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Alsos started following Intercept Games
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That would be your problem. Steam automatically backs up your craft files so if you delete them accidentally out of the game nothing is lost. This makes it very hard to delete any crafts already installed. What you should do is to open the game, delete the craft files, and then exit using the main menu. This should keep steam from replacing the crafts. Other than that I would recommend duplicating the ksp folder steam installed and using that to play instead, as that makes steam not interfere, and you can continue to duplicate it to have multiple version to freely mod. Say one ksp folder for Realism overhaul and one for stock.
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For Questions That Don't Merit Their Own Thread
Alsos replied to Skyler4856's topic in Science & Spaceflight
Hi, i'm interested in the SRB-X shuttle derived lv but can't find that much on it. Most times people refer to it being "once described as the the single worst shuttle-derived launcher ever proposed" but I don't know where that comes from or who said it. Does anyone have an idea? -
You need to put the "weapons manager" part on your craft.
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[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
Alsos replied to Angelo Kerman's topic in KSP1 Mod Releases
@Angel-125 Would it be possible if you could make a patch that would reduce the tank's capacity for the stock game so we wouldn't have to leave the foreword and aft tanks un-fueled? -
[Most 1.12.x] Near Future Technologies (August 26)
Alsos replied to Nertea's topic in KSP1 Mod Releases
Sorry I wasn't very clear. The engines are deprecated so they can be moved to the cryo engines mod. Since there being moved to another mod and not deleted you are probably fine still using them, but if you want to be on the safe side or use them in an un-deprecated state I would suggest downloading an older version of the mod and dragging the "engines-lfo-advanced" folder into your game data. (You will still need NFLV for the plumes though.) -
[Most 1.12.x] Near Future Technologies (August 26)
Alsos replied to Nertea's topic in KSP1 Mod Releases
Its intentional, when NFLV was redone the old methalox engines where deprecated to make room for the new kerelox engines. I think that Nertea said that they will be added to Cryo Engines in the future. -
VoidCosmos started following Alsos
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[1.12.x] Kerbal Atomics: fancy nuclear engines! (January 22, 2022)
Alsos replied to Nertea's topic in KSP1 Mod Releases
There is a patch in kerbal atomics that lets it use both LH2 and LF.