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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
The Blazer replied to Angelo Kerman's topic in KSP1 Mod Releases
I have a problem with the propellers and is that the don't do the spinning animation. They sound and produce thrust, but not spinning animation. The game says something like "WBIprops not found" or something like that. I do have firespitter installed as well as hooligan Labs. Any idea of what this could be? -
[KSP 1.12.3] Bon Voyage (1.4.1) - 2022-10-02
The Blazer replied to maja's topic in KSP1 Mod Releases
Btw, I returned after a while, and I managed to make it work. It wasn't functioning the first time cause Dumbo me installed the wrong version. To the creators: thank you very much for this mod, I love it. -
[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
The Blazer replied to Athlonic's topic in KSP1 Mod Releases
Thank you!- 751 replies
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[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
The Blazer replied to Athlonic's topic in KSP1 Mod Releases
Any chances to get older versions of this mod? Like versions that are made to work with previous versions of KSP?- 751 replies
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[KSP 1.8+] Kerbal Konstructs (Continued)
The Blazer replied to NathanKell's topic in KSP1 Mod Releases
Thank you! I tried the first one, but for some reason, it deleted a couple of bases I had made. Compatibility issues I guess. Will check the second one. Edit: Oh, it requires the first one. Rip. -
[KSP 1.8+] Kerbal Konstructs (Continued)
The Blazer replied to NathanKell's topic in KSP1 Mod Releases
Is there any mods that add helipads? -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
The Blazer replied to Ger_space's topic in KSP1 Mod Releases
Hello! Is there any mod compatible with Kerbal Konstructs that adds helipads? -
[KSP 1.12.3] Bon Voyage (1.4.1) - 2022-10-02
The Blazer replied to maja's topic in KSP1 Mod Releases
Hello. I wanted to test this mod, so I created a FUR rover with all the requirements and the BV controller. After launch, I moved West of the runway, as specified, so the MET timer starts ticking. Then I tried to activate the BV controller, but I see no buttons on the UI, and no new options when I click both the FUR cabin and BV controller. Where is supposed to be the menu? Is there something missing? -
[1.12.x] Near Future Technologies (September 6)
The Blazer replied to Nertea's topic in KSP1 Mod Releases
Nice, thanks! -
[1.12.x] Near Future Technologies (September 6)
The Blazer replied to Nertea's topic in KSP1 Mod Releases
I have a spacecraft with a large nuclear reactor, 4 Vasimir engines, and a lot of stock TCS, but the TCS can't disperse the hear from the reactor, so the reactor heats up and shuts down before completing my burn. Is there any way to fix this? Like a radiators mod or something? -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
The Blazer replied to Nertea's topic in KSP1 Mod Releases
Well, for my big surprise this mod works in KSP 1.6. The problem is that most parts, like the inflatable modules, don’t have any animation and the gravity rings don’t work, which is a shame. But that is natural when you’re not playing the game version the mod is designed for. Still, an AWESOME mod. Great job to the person/persons who made it. I really recommend it. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
The Blazer replied to Nertea's topic in KSP1 Mod Releases
I did read the title of the thread. I just thought the [1.1] thing meant it is specifically designed for KSP 1.1. That’s why I was asking. So basically means it will work beyond 1.1? -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
The Blazer replied to Nertea's topic in KSP1 Mod Releases
Does this mod still works? Is it compatible with the newer versions? -
Greatest cliffs in the kerbol system
The Blazer replied to king of nowhere's topic in KSP1 Discussion
I think not. The Olympus Mons is enormous compared to Mars, and when you look at Duna you don’t see any mountain that worth mentioning. -
RIP Val Bill and Bob on my first Laythe Mission.
The Blazer replied to Stormpilot's topic in KSP1 Mission Reports
is a hard target, but I wouldn’t say is impossible to bring those 3 kerbals back home. You need an efficient rocket and maybe a space plane or shuttle, since is the most efficient way to leave Laythe. Landing next to them might be a problem, so you might need a separate ship, like a rover, or a ship to bring them to where your return mission landed. Dont give up, just try again