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royying

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Everything posted by royying

  1. Any plan on using KAS module in the joint/ hitch part? It looks like more flexible https://youtu.be/DpCzKV_13jk
  2. after I update to 1.4.2, I still got many part description showing "autoloc" how can I fix it?
  3. China CCTV News often use KSP to simulate space mission that news talking about
  4. Plane is cool and save lot of fuel, but take long time and difficult to land it. Lander is the opposite. I want to know which one is more popular on Duna
  5. Hi, @blackheart612, Some big rover that just-fit for MK3 cargo bay only can drive out from MK3 cargo cockpit, can't drive in to the cargo bay again. Because the cockpit ramp not like the stock rear ramp have the curve section on both side, those wide rover will block by these section Could you remodel the cockpit ramp to make those rover can drive in and out? Also, I suggest the cockpit ramp start at deeper position, to increase the ground clearance inside the cockpit and reduce the slope. When I put a Feline Utility Rovers inside, I need rocket power to push the rover out, I just need a little more ground clearance....
  6. @Pakthe big delta wing flipped texture side can't show the flag.
  7. ISRU Converter, you need to move it down little bit to prevent it penetrate the roof, or cover the roof by solar panel. It is an all in one drill-refinery-transport car
  8. Hi Nils, I have a suggestion Remove the floor plate of service bay, let the drill or landing leg not "magically" penetrate the floor when extended You can just cut the hole, user can cover the hole with canister when they don't need the hole, or maybe further make the hole toggle-able like flatbed's wall
  9. I want to make a mining station in Jool system, but solar panel are useless in Jool system and the mining station need lot of electrical power, so how should I power the station? Attach few dozen of RTG seems unrealistic.
  10. I think panther is more suitable for shuttle landing assist, it have better performance at high speed. When the jet running at high attitude (high speed), it have higher efficiency, make the shuttle go further. And the wide vector range help the shuttle pitch up at the last moment of landing The down side of panther like lower ISP and heavier are not important for a giant MK3 shuttle
  11. I want a XL size MK2 cargo bay that shape more like a rectangle box, it makes more 1.25m sizes payload can fit in. Does this kind of part exist in the mod community?
  12. I think configurable tank is the ultimate solution, All tank should able to change the fuel type. If we have orange tank with LF only, this request can simply solve by add a 2.5m cockpit
  13. I think this problem hunted every MK1 private jet plane. When a group of kerbals want to board the plane, and the cockpit is the only one EVA door on the plane, you need to manually transfer the kerbal just seated in MK1 cockpit to MK1 cabin every time. It is troublesome, if the game can auto assign the kerbal seat in other available cabin when the original cockpit/ cabin are full, it will be more convenient
  14. I think MK3 parts are good choice, it is big, can make a big base with fewer part
  15. How can I disable the T-SAS, using the stock SAS? When Balancing trust, the stock SAS are forced off
  16. Folder! Folder in load craft menu and tracking station menu! find craft in long duration save is very painful now
  17. It is pity that the MK2 cargo bay only can carry the smallest 2G range relay antenna The largest relay antenna's base width is 1m, make me wonder if those relay antenna are foldable like the "gold umbrella" antenna, it will save a lot of space to allow it fit into MK2 cargo bay. The sizes of MK2 cargo bay limited the variant of cargo type it can carry, I think we should make it more useful by allow it carry relay antenna
  18. MK2 cockpit definitely need the airspike to control the heat It is very "explosive" now I hope this "bug" never fix~
  19. Let's calculate the smallest class E asteroid gravity by the kspwiki and game description, class E asteroid no less then 18m in radius and the minimum mass is 854 ton so the gravity=G M/ r2 =(6.67x10-11) x (854 x 1000)/182 =0.0000001758 m/s2 Gilly gravity is 0.049, it already need to land it like docking, asteroid gravity is total negligible
  20. How about add a Tier 4 runway? Tier 4 = Tier 3 runway + guidance light That makes Tier 4 runway a optional upgrade
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