powerful, but unplayable (burn time) Dawn thruster that trades its raw utility for user ease. If you look at the back of the MTM shown in the OP, you'll see two concentric circles that resemble an ion thruster. With a little bit of work, this could become a combination Ion thruster, Xenon tank, and structural adapter, SSTU style. I hope this at least gets considered as a rework of the current part, so we don't have as much as a model kit. LEGO kits all the way! -
KSP Loading... Preview: New ESA Parts
Clamp-o-Tron replied to St4rdust's topic in KSP1 The Daily Kerbal
Flag decals are cool, magnetometer is cool, new textures are cool for those not using ReStock, MTM is meh, but I would really like some new SRBs, as the Kickbacks are not really correctly proportioned. I really hope that the mainsail revamp isn't going to be our version of the Vulcain. -
[1.12.x] - Modular Kolonization System (MKS)
Clamp-o-Tron replied to RoverDude's topic in KSP1 Mod Releases
Sounds like OSE workshop -
[1.12.x] KerbalHotSeat Continued
Clamp-o-Tron replied to linuxgurugamer's topic in KSP1 Mod Releases
Any chance of a revival @linuxgurugamer? This is quite nice for a bit of flavour. If this gets revived again, could it include features like keeping scientists from moving out of labs, pilots out of pods, and maybe individual kerbals from moving from a lander or something. -
I just really want random weather events.
Clamp-o-Tron replied to eee's topic in KSP1 Mods Discussions
Some people do. I might. And that's the thing with mods. They're optional. -
[WIP] Nert's Dev Thread - Current: such nuke, wow
Clamp-o-Tron replied to Nertea's topic in KSP1 Mod Development
Yay! Simultaneous nuclear explosions! -
Photographic Science Mods?
Clamp-o-Tron replied to The Flying Kerbal's topic in KSP1 Mods Discussions
- SCANSat with the new update - DMagic Orbital Science -BDB -Tarsier Space Technologies are what I can think of off the top of my head -
KSP Loading... Preview: Jool revamp
Clamp-o-Tron replied to St4rdust's topic in KSP1 The Daily Kerbal
We knew it was coming from the April Fool's joke, but this blows me away. Moving clouds? Hope it's something modders can stick hooks into to make better-performance EVE or something. -
[1.8 - 1.9.x] Nehemia Engineering Orbital Science (NEOS) (0.9.1)
Clamp-o-Tron replied to micha's topic in KSP1 Mod Releases
Yay! An update! Thanks @micha for the great work. -
Blinding Light Levels (Get your sunglasses!) [Kopernicus 1.10.x+]
Clamp-o-Tron replied to RJVB09's topic in KSP1 Mod Releases
Thanks for the reply! I should probably brush up on my star types.- 59 replies
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Blinding Light Levels (Get your sunglasses!) [Kopernicus 1.10.x+]
Clamp-o-Tron replied to RJVB09's topic in KSP1 Mod Releases
What's the science involving Rouger's misshapen profile? It seems like such a supermassive object would be pulled into a sphere by gravity pretty quickly. Is this intentional?- 59 replies
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What is a dumb thing you can do with magnets?
Clamp-o-Tron replied to VictoryNeverFail's topic in The Lounge
Made an ion drive today. (Kind of uses them) -
At risk of simply repeating what has already been said, this is exactly my view on the matter. I am disappointed by the corporate politics going on and the loss of Star Theory, but I wholly support the development team and hope that the game turns out well, untouched by T2's (and other game publisher's) history of bad stuff happening to games that were taken over. Good luck @Nate Simpson, stay safe, and have fun.
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[1.7.3/1.8.1] Extrasolar v1.9.2 [24/01/2020]
Clamp-o-Tron replied to Andi K.'s topic in KSP1 Mod Releases
Interstellar consortium compatibility would fix compatibility problems. (Maybe this is my thing now-- plugging Interstellar Consortium)- 127 replies
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[WIP][1.4 /1.4.1] Kerbalow Aerospace Inflatables / Expandables
Clamp-o-Tron replied to bcink's topic in KSP1 Mod Development
Hey @bcink is this still alive? I'd actually like to begin texturing and modeling, and a revamp of this might be nice.- 19 replies
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Interesting... it might need some kind of Kerbal Construction Time analogue to keep it less of a MOAR boosters mentality and more of a carefully planned strategic enterprise. Because although that's contrary to the Kerbal way, it needs to be balanced as the AI is likely to not build 20 Mammoth asparagus staged stacks. (Which intrigues me. How would the AI build ships, if not just use presets?)