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Everything posted by RoninFrog
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Space Tourism Bully Market (A Finance Challenge)
RoninFrog replied to ralanboyle's topic in KSP1 Challenges & Mission ideas
Also, I would suggest adding that no processed resources can be counted towards recovery costs.- 53 replies
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- beginners can play too
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I definitely have the dV to do a Moho landing, but I'm thinking of maybe doing an kerballed Eeloo landing and return. Anybody know Eeloo's status on being visited? If it has already been explored/landed on then I'll definitely go to Moho. And meanwhile the Jeb-flinger has been (finally) fully assembled.
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Most historically accurate rocket or spaceplane!
RoninFrog replied to Singhnaut's topic in KSP1 The Spacecraft Exchange
Here's a rocket/spaceplane combo: In orbit: Read more here: -
Underneath the profile picture, there is a little thing saying what someone does on the forums, such as "KSP Team" or "Moderator". But why is "Members" plural and "Moderator" is singular? It seems like it would make more sense to say "Member" instead of "Members".
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Here's a rocket that only needs a few nodes and zero building upgrades to get to the Mun.
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I turned off down some graphic settings to increase performance. I'm pretty sure shadows are tied to multiple settings which is why it's often hard to figure out how to get them back.
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I calculated the Isp of a decoupler. Heh heh heh... I can just feel the power... Valentina looks uneasy. BLAM!!!! Here we goooooooo! Jump to hyperspace! Zero to thirteen hundred in less than half a second! ln(13.74/0.94)*9.8*Isp = 1347 The Isp of the radial decoupler is a whole 51 seconds! Okay, maybe not great, but the TWR is absolutely, gloriously, mind-bogglingly kerbal-flattening. Oh, and I built a ISS replica.
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Stock, functional Starship replica
RoninFrog replied to RoninFrog's topic in KSP1 The Spacecraft Exchange
Here's the fully stock version: http://kerbalx.com/crafts/65205 -
SPACE STATIONS! Post your pictures here
RoninFrog replied to tsunam1's topic in KSP1 The Spacecraft Exchange
ISS. 'Nuff said. -
Stock, functional Starship replica
RoninFrog replied to RoninFrog's topic in KSP1 The Spacecraft Exchange
Don't worry! I fixed all the stock problems and it works fine! If three Wolfhounds don't have enough thrust, don't forget that you're bringing along got three Vectors! I'll get an actual stock craft linked here once I get it uploaded. -
Stock, functional Starship replica
RoninFrog replied to RoninFrog's topic in KSP1 The Spacecraft Exchange
Oof! The Reentry and flight are the same as a regular spaceplane, but the Starship doesn't actually have landing gear so it has to land vertically. The instructions are multiple slides, and the landing is quite complicated since there aren't stock retractable fins. Oh dear! The cabin lights are inside the fairing! I'll have to make some changes! I think I'll replace the Rhinos with Wolfhounds. -
Stock, functional Starship replica
RoninFrog replied to RoninFrog's topic in KSP1 The Spacecraft Exchange
Yup, this one does too! -
Here you go. http://kerbalx.com/crafts/65188 I fixed the engine thrust problem and another issue with the airlock.
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...presenting the SpaceX Starship and Super Heavy For the last few days, I've decided to take a break from my DOMA mission and try my hand at making a replica of a real world craft. So here's what I got. This rocket is a replica of SpaceX's Starship with the Super Heavy launch vehicle, in case you missed the title. It works, too! The booster is fully recoverable. ( ) It can land on the Mun with 17 kerbals! ( ) And guess what! It can even return to Kerbin! ( ) A great shot at night: Here's the KerbalX link: Starship / Super Heavy It was made with Restock, so I'm not sure how it will look with stock textures. I hope the "Metal" fairing option is also "Metal" in stock.
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When I first saw the new metal fairings, I immediately thought, "I'm so gonna build one of these!" Blastoff! 100% stock, functional Starship lifting off the pad! So beautiful. Stage separation! The Starship burns for orbit on 3 Rhinos: Of course, it's not really a proper Super Heavy if the booster isn't recoverable! I spent about 400 units to much on the first stage, so it's gonna be a deadly suicide burn! Yeah! Splashdown successful! I just wanna show off that razor-thin dV margin: Behold, the Starship in all its glory. The only problem is that the 3000 m/s of dV in the Starship is useless since I can't fire the engines: