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Everything posted by Misguided Kerbal
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You know, Kane missed a perfectly good opportunity back on page 101.
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I see... you have Restock! Finally, a man of culture...
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[1.12.5] Restock - Revamping KSP's art (August 28)
Misguided Kerbal replied to Nertea's topic in KSP1 Mod Releases
Would the 1.10 update work on 1.9? If not, what can I do to make it work? I really like the new making history replacements. -
Also, @akorchev try this: It goes well with SSPXr!
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Yep... I saw it at the tennis court today. Also, if you didn't notice... you have exactly 200 posts, and 200 rep.
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yep... did you go search it or something? It was also black.
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Good morning guys! You know, today I saw a car that had the license plate: KSP 1122.
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Yep, after checking, it shouldn't be... maybe that was what cause the problems with Bonx.
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What have you guys been doing? I've written the cfg for Milo: @Kopernicus:AFTER[Kopernicus] { Body { name = Milo Debug { exportMesh = true update = true } cacheFile = Valor/Cache/Milo.bin Template { name = Mun removeAllPQSMods = true } Properties { description = Milo is just a tiny hunk of rock orbiting really close to Valor. To give it some credit though, the views of Valor are really nice. radius = 124000 geeASL = 0.077 rotates = true tidallyLocked = true rotationPeriod = 174873 initialRotation = 0 albedo = 0.25 timewarpAltitudeLimits = 0 5000 5000 10000 25000 50000 100000 200000 ScienceValues { splashedDataValue = 8 landedDataValue = 8 flyingLowDataValue = 7 flyingHighDataValue = 6.5 inSpaceLowDataValue = 5 inSpaceHighDataValue = 4.5 recoveryValue = 6 flyingAltitudeThreshold = 18000 spaceAltitudeThreshold = 50000 } } Orbit { referenceBody = Valor inclination = 0.12490310 eccentricity = 0.00532484673 semiMajorAxis = 750000 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 color = 0.611764729,0.627451003,0.70588237,0.501960814 } } ScaledVersion { type = Vacuum Material { color = 0.723880589,0.734684765,0.734684765,1 specColor = 0,0,0,1 shininess = 0.03 texture = Valor/Textures/PluginData/Milo.png mainTexScale = 1,1 mainTexOffset = 0,0 normals = Valor/Textures/PluginData/MiloNormal.dds bumpMapScale = 1,1 bumpMapOffset = 0,0 opacity = 1 } } PQS { allowFootprints = true FallbackMaterial { saturation = 1 contrast = 1 tintColor = 0.760,0.698,0.502,1 texTiling = 4000 texPower = 0.75 multiPower = 0.75 groundTexStart = 0 groundTexEnd = 6000 multiFactor = 24 mainTex = BUILTIN/RockyGround mainTexScale = 1,1 mainTexOffset = 0,0 planetOpacity = 1 } Mods { VertexHeightMap { map = Valor/Textures/PluginData/MiloHeight.png deformity = 300 scaleDeformityByRadius = false offset = 0 enabled = true order = 5 } VertexHeightNoiseVertHeightCurve2 { deformity = 100 ridgedAddSeed = 123456 ridgedAddFrequency = 12 ridgedAddLacunarity = 2 ridgedAddOctaves = 4 ridgedSubSeed = 654321 ridgedSubFrequency = 12 ridgedSubLacunarity = 2 ridgedSubOctaves = 4 simplexCurve { key = 0 0 0.1466263 0.1466263 key = 0.7922793 0.2448772 0.6761706 1.497418 key = 1 1 6.106985 6.106985 } simplexHeightStart = 0 simplexHeightEnd = 6500 simplexSeed = 123456 simplexOctaves = 4 simplexPersistence = 0.6 simplexFrequency = 12 enabled = true order = 200 } HeightColorMap { blend = 1 order = 500 enabled = true LandClasses { Class { name = Bottom altitudeStart = 0 altitudeEnd = 0.7 color = 0.1,0.1,0.1,1.0 lerpToNext = true } Class { name = Base altitudeStart = 0.7 altitudeEnd = 0.75 color = 0.7,0.55,0.2,1.0 lerpToNext = true } Class { name = Low altitudeStart = 0.75 altitudeEnd = 0.85 color = 0.7,0.6,0.4,1.0 lerpToNext = true } Class { name = Grad altitudeStart = 0.85 altitudeEnd = 0.95 color = 1.0,0.9,0.7,1.0 lerpToNext = true } Class { name = High altitudeStart = 0.95 altitudeEnd = 2 color = 0.95,0.95,0.9,1.0 lerpToNext = false } } } } } } } }
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Basically its orbit altitude, if it's eccentric, it should be near the periapsis.
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That's the spirit! Y'know, maybe I should create a patch for this.
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No! I call dibs.
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I have no idea, but if you check the numbers, Valor's orbit is similar to Sarnus's, which intersects Eeloo's orbit. There's probably something there though.
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