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YaBoyShredderson

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Everything posted by YaBoyShredderson

  1. Yes i made my own MM patch to replace the stock chute with a real chute but its not working.
  2. I was having an issue with KK Launchers SpaceX Launch Vehicle Parachutes in ksp 1.8.1 Realism Overhaul, they were not providing any drag to slow down, and found this MM patch to fix it. This has worked a little bit, the parachutes do provide drag, but not enough, nor can i modify the parachutes with realchute properly. I can edit the Deploy Pressure, Altitude and spread angle from the right click menu, and the min pressure and altitude in the toggle info box (only in the flight scene, not VAB) but cannot click the parachutes with the action group menu to modify them fully. I would like to set specific predeployment and full deployment altitudes, as well as them providing the right amount of drag. The drogue chute provides too much, and the main chute too little, both slowing me to about 25m/s which is too fast. I also must keep the original textures and models for the chutes, they cant change to a realchute one. I have tried adding the realchute module to them manually with a MM patch, but it doesn't work. the action group click doesn't work, nor does the toggle info menu work, only getting a small, unmovable box in the top left thats impossible to use, or change, both in vab and flight scene. The chutes also wont deploy at all. What can be done?
  3. Anyone know of a dragon capsule mod supported by ro and rp1? I found the kk spacex mod and also downloaded the ro configs but theyre all in the non rp1 tech node. Maybe i installed it wrong? All i really want is the capsule, dont care for the full falcon 9 or anything like that.
  4. I havent played that version of ksp in a while, but i never found a solution. it didnt work if i put another probe core on it either.
  5. Why am I crashing? I thought maybe memory usage but its not that much, i already downgraded from 16k to 8k textures but nothing.
  6. (Ksp 1.8.1) im trying to do spacex style landings, with the tundra mod that adds a falcon style rocket. It works fine for the regular one with the single first stage, but using the heavy variant it doesnt work? It is controllable, with the probe core nose cone, but it just doesnt activate fmrs. When separating the central stage afterwards, it does activate just fine.
  7. I didnt know sigma dimensions is compatible with 1.9?
  8. Anyway to keep the surface features? Maybe reduce the amount of them? Even if there spread further apart than stock having them there is still a good thing.
  9. I have major lag around every body i have tested. Being the mun, minmus and duna. I heard it was something to do with terrain scatter so i turned it off, which helped ever so slightly but apparently its also the breaking ground surface features? I want to keep those but dont want it causing unplayable frame rate drops and time slowing down to a crawl. I looked in the debug menu and from 18km above the mun, there were over 30000 surface features. Orbital velocity was 1.4km/s so they should not be spawning at all. What can i do to fix this? Im using ksp 1.8.1, kopernicus 1.8.1-1 and sigma dimensions 0.10.7, with 6.4x size and 9.6x orbits.
  10. I tend to run fairly heavily modded games, as ive exhausted the stock game and i need more to enjoy it and challenge me. However, with modded installs i tend to run into performance issues sometimes. I have a pretty decent pc, ryzen 5 2600, 2070 super, 16gb 3200mhz ram. With the stock game i can run it at max settings over 100 fps, but with modded installs it tends to to down, which is fine, but not as low as it is sometimes. With ksp being pretty cpu dominant, and single threaded at that, i imagine graphics mods wont affect me that much? As i have a powerful gpu with 8gb vram, and 16gb ram should be more than enough too? Im using ksp 1.8.1 at the moment, as i want to play with sigma dimensions. I was using 6.4x scale with 9.6x orbits. I was also using astronomers visual pack with the 8k textures. About 150 mods total installed with ckan. I was getting 1 fps. Not even 2. I had a few guesses as to what it could be, maybe the 8k textures, or the ground scatter being scaled as well, which was weird. But if i went eva, i got 50 fps, but not inside the ship? I downgraded to 4k textures for avp, uninstalled my skybox mod, and fixed the ground scatter, and its at 20fps roughly now, but thay may well be just cos i restarted the game. Using alt f12 and looking at the performance tab, it looks like im only using 4gb ram, with 5gb allocated? I installed this mod called heap padder, as i thought it would improve performance. I havent uninstalled it yet, but maybe thats causing a bug? All i really want is a general idea of what kind of mods affect performance the most. Part mods, plugins etc. Sorry for rambling but its getting on my nerves especially with my pc being more than up to par.
  11. I have a bug that makes the game entirel unplayable. Ok so when i go to the mun, the closer i get, the more laggy it gets, and when i try to land, the altimeter at the top breaks around 2.5km above the surface, it just says 1, but mechjeb is fine so i continue. But about 20m above the surface, i just explode? I have all the indestructible cheats on and it still happens, i try minmus and duna and it still happens. On minmus and duna i also went through the ground amd exploded about 10m BELOW the surface. Whats going on? I thought it astronomers visual pack causing the lag, and the lag causing the bugs, but nope. I removed it along with eve and scatterer and its still just as laggy. The only other thing maybe is sigma dimensions. Im using 6.4x size with 9.6x distance, 0.3 terrain. Ive had this isse before with no way to solve it and wasnt using sigma then so i dont think its that either. Im using ksp 1.8.1, i have a ryzen 5 2600, a 2070 super, and 16gb 3200mhz ram.
  12. Anyway to make the lab less powerful? I really like the lab, as it gives a reason to build space stations and bases, and is a nice ad on for large interplanetary ships, but it produces waaaay too much science. 1 big mission with it and i can pretty much fill out the tech tree, given enough time warping so what even is the point? I was thinking to have it only be able to process the material science and the mystery goo, because things like thermometer, barometer etc are just a number, cant really get more out of it, and crew reports are the kerbal taking notes, so how can i do this? Also, can i do this to labs that are in mods too? Like the planetary bases mod?
  13. First off, my system specs. I have a ryzen 5 2600, a 2070 super, and 16gb 3200mhz/cl16 ram. I see no reason i should be experiencing this problem. When im in low duna orbit, i have a bad frame rate, when im falling through the atmosphere, i have an even lower frame rate, when im on the surface its basically unplayable, like less than 1 frame per second sometimes. I thought it was the graphics mods, so i uninstalled them, and turned all the graphics to the lowest settings, didnt give me a single frame. The problem is with duna specifically, i havent noticed it else where but it may be because ive been focusing all my efforts on duna. I did land a rover on ike and notices it as well but not nearly as bad. I do have a lot mods installed, but when i first started this save i was having zero issues with framerates. Are there any specific mods which can cause this? Or any other reason? I deleted all my debris and un unsed vehicles around the solar system too to see if it would help but no luck. Thanks
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