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royying

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Everything posted by royying

  1. I think KSP's situation like the MAC computer before 2006, only have slow CPU and have no way to help, only can hope the Motorola release a CPU that have better performance soon
  2. The physic limit make some point for tiny craft
  3. I have made a MK3 shuttle I think it is cool:)
  4. That spaceplane is a shuttle, no need to consider the CoL CoM problem during take off, Sometimes I will take the payload back to kerbin, so the CoM of the shuttle always change.
  5. Duna has thin atmosphere, wings only can generate a little lift. And when the plane landed on ground, uneven surface and low gravity make the plane easily bounce off the surface and crash. It seems that land a plane on duna is not easy:(
  6. I think the nose cone color not match the cockpit I suggest you paint it to same gray color to match the cockpit's color or maybe black to match the front border
  7. I think I have a little bit OCD, I want my craft be symmetric. The new MK3 Cockpit makes me mad because there are are two "camera" texture on one side. I have open the Mk3CockpitShuttle.tga in paint.net to edit it. If erase the camera will left blank(Left one), if use nearby pixel's color to cover the camera, a little bit different in color make big different in color in game(Right one) From my observation, the left/ right side of the cockpit seems share same texture piece, the camera texture only apply one one side. Can I edit the .mu file to delete the definition of camera texture?
  8. Some time I need to determine dump how much fuel and pump the fuel to change the CoM before spaceplane reentry. But without a indicator like the Editor's one, I can only guess it. Is there any mod can show the CoM & CoL in flight? Thanks:)
  9. Compare to MK2 parts, the new MK3 parts missing a inline docking port. But I think add a generic telescopic docking port would better than make a inline docking port for each size's parts. It is a reference from TD shuttle mod's one: http://youtu.be/YjdlJcdjbJ0?t=47s Then we can attach the telescopic port inside any new stock/mod cargo bay part.
  10. I suggest the cargo bay should remove the end like the MK2 cargo bay, then we can extend the cargo bay by more parts
  11. the largest cockpit have no stair to hold on, the kerbals will pop out in EVA
  12. Yep, my plane's COL also behind the COM, so I don't understand why it will be unstable. In fact I have build some plane with COL in front of COM just like the real life fighter jet , it still can stabilize by the SAS. edit: Wow! it works! Now my plane can "dance" in upper atmosphere without losing control. Before I delete the lifting surface, a small maneuver can cause to lose control
  13. I found that the space plane can lose control easily, flip around and takes long time to recover,how can I solve this?
  14. I think ky engine would better be a dual mode engine. And I hope this mod will have a more powerful jet engine to push those giant plane to the sky, now I have to spam many stock jet engine on the plane to do so, it was ugly and lag:(
  15. Hi BahamutoD, could you make the gear bay be thinner and remove the black boarder when heat shield is disabled? It will make the gear bay be less visible when it retracted and looks like more aerodynamically.
  16. Is this mod really not support 64 bit or just a disclaimer in FAQ?
  17. I think put a Helicarrier on Duna is lot more easier
  18. Put the large radial parts only on two side of the payload, you can put a 1.25m mun lander inside it if the MK2 cargo bay become larger, it will look awful like the Boeing Dreamlifter
  19. Why I can't collect science point in sandbox mode? I heard that 0.25 unlocked the science part for sandbox mode:(
  20. If you feel the forum is lagggggg, that means 0.25 is out
  21. When turn on the angle snap to attach something on the fairing the part snap strangely.
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