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TruthfulGnome

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Posts posted by TruthfulGnome

  1. 14 hours ago, CobaltWolf said:

    Zorg is redoing Skylab (many hands and all that).

    Now,  For All Mankind... I should maybe start by saying I didn't care for it? :) Ah well...

    So, I've seen that, and I've seen the Jamestown base. They're also on the more realistic end, as far as the show goes. But I don't know how plausible they actually are. I'd need someone to look into them for me and figure out if Jamestown can actually land the way they say it does, for example.

    And just to loop back for a second here, I'd also add that anything from FAM is definitely a long ways out. The priority for me right now is getting parity with what's currently in the mod. So stuff like the Eyes Turned Skywards parts take precedence.

    makes sense, the ETS is amazing and im happy to see it in the mod

    i have been able to land my custom Jamestown i made in ksp using the BDB LM engines, it was really easy to control as long as you use the RCS 
    https://prnt.sc/10s3ya7

  2. 26 minutes ago, Hinkypunk said:

    Do I have to activate Parallax somehow? Because I don't see anything on the moon. Parallax is installed and I've tried it with Kopernicus and Kopernikus Bleeding Edge.

    I also tried to move the Parallax.cfg from the "patches" folder to different locations (\Gamedata and \KSRSS)

    EDIT

    I forgot: I also sink in the surfarce of the moon. KSP is a completly fresh installation with a new savegame. 

    Parallax is broken on Mars and The Moon, it will be fixed in 0.8 if you want Parallax for the other bodies just go into the config and delete the = Mars/Moon 

  3. On 2/22/2021 at 10:29 PM, RoverDude said:

    New Packrat is done :D

    PR2.pngPR1.png

    • Four cargo rack options. 
    • Three roof rack sizes.
    • Optional chassis battery that makes it a long wheelbase. 
    • Fenders are gone, so use whatever wheels you want (above includes the DLC MH wheels as they match really well).  
    • Two RTGs, and three generators.
    • Three fuel can options as well as extra batteries 
    • Inventory crates!

     

    looks amazing cant wait for it 

  4. 4 hours ago, alberro+ said:

    16GB or higher should be fine. 

    Another thing of note, the install instructions are very vague, I think they could be improved. 

    Looking forward to installing sometime in the near future.

    with recent access to textures from SpaceEngine, Musker is going to try and get a installer program where you can choose exactly what textures you want :) 

    this will help a lot with this current way of installing it, although all you have to do know is drop and replace the files... Musker was told how to make it so KVE doesn't replace anything in the KSRSS folder so that's coming soon (i think) 

  5. On 3/12/2021 at 3:43 AM, SufferCat said:

    I'm not sure but you probably need to update Community Resource Pack. In HabTech archive this mod have 1.0 version, on githab of this mod - 1.4.2. I'm troubleshooting same bug right now, will answer if updating of this mod helps.

    UPD. Nah, it didn't work.  Maybe there is some mod whuch breaking this exact truss, dunno. https://imgur.com/a/XE4YbSx
    UPD2. Found a reason after disabling mods 1 by 1. In my case it was Parallax. Bye-bye parallax, ISS right now is more important for me.

    welp sadly i would like to keep Parallax :/ 

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