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KSP2 Release Notes
Everything posted by LittleBitMore
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While this is a fun and interesting challenge I think the OP is a bit hard to understand. I believe the point of the challenge is to make a special roving vehicle that isn't actually a traditional rover with motorized wheels, but i don't know for sure as the original post is unclear.
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Shower thought I had today: Since KSP1 uses 1.x.x, and since KSP2 is the sequel to KSP1 (and ergo is one of the only real things that would warrant updating the first number), would this mean they would replace the version name scheme with 2.x.x to further remind this is the second iteration of KSP? I don't generally know how this stuff goes, but I thought it'd be clever if 2.x.x
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YHNYC (You're Hot 'N You're Cold) Planet Pack
LittleBitMore replied to halleyyy's topic in KSP1 Mod Development
I like this-- I can't wait for it to release! In the meanwhile I'll share my experiences with how planets and moon systems generally work, to aid you in your journey and help add a tad more realism into where you place your planets as you create the list. Greatest apologies if you've heard any of these-- I'm just trying to provide as much helpful information I can. Please correct me if any of these are not correct-- these have been learned with observations of our solar system, as well as certain simulations. The list may get long so I'll package it neatly in a spoiler. sorry if that seemed lengthy, I just wanted to make sure you knew as much as possible about how these things go.- 18 replies
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- planet pack
- cold
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(and 3 more)
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[1.12.x] Soundtrack Editor Forked
LittleBitMore replied to linuxgurugamer's topic in KSP1 Mod Releases
Today I learned it's virtually impossible to uninstall this mod, due to how much stuff it replaces and changes. Unless I missed something so stupidly obvious, I had to delete the entire KSP directory and have Steam reinstall all the files. It boots up properly and I am now in the process of putting my save files and flags back in. also, if I did this just because I missed the stupidly obvious technique, please tell me and the rest of us this stupidly obvious technique so we may safely and easily uninstall in the future. -
[1.12.x] Soundtrack Editor Forked
LittleBitMore replied to linuxgurugamer's topic in KSP1 Mod Releases
I'm having trouble with using the SoundtrackEditor. I've loaded it up properly with its core dependencies, as well as Kopernicus and a test planet. I plan to turn the test planet into a full-fledged planet pack with its own soundtrack, but when I load up KSP, SoundtrackEditor is not accessible in any of the toolbars, or in the settings. I used CKAN for the dependencies, and manual installation for this mod and Kopernicus. I can provide KSP.log or ModuleManager.log if needed, depending on which you prefer. Any likely causes or solutions? EDIT: Odd, i think it works now. Sorry to bother you. -
pleasedon'tclosein4secondspleasedon'tclosein4seconds
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Should ksp1 dlc's be made stock in ksp2.
LittleBitMore replied to catloaf's topic in Prelaunch KSP2 Discussion
I'm addicted to unfoldy bits and I would be very sad if robotics were not stock, and 5 meter parts (at the very least, with full Making History at the most) should really be stock if huge base setup kits and engines are to be a thing. -
@somnambulist Thank you very much! I'll look into these tomorrow and see what I can do.
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Private Division: terminates contract for KSP2, dissolves Star Theory, and delays KSP2 for another year and a half The KSP community:
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I've seen a few mods around that can replace the music KSP uses in the circumstances and situations KSP plays it in. For example, replacing a music that plays in space, or a music that plays in the VAB. This is fine and all, but what I think would be more fun is a mod that has several more situations for different music. For example, instead of just "space" and "menu" and "vab", it could have several opportunities for several unique tracks for several situations. Imagine music for Tylo, Bop, Duna, Moho, Minmus, Kerbin, etc. I'm hoping for this mod so I may return to attempting to make music, and perhaps creating fitting music for KSP's planets. The information said here is enough, but I'll ramble further in this spoiler (to conserve space). If you want to see what I'm imagining, or clarification on what I want, then go into it and see.
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I don't know if I can. I'm in one of those phases in which I'm not super interested in KSP (it goes back and forth), and in addition I only just recently discovered there's an easier way to use satellite dishes than to spam the unfoldy dish on all spacecraft. I'd do terribly with the communications.
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I would love to see "Skratch" in KSP2. A VPL capable of amazingly large things (like Scratch), but tailored to be able to also read and edit values of a ship (depending on if it can be read or edited, like the throttle of an engine or the altimeter). kOS has a close place in my heart but it's a written language, which I'm not the best at memorizing. I wouldn't be upset if it was just Scratch with a few extra KSP-themed blocks, but it would also be cool to see one tailored to fit the theme and color scheme of KSP2's UI and stuff.
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Making Minmus more challenging
LittleBitMore replied to desert's topic in KSP1 Suggestions & Development Discussion
What I think should be done is, instead of changing Minmus or removing biomes, doing the same activity over a new biome of the same planet you've done before yields less science than doing a new activity over a new biome of a new planet. First experiment per situation should always yield most science, the rest should yield less. Those done in the same biome in the same situation on the same planet with the same experiment should yield next to nothing, and those done in the same situation in a DIFFERENT biome with the same planet and experiment should yield not full, but not nothing. Example: you perform Random Experiment, which is, for the sake of this example, always biome dependant. It is done in low orbit over the Mun's Highlands. You get max science. You do it again, over the Highlands, and you get less science. So you wait until you're over the Mun's Midlands and do it again for a moderate amount of science. You land in the Mun's Highlands, and get full science for doing the experiment again. You perform it again, and you get next to nothing. You biome hop to the next biome, and you get considerably less but a still moderate amount of science. Do it again in a third biome and you get even less. This should solve the science farming problem in my opinion. Maybe science should be given less for doing the same experiment just in a different biome than what I've shown as an example. I'm not sure about all the details, as it's just a suggestion. -
Nope. Plenty of impactors though. TUBM has played Minecraft before. Edit: unedited edit
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At long last!
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On my first Laythe spaceplane test, I landed it, but it began to slide away. I forgot to put on the brakes. Jebediah ran after it, and I discovered if I did everything in 4x physwarp the plane would not update and it would not slide, until I changed the physwarp. I turned physwarp on and off to get the ladder to work correctly, but that just made the plane slide away more. It eventually caught on something and let me run to it. It continued for a kilometer until he vaporized as he ran.
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Are Batteries Interchangeable?
LittleBitMore replied to TTV.Fully_Mysterio's topic in KSP1 Gameplay Questions and Tutorials
The batteries (I think) have a nearly similar EC-to-weight ratio, so technically clustering 1k batteries for the same mass should hypothetically give the same EC. The 4k one allows lower part counts if your computer needs that, though, so you could try to swap it out. Although the 4k batteries are much wider. Also, it would be hard to literally swap them out without either KAS/KIS, relaunching the whole base, or docking shenanigans. -
[1.3.x-1.8.x] Real Expansion
LittleBitMore replied to SystemPlanningCorporation's topic in KSP1 Mod Development
I really like this! I'm considering using it in my RP-1 career, as I'm somewhat upset on the number of moons some of the planets have in RSS. Do you know if this would work in a 1.8.1 RSS install?- 82 replies
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- ro
- realism overhaul
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(and 3 more)
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I can be pinged by someone linking to my topics? That's a new one
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[FORUM GAME] Rate the avatar of the person above you.
LittleBitMore replied to mincespy's topic in Forum Games!
8/10 I think the colors of the Kerbal are slightly off, and I don't think Kerbals really wear sunglassses, but other than that, it's really good. I wonder what people will think of mine. It's homemade.