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KSP2 Release Notes
Everything posted by royying
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By this speed, I'm wondering can KSP2 get out of early access stage within 3 years
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Please don't buff reaction wheels
royying replied to Vortygont's topic in Prelaunch KSP2 Suggestions & Development Discussion
Using RCS with SAS in KSP1 is a fuel monster, it will keep blasting monopropellant until vessel reach it's target, that's why many people don't want to use it. -
I am excited for the paint job of the parts. Looking good is more important than looking where you go.
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Early Access and options for M1 Mac owners
royying replied to Shmauck's topic in Prelaunch KSP2 Discussion
I am more concern about the unity version that using in KSP2, I hope it can run natively on apple silicon, but it require latest unity build -
Procedural Part Wishlist
royying replied to poopslayer78's topic in Prelaunch KSP2 Suggestions & Development Discussion
KSP2 have more fuel type, each diameter and each fuel type have it's "32, 64,128,256....." variant, it is a nightmare in VAB Just group those variant into one part like Structural Tube or Engine Plate in KSP1, let player choose the length would be much appreciated, if fuel type can be change would be perfect -
physicless part drag will not show in F12 menu, you have to turn on debug action menu to check the actual drag
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Just stick with your existing config for 1 or 2 years, at that time a mid-tier display card might have a similar performance as RTX 3080
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Just found out that ladder have ridiculous high amount of drag, and those drag apply on the attached part which mostly are cockpit at the very front of the vessel. If the drag at front are high, it will prone to cause the plane flip over.
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Does anyone tried to use python client with Pycharm auto complete feature? Currently I have to import SpaceCenter from krpc.spacecenter import SpaceCenter and type hint object like: vessel : SpaceCenter.Vessel = conn.space_center.active_vessel to make Pycharm aware what class it is. But the weird thing is the import statement make the py script crash at start, I have to comment out that line to make it able to start......
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This game is all about killing Kerbals by explosion or strand them in deep space for decades, are you sure adding Non-Binary Kerbals is a good idea?
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[1.12.x] Toolbar Controller (for modders)
royying replied to linuxgurugamer's topic in KSP1 Mod Releases
Can I use HD texture for toolbar icon? I tried to upscale mod's icon image resolution, but it will become a purple box if I do so -
I found that standing with landing leg will cause the craft keep wobbling
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EVA Construction: near useless?
royying replied to chd's topic in KSP1 Gameplay Questions and Tutorials
EVA construction don't allow us detach broken solar panel and wheels, must repair it first, it is very stupid... -
As this awesome mod haven't update over for a years and Agises absents, also there are some forgotten deployed science experiments device that Kerbals need to find, I decide to continued this mod Change Log Download from : Github License GPLv3 Original thread:
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KSP on Apple Silicon (ARM chips)
royying replied to XWB's topic in KSP1 Suggestions & Development Discussion
I am curious about this too! -
@blackheart612 Can you make some half length crew cabin? sometime we don't need that much capacity, half length cabin can save some space for other parts.
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is it more efficient than using fuel cell?
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I am choosing between Intel i5-8400(6C6T) and AMD Ryzen5 2600(6C12T) i5-8400 perform better in single core test, Ryzen5 2600 better in multi core test I want to know can KSP utilize the multi core/thread power? In short, should I choose i5-8400 or Ryzen5 2600 for KSP Thanks!