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RoninFrog

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Everything posted by RoninFrog

  1. The World Firsts contracts autocomplete even if they aren't accepted or even offered. You shouldn't have to go to Eve to do Mun and Minmus missions.
  2. I have only one texture mod: Restock. The base game is great on its own, and in my opinion, adding dozens of mods doesn't make it better. The only things lacking are high quality part textures and atmospheric enhancements (EVE, scatterer). But my computer is somewhat limited on RAM, so I only have Restock for parts and take framerate over graphics for EVE and scatterer.
  3. I did the Apollo mission in miniature! Tiny moon, tiny lander, and even tiny flag! Zoomed out a bit: Here's Jeb next to the lander for scale:
  4. Often. Very often. Exiting timewarp shreds the whole thing about 70% of the time. Loading a quicksave shreds everything about 10% of the time. Here is an example of a kraken log upon exiting timewarp: Additionally, if you don't autostrut almost everything to "Heaviest part", upon grabbing the whole thing will have siezures and pool-noodle itself into spaghetti. Some more exotic krakens include claws flipping around backwards (do not try clicking release) and comets occasionally being unusually responsive to the slightest jet of engine exhaust. Sometimes even the EVA thrusters can send the comet spinning wildly. You should still go get a comet, though! Here are the Cometron and Sultan craft files if you want them. Hmm. The option didn't appear for me.
  5. I put a comet into LKO! Full report here:
  6. No mods, unedited. The bright cloud in the sky is a comet trail, and the ion stream is turning the Mun blue.
  7. Okay folks, Operation More Boosters is here! Don't worry, Jeb and Bill! Help is on the way! How many boosters are there? Yes, there are! The Sultan has 27 Saturn-V tanks and 50 Mammoths, and consumes 118 tons of fuel per second upon takeoff! The comet's blue ion trail lights up the entire night sky. Awesome. The Sultan has a crown! I had to throttle down after 1000 m/s or else this would happen. Orbital insertion burn on the second stage: Burn for intercept: Rendezvoused! Good to see you again, rock! Hmm. I guess that is technically "undocking", Jeb. The comet is just massive! It makes the Sultan look like a tiny little thing! Grabbed. Boy oh boy, that is a really close dV margin! Wow, I think the "G FORCE" gauge actually moved! Circular and 2 m/s remaining! Congratulations, everybody! Kerbin now has a third moon! Crew return: Epilogue (hey, I can't not be the first to land on the third moon of Kerbin!):
  8. Okay, I'll give you one. Mohole.
  9. The kraken is a pain. Often times, exiting timewarp results in this: After about half an hour of troubleshooting, I managed to eradicate the kraken via repositioning the craft and applying some more kraken deterrent, also known as "Autostrut: Heaviest part". Commence the retroburn! Oh ho! That trajectory is changing radically! Most humans would be terrified at the thought of a comet passing this close to Earth. Fortunately, kerbals couldn't care less. That trail is absolutely HUGE! It's gonna completely cover Kerbin in debris. My imagined half-hourly light sprinkling of stardust has become a deluge. If kerbals interpret comets as supernatural signs as was common in the medieval world (e.g. Battle of Hastings), I can only imagine what they must think this one means. 116 m/s wasn't enough to capture, eh? Bill, get some fuel in those tanks quick! The Cometron has successfully achieved orbit! Now for a whole bunch of Periapsis kicking. Yeah, yeah, yeah. Fourth round of Pe kicking, still plugging away. Hmm. That's funny, why isn't the ISRU array working? Lemme see... No... [TECHNICAL DIFFICULTIES, PLEASE STAND BY.] A solution will be found shortly. Probably something along the lines of "Moar Boosters".
  10. I started playing in August 2019, a year and a week ago. I don't know what version it was, but it definitely wasn't one of those ancient things veteran players started on. My very first flight followed the second section of this tutorial. I learned a ton, successfully orbited Kerbin, and had a blistering reentry due to burning radial in instead of retrograde . For my second flight, I thought, "I wanna land on the Mun!" So I loaded up 7 kerbals onto this self-built munstrosity, which I believe is the first rocket I ever made. It was waaaay too overpowered. It was also an SSTO. I made it nearly to the Mun's surface on the first stage (7 Mainsails), had to drop the second stage (Skipper) completely full of fuel, and managed to pull off a landing on the third stage (Poodle). Reentry was really rough. I ejected from the Mun's SOI totally wrong (radial in again), but I managed to fix my trajectory and reenter normally. I had some serious problems with flipping because those fins on top kept flipping me prograde, but I did some troubleshooting and finally decided to load a quicksave and not jettison the lander stage. This both kept me stable during reentry and let me burn and lithobrake while landing, since the parachute I had was a drogue. But in the end, the Mun mission was successful! Luck and quicksaves are an unstoppable combination.
  11. Here's my unfinished attempt at this. I think it is possible.
  12. I've been thinking about the idea of redirecting a comet ever since 1.10 was released. If a comet went over the KSC every half-hour and showered the whole place with star dust, how cool would that be? Reading this thread, I finally decided it was time to find out. I'm gonna try to put a comet into LKO. Preliminary groundwork: Immediately, a comet was sighted. A small, near-Kerbin comet with Ap near An. Perfect! Go sick 'em, Jeb! Here is the liftoff of the mighty rocket. 7 Mammoths underneath a massive bundle of boosters and a bloated fairing. Craft and comet. This megalith-mover has 7 Rhinos, 4 drills, 7 ISRUs, 6 gargantuan Thermal Control Systems, and a whole menagerie of fuel cells. Oh, and dozens of reaction wheels, because how else am I going to turn the thing? This craft can really move without a comet strapped to the front. The full TWR is about 3. The burn out to nearly Jool's orbit lasted less than a minute. Jeb and Bill drifted out into space for a couple years, and then it was time for the adjustment burn. Now for another couple years of drifting back down to the intersect! Oooh! We're getting close! That trail is absolutely huge. There it is! The great big hunk of ice! Successfully grabbed! Of course, there were some kraken problems, but spamming "Autostrut: Heaviest part" on everything did the trick! 90% ore, wow! If only I could find the place this comet came from, all my ISRU dreams would come true! Now to move this megalith... The comet is now at Ap and An, and it's time for an inclination change! The 7 Rhinos are at full blast, providing a whole 0.07 of a g! The burn was divided up into four-and-a-half burn/refuel segments. Here is the Cometron's burn almost finished up a just over a day later: 0.0° inclination! We have proof-of-concept! The big burn is next, over 1600 m/s. I calculate it to last over the course of four days. But I am not a kerbal, which means I do have to sleep! So, "to be continued!"
  13. The base is sent off to Duna!
  14. How about Monopropellant as LS, as it has to get processed in an ISRU? Maybe restrict LS Monoprop production to the large ISRU? The proportional consumption rate would be 0.1 units/kerbal/day. Edit: Plus, since the command pods all have some built in, the 10-day free period could be removed. Edit 2: Plus, instead of subtracting 2 kerbals from my old design, I could add 4...
  15. Setbacks and considerations of life choices:
  16. No mining for LS? Oof! Okay, I think the first launch is okay since the 7.5 ore it came with is good for almost 100 days, but the base is gonna need a serious redesign.
  17. Try retracting the landing gear if possible. I never put anything that isn't supposed to move on anything with springs.
  18. The Dawn engine is a plasma engine. With its high Isp you can get some serious dV for a small amount of fuel. Edit: Okay, maybe this isn't technically correct. The blue exhaust is plasma, so it could technically be called a plasma engine, but it isn't an official Plasma propulsion engine.
  19. I don't have any pictures of it, but Jeb once drove 300 km across Eve in a rover to get to a rescue vehicle that overshot the landing. And the rover naturally turned slightly due to off-center mass and drag, so I had to monitor it constantly. And it's top speed was 6 m/s. And then the rescue vehicle didn't work. That was my worst moment. I abandoned that save after that.
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