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Everything posted by Misguided Kerbal
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[1.12.x] Near Future Technologies (September 6)
Misguided Kerbal replied to Nertea's topic in KSP1 Mod Releases
Thanks for the tip -
[1.12.x] Near Future Technologies (September 6)
Misguided Kerbal replied to Nertea's topic in KSP1 Mod Releases
Is it possible to split the Near Future Electrical mod into 2 separate mods? Because I really like the capacitors, RTGs, and the batteries but I never use the nuclear reactors. If not, what do I delete? -
You guessed KASA right, but I think it should be KASA-SS-2, because there's already a space station.
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CTV-6: CTV Remade After the failure of CTV-5, The CTV was redesigned from the ground up, packing better solar panels (Near Future Solar), cooler RCS ports (Near Future Spacecraft) and more monopropellant. To be honest, I never intended the engineers at the VAB never intended to make it look like an Orion a nonexistent design from another universe. Valentina took lots of screenshots pictures, especially the new reentry plume from reentry particle effect strange scientific phenomena because of increased radiation. This time, Bill EVA'd from CTV-6 to the Space Station, with a ton of supplies and to keep Bob company. However, the probe core was somehow broken, so the station is now uncontrollable. A rescue mission was originally planned, but somehow there was a bug in the VAB and launch dialog that doesn't let me remove any crew everybody refused to get out of the new capsule because they wanted to have fun. So there's that. Anyway, CTV-6 performed flawlessly. For the few people that read this, I still need a name for the new space station after CTV-7. Proposed names so far: DRACO - Designed for Radiation Above the atmosphere Containing Organic lifeforms @Kerballing (Got Dunked On) HARMONY - High Altitude Research Mobile Orbiting Nuclear Yield point (To be honest, I literally went on google and searched "science words that begin with [letter]")
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To be honest, I would prefer they sort it like this: Sorry if this is bad, but I cobbled it together in a few minutes.
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I would say go Restock. To me, Restock looks better, and has mostly better art. Restock also fits in nicely with Nertea's suite of mods. If you want to use a more improved stock, use Ven's. However, if you want something that mostly replaces stock, use Restock. Restock also uses less storage because it blacklists the stock parts, so it doesn't load the stock textures. However, Ven's uses variant switcher, so it has to load all of the textures, even if you don't use them. Also did I mention that Restock comes with Emissives and custom plumes?
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(SOLVED) Blue Hole Bug
Misguided Kerbal replied to Misguided Kerbal's topic in KSP1 Technical Support (PC, modded installs)
I found the Culprit. Restock has depth masks on all intakes and engines. If you remove them, It'll still work fine. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Misguided Kerbal replied to Ger_space's topic in KSP1 Mod Releases
How can I make a 1.8 version of Kerbal Konstructs work with a 1.7 install? I have KSC extended, but the grass won't load, because the grass is in the 1.8 version. However, I tried changing the version file in 1.8 Kerbal Konstructs, but it still doesn't work. Help would be greatly appreciated. -
(SOLVED) Blue Hole Bug
Misguided Kerbal replied to Misguided Kerbal's topic in KSP1 Technical Support (PC, modded installs)
I spent last night downgrading all of my mods to version 1.7, and it's still there -
CTV-5 and X-1.2: Competition After the flight of the X-1, the engineers at the VAB were enthusiastic about getting to orbit. So they made a few changes to the X-1, and dubbed the new version the X-1.2. The X-1.2 successfully reached orbit, and is also the first plane to have landed successfully. The engineers at the SPH finally had bragging rights. Meanwhile, the engineers at the VAB rushed to beat the SPH engineers. Instead of checking all of the action groups and stagings doing a quality inspection and testing, they rushed to launch CTV-5. There were a lot of problems. First was that there was a software bug the action groups were messed up, so the solar panels wouldn't extend. Second was that on approach to docking, a solar panel was chipped off because my terrible piloting skills Jebediah let Bob fly. However, it was not a complete failure because I managed EVA Bob into the space station. Problem was, the solar panels suddenly became glitchy, and now they're invisible, and I can't extend or retract them. We're looking at a rescue mission for Bob, a whole CTV redesign, and possibly a new space station. The Engineers at the SPH have teased the VAB engineers so much that they've locked themselves in the VAB. So much for being on the same team.
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I have this bug with KSP where any stock spaceplane parts with "holes", ie, the turbo ramjet, the panther, the intakes and such have blue in them. Currently, my mods are: Scatterer EVE KS3P SVE Chatterer Restock Restock+ SSPXR CRP Habtech 2 Kerbinside Remastered Kerbal Konstructs Airplane Plus Astrogator KSC Extended MKIV Spaceplane System Grounded CTT NF Spacecraft NF Aeronautics Tweakscale NF Construction Modular Launch Pads Cormorant Aeronology NEBULA Decals NF Solar NF Launch Vehicles NF Exploration SVT Kerbal Atomics NF Propulsion CryoEngines CryoTanks NF Electrical + All the dependencies. I can't get all of my gamedata folder in one screenshot. I'm playing on version 1.7.0 Log File Help would be greatly appreciated.
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X-1: Suborbital Following the failure of CTV-4, the engineers at the spaceplane hangar, who were bored, decided to prove that they could do better. You might not notice, because the title read "suborbital", but the X-1 had an altitude of 100,000 km. I don't have any screenshots, though. The only thing that prevented the X-1 from reaching orbit was that the rapiers in closed-cycle mode kept overheating the wings. Future designs may contain the following: airbrakes, heat shield, movement of wings, orbital engines, RTGs, and something to keep Jebediah from landing upside-down. Nothing bad happened except the loss of the rudders. I'll have to look into that for future flights.
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CTV-4: Failure CTV-4 was launched to dock with CTV-5. But things went wrong on ascent because I pressed the wrong keys and was stupid a software glitch. So yeah. CTV-5 will aim to just dock with the station. I've been going mod hunting, so the list is probably outdated now. And the space station still doesn't have a name. As soon as they got back, Jeb started teasing Valentina, but then she mentioned the time he tried to buzz the air traffic control tower and then crashed into it, and he shut up. We still don't have a name for the space station, so go ahead. It would preferably be some really long absurd acronym.
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Wrong. TUBM has landed on Tylo SUCCESSFULLY in 10x scale (no way this is true)
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TBH that's why I got restock.
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I'm no developer, I just wanted to hear other people's opinions and give them some space to talk.
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Good Job! but if feels a little cheaty to me. After the first orbit, you should come to a complete wheel stop before doing the second orbit. I'll make an exception for this though, because I never mentioned that. I added a new rule for it though. You earned the Rangefinder Award, the Sniper Award, the Feather award, the Cheapskate Award, and the Speedster Award. Also, sevenperforce's submission is near the top. Just scroll up. It's still there for me.
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Oh man, that really sucks. I feel like I'm already doing something wrong. If I try to put it on my lap while running KSP it turns my legs red in about 5 seconds.
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Spyware? Never heard of that before.
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transfer calculator [1.12] Astrogator v1.0.1
Misguided Kerbal replied to HebaruSan's topic in KSP1 Mod Releases
Does this work with Principia? I've already tried it in stock and it works great.