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YaBoyShredderson

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  1. Do the edges produce lift? Im trying to make an aircraft in 1.10.1 realism overhaul, where the wings are made using only the edges? Ive set the wing width, both root and tip to 0.050, and then madr the wing wider by making the leading edge root 5.000. Ive done this to make the wing biconvex and look better, and have done a similar thing on all of the wings amd control surfaces on the vessel, but it seems it doesnt fly too well. It does fly, but only at high speeds, and even empty, its stall speed is quite high, and it lacks pitch authority.
  2. Im having an issue in 1.10.1 with scatterer. The sun flare is insanely large, it looks like a massive cloud around the sun. How do i fix this?
  3. When i use the size 2 parts i have an unplayable amount of lag. My fps drops to less than 1 and i have a 5900x so there is no reason i shoupd have the performance issue's. Whats going on?
  4. Ok, i understand what the AoA% is doing now, but dont understand exactly what the numbers mean. Like, if i have the control surface deflection set to 20⁰, and pitch is at 100%, roll at 50%, it will deflect the full 20⁰ when pitching, and only 10⁰ when rolling. If i have that same 20⁰ deflection, what will the Ao% do? If i have it set to -50 will that mean it will always be 10⁰ negative angle of attack? What about numbers exceeding positive or negative 100?
  5. Also, anyone able to explain what the AoA% and BrakeRudder% tweakables do? Also, when would i want to use them, difference between possitive and negative, as well as when i might want to set a negative value for the pitch, yaw and roll? Thanks.
  6. Its not configured to work with FAR. Its super unstable, as well as the wings and control surfaces not working correctly.
  7. Is there any FAR compatible shuttle mods? I usually use the shuttle orbiter construction kit, but that doesnt work with far. I tried configuring it too, but i dont know enough to do it properly and it still didnt work.
  8. Any way to set a speed limit? As in a have free control over the speed but the autopilot will reduce/cut thrust when approaching and reaching the set ias? As opposed the speed control which locks speed to a set number?
  9. How do i use the observatory thing? I kanded at the northern icecap base, and it has an observatory that i opened, as well as the base. I click on assign and it just says no unassigned staff available?
  10. The one for previous ksp versions works with 1.10.1, without far. PW 0.93 i think, but it has the issue with the control surfaces where, if they have been shaped in a certain way, root or tip being made bigger or smaller (making it more triangular than rectangle) the lift force generated is offset. Can be seen if you enable the aerodynamic overlay, f12, the yellow force line is to left of the of the red drag line. Only happenes to control surfaces as far as i am aware. Not the wings or all moving wings. Its always causing a roll when you pitch for me. Usually not a big deal, but i like using them as flaps/spoilers, and at low speeds this can cause problems.
  11. I did it as stated but i just get the infinite loading screen where its a black screen thay says loading in the bottom right with the planets going aroumd the sun really fast.
  12. Im having an issue with the stock aerodynamics that isnt present with ferram aerospace. When i make one end of a control surface bigger or smaller than thr other end, so its more triangular than rectangular, it causes am asymetry in torque. When i enable the aerodynamic overlay thing with the lines, the red arrow for drag is central for all parts, and the yellow/blue line is in the same place, but the control surface it isnt. The yellow line for the control surface is offset to the left, causing a roll to the left when pitching up and the right when pitching down. This doesnt happen with the all moving or regular wings as far as i can tell, nor is it happening with ferram.
  13. So no way of getting this to play nice with sigma dimensions? 6.4x rescale seems to break it and i cant find anything in the readme.
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