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Misguided Kerbal

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Everything posted by Misguided Kerbal

  1. Why don't you be Japanese or something? Just look at the HOPE spaceplane concept.
  2. Would the 1.10 update work on 1.9? If not, what can I do to make it work? I really like the new making history replacements.
  3. Also, @akorchev try this: It goes well with SSPXr!
  4. Yep... I saw it at the tennis court today. Also, if you didn't notice... you have exactly 200 posts, and 200 rep.
  5. Good morning guys! You know, today I saw a car that had the license plate: KSP 1122.
  6. Yep, after checking, it shouldn't be... maybe that was what cause the problems with Bonx.
  7. What have you guys been doing? I've written the cfg for Milo: @Kopernicus:AFTER[Kopernicus] { Body { name = Milo Debug { exportMesh = true update = true } cacheFile = Valor/Cache/Milo.bin Template { name = Mun removeAllPQSMods = true } Properties { description = Milo is just a tiny hunk of rock orbiting really close to Valor. To give it some credit though, the views of Valor are really nice. radius = 124000 geeASL = 0.077 rotates = true tidallyLocked = true rotationPeriod = 174873 initialRotation = 0 albedo = 0.25 timewarpAltitudeLimits = 0 5000 5000 10000 25000 50000 100000 200000 ScienceValues { splashedDataValue = 8 landedDataValue = 8 flyingLowDataValue = 7 flyingHighDataValue = 6.5 inSpaceLowDataValue = 5 inSpaceHighDataValue = 4.5 recoveryValue = 6 flyingAltitudeThreshold = 18000 spaceAltitudeThreshold = 50000 } } Orbit { referenceBody = Valor inclination = 0.12490310 eccentricity = 0.00532484673 semiMajorAxis = 750000 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 color = 0.611764729,0.627451003,0.70588237,0.501960814 } } ScaledVersion { type = Vacuum Material { color = 0.723880589,0.734684765,0.734684765,1 specColor = 0,0,0,1 shininess = 0.03 texture = Valor/Textures/PluginData/Milo.png mainTexScale = 1,1 mainTexOffset = 0,0 normals = Valor/Textures/PluginData/MiloNormal.dds bumpMapScale = 1,1 bumpMapOffset = 0,0 opacity = 1 } } PQS { allowFootprints = true FallbackMaterial { saturation = 1 contrast = 1 tintColor = 0.760,0.698,0.502,1 texTiling = 4000 texPower = 0.75 multiPower = 0.75 groundTexStart = 0 groundTexEnd = 6000 multiFactor = 24 mainTex = BUILTIN/RockyGround mainTexScale = 1,1 mainTexOffset = 0,0 planetOpacity = 1 } Mods { VertexHeightMap { map = Valor/Textures/PluginData/MiloHeight.png deformity = 300 scaleDeformityByRadius = false offset = 0 enabled = true order = 5 } VertexHeightNoiseVertHeightCurve2 { deformity = 100 ridgedAddSeed = 123456 ridgedAddFrequency = 12 ridgedAddLacunarity = 2 ridgedAddOctaves = 4 ridgedSubSeed = 654321 ridgedSubFrequency = 12 ridgedSubLacunarity = 2 ridgedSubOctaves = 4 simplexCurve { key = 0 0 0.1466263 0.1466263 key = 0.7922793 0.2448772 0.6761706 1.497418 key = 1 1 6.106985 6.106985 } simplexHeightStart = 0 simplexHeightEnd = 6500 simplexSeed = 123456 simplexOctaves = 4 simplexPersistence = 0.6 simplexFrequency = 12 enabled = true order = 200 } HeightColorMap { blend = 1 order = 500 enabled = true LandClasses { Class { name = Bottom altitudeStart = 0 altitudeEnd = 0.7 color = 0.1,0.1,0.1,1.0 lerpToNext = true } Class { name = Base altitudeStart = 0.7 altitudeEnd = 0.75 color = 0.7,0.55,0.2,1.0 lerpToNext = true } Class { name = Low altitudeStart = 0.75 altitudeEnd = 0.85 color = 0.7,0.6,0.4,1.0 lerpToNext = true } Class { name = Grad altitudeStart = 0.85 altitudeEnd = 0.95 color = 1.0,0.9,0.7,1.0 lerpToNext = true } Class { name = High altitudeStart = 0.95 altitudeEnd = 2 color = 0.95,0.95,0.9,1.0 lerpToNext = false } } } } } } } }
  8. I have no idea, but if you check the numbers, Valor's orbit is similar to Sarnus's, which intersects Eeloo's orbit. There's probably something there though.
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