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KSP2 Release Notes
Everything posted by royying
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Drain fuel evenly across a rocket stage.
royying replied to Frozen_Heart's topic in KSP1 Suggestions & Development Discussion
IRL, as the compress liquify fuel drain, the remain fuel should expand to fill up the space, does it affect how the CoM shift? -
Add new profile for MK3 cargo bay and ramp
royying replied to royying's topic in KSP1 Suggestions & Development Discussion
part count ! I don't meant to replace the current design, I hope we can have both profile in KSP -
Add new profile for MK3 cargo bay and ramp
royying replied to royying's topic in KSP1 Suggestions & Development Discussion
Why not both? I think the 2.5m payloads mostly deliver by shuttle, which will not have ramp, no ramp on rear side allow us add fuel tank on there, front tank + rear tank = no CoM problem, which can use the old design. For the cargo plane with ramp, my design are more suitable. I have tried to raise floor with structural plates, I just build a "chopstick" road to reduce the part count, but the part count still very terrible... -
Wet wing capacity are not enough for a big plane. When I make a cargo plane (with ramp), where to place a extra fuel tank always make me headache, because only the front end of the cargo bay is the practical place to add a fuel tank, but it also shift the CoM to front make the plane toooo stable. I think this profile design can solve the problem. It shift the ground plate to the end of the curve wall, the bottom space can fill with fuel, it also maximize the floor space inside the cargo bay. I think most cargo inside the cargo plane are rover, which is wide and short, this design fits the rover very well.
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Mk1 Spaceplane Parts
royying replied to legoclone09's topic in KSP1 Suggestions & Development Discussion
I think the MK1 inline docking port should move the hinge to upper position, like the MK2 docking port , current design is not possible to place another MK1 part on both sides, the animation will break the ship. If there is not enough space to move the hinge up, maybe reduce the docking size to MK0 is an option, I think MK1 class ship use MK0 size docking port is OK -
More than 10 action groups?
royying replied to _Astra_'s topic in KSP1 Suggestions & Development Discussion
+1 for the specific action groups solar panel, ladder, cargo bay, docking port need specific action groups! -
High level tourist should able to EVA on surface, reward a lot of rep and money
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[quote name='blackrack']So, is it just me, or the electric propeller parts are overpowered? Part of me thinks they should use a lot more electricity than they do.[/QUOTE] We need a fuel cell array for each electric propeller to make a continuous full throttle flight. I don't think it is over-power, it is under-power!!
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1.05 Intakes - Lets figure them out
royying replied to Right's topic in KSP1 Gameplay Questions and Tutorials
Is intake spamming still useful now? -
Or just add a launch location option in SPH
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Beautiful Cinnamon Ramp Too Good For This World, Too Pure
royying replied to Jens Lyn IV's topic in KSP1 Discussion
Stair car -
Now when we doing stuff inside cargo bay, we need to keep moving the camera or open the cargo bay to see what's going on inside I suggest a transparent mode for those hollow parts. When toggle on, those part become half transparent and can't react with mouse click (action group still OK), then we will have a x'ray eyes to see through inside User can click the part inside those hollow part when the camera outside those hollow part. Transparent mode also make MK3 hollow fuselage become a feasible option, for those cargo plane that never exit the atmosphere, (maybe)cheaper cost and part attachable on every side
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How to view the back side in IVA?
royying replied to royying's topic in KSP1 Gameplay Questions and Tutorials
Thank you -
I saw some capture of 1.0.5 showing the back side window of MK3 cockpit in IVA mode But I don't know how to activate it...
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1.0.5 is out!!!!! post your fist craft here.
royying replied to soulreaver1981's topic in KSP1 The Spacecraft Exchange
Stair Car for MK3 class plane -
What will you build once 1.0.5 drops?
royying replied to Mad Rocket Scientist's topic in KSP1 Discussion
add a 0.625m jet engine to small space shuttle, increase the survivability of the shuttle -
We need Moooore gimbal
royying replied to royying's topic in KSP1 Suggestions & Development Discussion
The payload stage is very light relative to the booster stage, and the lower part of rocket often attached some radial booster, make the CoM very low How to make the CoM higher? -
Hype Train 1.0.5: The Local Train Route
royying replied to Whirligig Girl's topic in KSP1 Discussion
NASA style shuttle only rely on 3 Vector engine on shuttle back and 2 SRB, if the vector engine being nerf, it will limit the weight (size) of the shuttle design. Also asymmetric craft need more thrust x-component to point the thrust vector to CoM the thrust against gravity will deducted. So, I think the current setting is good. -
We need Moooore gimbal
royying replied to royying's topic in KSP1 Suggestions & Development Discussion
Why it can't fly? COM COT aligned 5 vector engine have tail fin perfectly symmetric -
After 1.0 update, it is hard to launch a "long rod" shape rocket, rocket are flip over frequently. Until I use TCA mod's steering gain function, this function can make more "vector thrust" by control each engine throttle, it make every "long rod" rocket launch success. I think the stock engine should have larger gimbal range, make it suitable to use in 1.0 "more real" aero system, as I know the real rocket engine have much more gimbal range than KSP's engine.