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Posts posted by TruthfulGnome
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6 hours ago, CobaltWolf said:
absolutely stunning, will the Hokulani (Skylab) get a revamp too?
Would we ever see the LSAM from For All Mankind? would be cool to see
LSAM | For All Mankind Wiki | Fandom -
will this ever support KSRSS? i would love to have this at the Cape
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1 hour ago, InfoTheGamer said:
Is there an official timeline or rollout for 0.8? 0.7 works fine except for significant lag at the KSC and on Earth, along with those pesky parallax issues.
i don't think there is.... 0.7 is for fixing bugs
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26 minutes ago, Hinkypunk said:
Do I have to activate Parallax somehow? Because I don't see anything on the moon. Parallax is installed and I've tried it with Kopernicus and Kopernikus Bleeding Edge.
I also tried to move the Parallax.cfg from the "patches" folder to different locations (\Gamedata and \KSRSS)
EDIT
I forgot: I also sink in the surfarce of the moon. KSP is a completly fresh installation with a new savegame.Parallax is broken on Mars and The Moon, it will be fixed in 0.8 if you want Parallax for the other bodies just go into the config and delete the = Mars/Moon
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On 2/22/2021 at 10:29 PM, RoverDude said:
New Packrat is done
- Four cargo rack options.
- Three roof rack sizes.
- Optional chassis battery that makes it a long wheelbase.
- Fenders are gone, so use whatever wheels you want (above includes the DLC MH wheels as they match really well).
- Two RTGs, and three generators.
- Three fuel can options as well as extra batteries
- Inventory crates!
looks amazing cant wait for it
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4 hours ago, alberro+ said:
16GB or higher should be fine.
Another thing of note, the install instructions are very vague, I think they could be improved.
Looking forward to installing sometime in the near future.
with recent access to textures from SpaceEngine, Musker is going to try and get a installer program where you can choose exactly what textures you want
this will help a lot with this current way of installing it, although all you have to do know is drop and replace the files... Musker was told how to make it so KVE doesn't replace anything in the KSRSS folder so that's coming soon (i think) -
red model bug with solar arrays from Habtech2, removing Parallax stops this
https://prnt.sc/10kebqv -
On 3/12/2021 at 3:43 AM, SufferCat said:
I'm not sure but you probably need to update Community Resource Pack. In HabTech archive this mod have 1.0 version, on githab of this mod - 1.4.2. I'm troubleshooting same bug right now, will answer if updating of this mod helps.
UPD. Nah, it didn't work. Maybe there is some mod whuch breaking this exact truss, dunno. https://imgur.com/a/XE4YbSx
UPD2. Found a reason after disabling mods 1 by 1. In my case it was Parallax. Bye-bye parallax, ISS right now is more important for me.welp sadly i would like to keep Parallax
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3 hours ago, ssd21345 said:
cool lookin visual pack for kerbal sized but then not real sized real solar system
rip RAM tho, any suggested ram capacity for using this pack?
if you want this for RSS get EVO
16GB -
super weird red solar array bug, happens when i load the vessel and only with this part
https://prnt.sc/10fz2yi -
since this awesome Saturn revamp is coming will Skylab get a IVA interior?
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2 hours ago, TruthfulGnome said:
do i need the stock textures? the game bugs out a lot when having just the parallax
this is what i mean https://prnt.sc/1042mu9
https://prnt.sc/1042nk5 mod folder -
7 hours ago, kylelander said:
yes
do i need the stock textures? the game bugs out a lot when having just the parallax
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3 minutes ago, kylelander said:
It is current out for everyone to test
is parallax working with it?
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will you ever add the Apollo Rover?
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hows 0.7 going
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38 minutes ago, StarCrusher96 said:
But i decided you should see all stars while using GU.
ohhh okay not really a fan of the sunflares for Destiny and being able to see them at Janus but oh well
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absolutely beautiful mod however when trying to play it with Beyond Home i get these sunflares popping up at Janus, keep in mind i should not be able to see Destiny/Fate from the Kerbol system
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anyreason to why the KSC is under the ground in 2.5x scale?
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22 minutes ago, TruthfulGnome said:
adding onto this, it spawns under the ground https://prnt.sc/xmy6rd
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19 hours ago, TruthfulGnome said:
Hello i am getting this on the ground and in this view, it goes away at a certain altitude, any help? https://prnt.sc/xlg9od
Modlist: https://prnt.sc/xlga9dadding onto this, it spawns under the ground https://prnt.sc/xmy6rd
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Hello i am getting this on the ground and in this view, it goes away at a certain altitude, any help? https://prnt.sc/xlg9od
Modlist: https://prnt.sc/xlga9d -
2 hours ago, Miguelsgamingch said:
In Progress
Geez what is up with people wanting A Lunar Starship?
i really love it
[1.12.5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.13.0 "Забытый" 13/Aug/2023)
in KSP1 Mod Releases
Posted
makes sense, the ETS is amazing and im happy to see it in the mod
i have been able to land my custom Jamestown i made in ksp using the BDB LM engines, it was really easy to control as long as you use the RCS
https://prnt.sc/10s3ya7