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Everything posted by JcoolTheShipbuilder
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Perhaps, the next moon, could be named... Termania?
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Presenting: Petrichor A cold desert (262K surface temp), 650km radius, 1.05g, and a thin atmo at 0.4 atm at surface extending 50km, the highest terrain is at 17km. Lorewise, it was not always a desert, thousands of years ago, it was once named "Edon", had a thriving ecosystem, lush plant life, thick atmosphere, large oceans, a large interstellar civilization existed, unfourtinatley, that ancient civilization and another civilization in a different system got into a massive war, which ended up wiping out Estrela Dobre's civilization back into the stone age, the Archenar system's civilization was knocked back almost to the stone age, but they are known to be peaceful now, and in the process, Edon got glassed (the other system also got ravaged), and lost its water and the majority of its atmosphere. Now, its known as Petrichor, (i have soundtrack editor on and suddenly happy/exciting music started just now wot lmao), an arid desert world. The now pre space age civilization lives in vast underwater cities on the next moon out, which got flooded by the water that was shed from Petrichor. Few ruins remain. Its name is Petrichor I did explore it Flying over the Richat Structure and then i flew through its canyons (there are only a few straight bits) Also, the canyon i flew through had 3km high walls And flew north to the plateaus These are some of the biggest sand dunes on the planet! 1km tall! also, the ares 4a struggled to fly at the plateaus with the default laythe atmosphere, but now that it has a much thinner 0.4atm, it will likely not be able to fly subsonic there lol Here is the glassy plains, the last remaining evidence of the interstellar war (there are no derelict spaceships in orbit or on the ground in either system anymore) now im going to make the next moon, will be slightly smaller than Kerbin, and be kinda like Correlae, but with more water Petrichor was made in the latest update of my mod, Estrela Dobre system.
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Hmm… I’m thinking of redoing Avon’s heighmap, since it is currently very smooth… kinda. its impact basin is ok, but can be a little smaller, and having craters inside it.
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I made a circumbinary desert moon, with a hint to something…
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The Deep Space Challenge: Beyond Eeloo
JcoolTheShipbuilder replied to Dr. Kerbal's topic in KSP1 Challenges & Mission ideas
I’ve gotten krakened to 100 Zettameters per second with a Kerbal spazzing out before. -
LLL - Lack Luster Labs - Development Thread
JcoolTheShipbuilder replied to Lack's topic in KSP1 Mod Development
It broke when I tried it in 1.10, soo it may not be different. -
I worked on it some more, and I used tangram heightmapper for Petrichor’s desert heightmap. I do need to add an atmorim to it.
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[1.8.x] B9 Aerospace | Release 6.6.0 (Feb 5 2020)
JcoolTheShipbuilder replied to blowfish's topic in KSP1 Mod Releases
i THINK 1.12 has been released... but i am also pretty sure this will also work in 1.12.- 641 replies
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How many hours of playtime do you have in KSP?
JcoolTheShipbuilder replied to JebIsBestPilot's topic in KSP1 Discussion
over 3300 on steam, and probably around 1000 more on non steam shortcuts... since late 2018 i have REALLY slowed down playing ksp lol... -
Nope @Spaceman.Spiff ?
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Most painful? I was launching a fully loaded 2700 ton ship to LKO, and it was at 0.3 FPS at launch, and sometimes, I went too fast and it exploded, then quick loading didn’t work, and I had to turn on unbreakable joints for a second so the phys easing didn’t force the engines through the rocket. I then just gave up and walked away from my pc with all engines on past 15km straight up and it worked lol. and then I launched a ship with engines on robotic parts, aaand ONE FUEL LINE was backwards, had to carefully maneuver it to not nosedive lol
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We are looking for a Part Designer!
JcoolTheShipbuilder replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
A V8 powered what? Also, I’m fairly new to modeling, hmm.. nope I don’t know how to make epic parts lol -
I Found Something in the new video
JcoolTheShipbuilder replied to greenfox24's topic in Prelaunch KSP2 Discussion
It could be to other star systems or 12 new bodies added to kerbol systems.. hmmm I haven’t looked into it much -
It's Friday! New KSP2 video!
JcoolTheShipbuilder replied to GuessingEveryDay's topic in Prelaunch KSP2 Discussion
PROCEDURAL WINGS!!!- 64 replies
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totm nov 2023 SpaceX Discussion Thread
JcoolTheShipbuilder replied to Skylon's topic in Science & Spaceflight
Even when they are loaded with heavy rocket engines? -
totm nov 2023 SpaceX Discussion Thread
JcoolTheShipbuilder replied to Skylon's topic in Science & Spaceflight
Yea... 1000 people in E2E flight is a bit much. Yes the flight will be about an hour, but still.. hmm, also to fit that many people, wouldn’t some in the middle need a screen to watch what’s going on outside? Still really cool, but probably a bit less than 1000 is good. Also, 100 for interplanetary trip? That’s.. hmm a bit much for months, but is possible -
Uses it Overclocks by a factor of 15.6 billion by setting both throttle and thrust limiter to about 15 million %, activates engine and breaks the spacetime continuum and sends a Kerbal at such a high speed, they punch THROUGH Eeloo, creating a Kerbal shaped hole. The recoil of the explosion sends the rest of the ship and its crew partially into another dimension, making the situation “No Situation Report Available”, indicating that it has successfully been pushed out of time, but not space. Now that time literally does not exist for the ship, physics start to break down, and as soon as the quantum fluctuations wobble so it is in an opposite state about a plank second later, the ship is ejected into spacetime and is now at a standstill with the universe, but is next to every planet and moon at once, and orbits everything at once, until it fully pops back into real spacetime a few minutes later and is now orbiting kerbin at exactly the same point where it was before, and thus probably breaking some laws of physics as in the end, it had no recoil despite launching the poor Kerbal at a speed comparable to the Millennium Falcon into Eeloo.
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Asteroid shortage
JcoolTheShipbuilder replied to Jack Mcslay's topic in KSP1 Gameplay Questions and Tutorials
And if you spam like 30 sentinels in the same spot by undocking from a lifter, toooons of asteroids will spawn, and could potentially lag the game.. tho I only found three class I interstellar comets, and several class b-c asteroids in extremely far orbits. All next to kerbin soo... hundreds nearby -
Hmm... persistent thrust ftw zoomin to duna in 20 days with Ions lol... wait... how fast could ions get you to Eeloo and back? (Yes, lots of staging)
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This is all good advice! Thanks! I am indeed redoing Paxt’s terrain, and using a gradient for its slight oblateness and going to make a new non noise heightmap
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totm nov 2023 SpaceX Discussion Thread
JcoolTheShipbuilder replied to Skylon's topic in Science & Spaceflight
Would a hovercraft be a good idea to be able to go and collect the debris? Or is it not wet where people would sink?