

Just a random person
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KSP2 Release Notes
Everything posted by Just a random person
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Yes, but you have to enable collisions manually
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New KSP 2 Image Posted to Instagram?
Just a random person replied to Deadmeat24's topic in Prelaunch KSP2 Discussion
We have gotten three pieces of news in a short span of time, so I wouldn't be too disappointed even if we get nothing tomorrow. Of course, that would be extra amazing tho -
Kerbal Space Program 2 Knowledge Repository
Just a random person replied to The Aziz's topic in Prelaunch KSP2 Discussion
An orion drive type engine -
List of new propulsion systems
Just a random person replied to bartekkru99's topic in Prelaunch KSP2 Discussion
I believe it was Nate who said that. Might remember wrong tho -
Kerbal Space Program 2 Knowledge Repository
Just a random person replied to The Aziz's topic in Prelaunch KSP2 Discussion
Wait, where is that from? I haven't seen it before -
This what we've seen so far: it seems it's possible to sort by at least the part's size, mass or type. We've always seen parts being sorted by size, and the part list is split into X small, small, medium, large etc. I assume something similar applies to other sorting options as well. Once we saw fuel also as one of the sorting options. Pictures are from the knowledge repository.
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Show and Tell - Mammoth-II Engine
Just a random person replied to Ghostii_Space's topic in Show and Tell
It's definitely a test scene though -
The Grind
Just a random person replied to BowlerHatGuy3's topic in Prelaunch KSP2 Suggestions & Development Discussion
Devs have already confirmed that automated resource delivery routes will be a thing. I believe that will remove a lot of grind, not having to manually fly every resupply mission between surface colony x and orbital station y. Not sure about other stuff though, but the devs have said they don't want KSP2 to be grindy. -
Great looking clouds, looking forward to getting to fly through them! Now, I know nothing about how these volumetric clouds work so this might be a dumb question, but would it be possible to do something similar with smoke (a separate mod ofc)? Maybe vapor cones, explosions and reentry effects too? I have no idea if any of that is possible but it would be really, really cool.
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How is the performance of the foliage update compared to the current parallax? Will it fry my computer?
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Incredible, I'm a fan! One thing I don't like is the stock engine activation/shutdown sounds. Are you planning on replacing those? Awesome stuff regardless!
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- sound replacement
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[1.12.5] Restock - Revamping KSP's art (August 28)
Just a random person replied to Nertea's topic in KSP1 Mod Releases
No problem, glad I could help! -
[1.12.5] Restock - Revamping KSP's art (August 28)
Just a random person replied to Nertea's topic in KSP1 Mod Releases
Did you disable the part of the config that replaces the textures and models? I assume you did it for the rcs parts since they load as stock. If the whitelist doesn't work for some reason (I had a similar problem once) I found deleting or commenting the corresponding lines from the blacklist easier. That looks great! Could you maybe make dark variants for parachutes as well? -
[1.12.5] Restock - Revamping KSP's art (August 28)
Just a random person replied to Nertea's topic in KSP1 Mod Releases
I'd love to have that! -
Thank you so much!
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Kerbal Space Program - Enhanced Edition Update
Just a random person replied to StarSlay3r's topic in 2021
I don't play on console so I'm not sure, but on PC you can change the inputs manually in the settings. Maybe go to settings and check if you can set keyboard inputs manually? Again, I don't play on console so I don't know if it's even possible to do that- 146 replies
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- console
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