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CFYL

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Everything posted by CFYL

  1. One problem with a large ship is that, it is hard to turn it to the correct direction. You may need to add reaction wheels or RCS thrusters+RCS tanks to your ship. As mentioned above by @Zhetaan, burning retrograde at pe will get your craft into an closed orbit around the Mun. A screenshot of your craft at this quicksave, showing its major parts, would be helpful.
  2. I was asleep. I am awake. @ColdJ?
  3. I'm good with a new thread. Although I haven't been in for very long.
  4. Oh wow, that's impressive. I wonder if adsii1970 will be here?
  5. I logged on again and found that he HAD replied at that time, somehow the system did not notify me of the message. He is also known here as @moar ssto. As he said, Also, I haven't realized until now that you are asking someone to write a plugin so that you can simply add a MODEL{}to your part. Yes. I have misunderstood your question. My fault. MY FAULT.
  6. There are a bunch of Tutorials on the wiki. https://wiki.kerbalspaceprogram.com/wiki/Tutorials#Mun I can't speak as clearly as those. Maybe you can read them, and post your questions here if you still can't complete your mission.
  7. Can you see the picture tho? This video is about a Venus lander, but this part is about a machine which walks on 4 legs. It's very wobbly, but it can walk. Each leg appears to be made up with two EAS-4 Strut Connectors, but I'm not sure. This is his described mod pack. I have, personally, came to a conclusion that he did this with breaking ground. In that case I am unsure if it is legitimate to get to the source code of BG. Now the vlogger hasn't replied yet.
  8. https://www.bilibili.com/video/BV1yF411u7Ld This video, from 00:32 to 00:46. Does it seem to be what you want?
  9. lab bought a kilogram of tert-Butyllithium and an unexperienced postgraduate spills it all over. Get ready for explosion.
  10. Banned for being generation 35.
  11. Back again. trying to call @Autochrome on my google chrome browser.
  12. Nope. My 4-year-old sister just drew a green-ish turtle today tho. TUBM plays a musical intrument but hasn't posted in that totm May 2022.
  13. Stephen Hawking beats blackhole.
  14. Here's your noodle ----- 100 Jumbo64 tanks stacked in a row without KJR of any kind. I want a bowl of Seaweed & Lamb Sandwich please.
  15. No. I'm well awake now. @Kerb24 again?
  16. Did some research. This makes my doubt if the graph is correct.
  17. -12. I should thank MAFman's prop plane question for keeping me awake till this time and make a few posts here. But I really need to go to sleep. This is just a game in a gaming forum
  18. Real planes are affected. Although real planes mostly use turboprop engines (or piston engines), the torque is still applied to the plane. IRL The elevons on the two sides are not set to the same angle. i.e. the prop spins clockwise, looking to the prograde direction, then the elevon on the right wing goes up and the left one goes down (also for pitch/AoA stability) to counter the torque. In KSP, without autopilot mods, you can set your main wing elevons to "deployed" and adjust the deployed angle in PAW in editor or in flight. Also rember to click all three axis to "pitch inactive, yaw inactive, roll inactive". The deployed angle could require some trial-and-error to be correct. Changes in speed and output torque of the propeller can also change the "correct" angle. You can (mostly) rely on SAS to tackle small torques. For flight control, use your tail fins or canards. This is my example craft. Hope this could help you
  19. -7. gonaa take some sleep. hahaha good night. good luck and have fun.
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