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royying

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Everything posted by royying

  1. I was trying to recover my ascent stage, and this happen... I think KSP need larger landing legs for big craft
  2. IRL, as the compress liquify fuel drain, the remain fuel should expand to fill up the space, does it affect how the CoM shift?
  3. part count ! I don't meant to replace the current design, I hope we can have both profile in KSP
  4. Why not both? I think the 2.5m payloads mostly deliver by shuttle, which will not have ramp, no ramp on rear side allow us add fuel tank on there, front tank + rear tank = no CoM problem, which can use the old design. For the cargo plane with ramp, my design are more suitable. I have tried to raise floor with structural plates, I just build a "chopstick" road to reduce the part count, but the part count still very terrible...
  5. Wet wing capacity are not enough for a big plane. When I make a cargo plane (with ramp), where to place a extra fuel tank always make me headache, because only the front end of the cargo bay is the practical place to add a fuel tank, but it also shift the CoM to front make the plane toooo stable. I think this profile design can solve the problem. It shift the ground plate to the end of the curve wall, the bottom space can fill with fuel, it also maximize the floor space inside the cargo bay. I think most cargo inside the cargo plane are rover, which is wide and short, this design fits the rover very well.
  6. I think the MK1 inline docking port should move the hinge to upper position, like the MK2 docking port , current design is not possible to place another MK1 part on both sides, the animation will break the ship. If there is not enough space to move the hinge up, maybe reduce the docking size to MK0 is an option, I think MK1 class ship use MK0 size docking port is OK
  7. +1 for the specific action groups solar panel, ladder, cargo bay, docking port need specific action groups!
  8. Once upon a time, NASA believe reusable space shuttle can save cost
  9. Could you add a function to warp to specific time or node T-xx time ? MJ and stock auto warp seem not support with higher warp rate.
  10. High level tourist should able to EVA on surface, reward a lot of rep and money
  11. [quote name='blackrack']So, is it just me, or the electric propeller parts are overpowered? Part of me thinks they should use a lot more electricity than they do.[/QUOTE] We need a fuel cell array for each electric propeller to make a continuous full throttle flight. I don't think it is over-power, it is under-power!!
  12. [quote name='nikokespprfan']Do you mean in the same way that fairings get transparent?[/QUOTE] Yes ~
  13. Or just add a launch location option in SPH
  14. Now when we doing stuff inside cargo bay, we need to keep moving the camera or open the cargo bay to see what's going on inside I suggest a transparent mode for those hollow parts. When toggle on, those part become half transparent and can't react with mouse click (action group still OK), then we will have a x'ray eyes to see through inside User can click the part inside those hollow part when the camera outside those hollow part. Transparent mode also make MK3 hollow fuselage become a feasible option, for those cargo plane that never exit the atmosphere, (maybe)cheaper cost and part attachable on every side
  15. I saw some capture of 1.0.5 showing the back side window of MK3 cockpit in IVA mode But I don't know how to activate it...
  16. add a 0.625m jet engine to small space shuttle, increase the survivability of the shuttle
  17. The payload stage is very light relative to the booster stage, and the lower part of rocket often attached some radial booster, make the CoM very low How to make the CoM higher?
  18. NASA style shuttle only rely on 3 Vector engine on shuttle back and 2 SRB, if the vector engine being nerf, it will limit the weight (size) of the shuttle design. Also asymmetric craft need more thrust x-component to point the thrust vector to CoM the thrust against gravity will deducted. So, I think the current setting is good.
  19. Why it can't fly? COM COT aligned 5 vector engine have tail fin perfectly symmetric
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