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Everything posted by royying
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[24.2] Karbonite Ongoing Dev and Discussion
royying replied to RoverDude's topic in KSP1 Mod Development
why the ocean have no hotspot? it makes no point to use the oceanic extractor -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
royying replied to Porkjet's topic in KSP1 Mod Development
Hi Porkjet, Will the old MK2 craft able to load in 0.25? And how about the height of new MK2 part compare to old one? I worry the new one just shrink the top half to make it symmetrical, it will make the cargo bay even smaller. -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
royying replied to Porkjet's topic in KSP1 Mod Development
Hey porkjet, can you make the "fake" hatch on command pod and cabin become real ? just like the the stock science lab have two hatch -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
royying replied to Porkjet's topic in KSP1 Mod Development
I don't know what happened I am using SP+ 1.3 with RPM 0.18 some of my SP+ craft file size increased a lot cause lag when load craft I found out there are over a million JSINonTransparentPod modules inside the craft file and those modules encapsulated inside the ModuleConfigBackup module Luckily, it can solve by delete those modules. -
After upgrade from 1.2 to 1.3, it cause the cockpit fall out at launch I found out that we have to edit the .craft file to delete all camera module that should not exist in cockpit anymore. you can find the module by "name = JSIExternalCameraSelector"
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The example craft inspired me how to make a lander that can fit in cargo bay - put every thing on two side it is all stock:)
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You should add more RAM:P
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the win 64 build's time warp always periodically lag about a second does anyone encounter this issue as well?
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Are you in sandbox mode?
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[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
royying replied to Mihara's topic in KSP1 Mod Releases
The 0.16's external camera has a black mark on top, it helps me identify the orientation of the camera, prevent the display become upside down. I found out the 0.17's external camera has no black mark on it, can you add it back? -
[1.10.0] NanoGauges - tiny ana1og gauges for kerbalnauts -1.10.0-3463
royying replied to Nereid's topic in KSP1 Mod Releases
I suggest gliding slope~~- 339 replies
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PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
royying replied to Porkjet's topic in KSP1 Mod Development
after I update to RPM 0.17, the standard cockpit only have 1 monitor works -
[0.23.5] Kerbal Space Industries [26APR14] [MFD 1.2]
royying replied to Hyomoto's topic in KSP1 Mod Releases
It seems don't support the RPM 0.17 -
I can't run KSP with openGL ,it always hang:(
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PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
royying replied to Porkjet's topic in KSP1 Mod Development
Porkjet, I try to mock up the 0.625/1.25/0.625 adapter, I found that 0.625m rocket engine can't provide more delta v due to those engine tend to have lower isp than 1.25m engine. Then I try to use the ion engine, I found that ion engine only can provide few hundred delta v for a 1X ~2X TON space plane, and it takes over 10 minute to burn. Would you like to make a OMS engine power by monopropellant or make a high isp 0.625m rocket engine? -
I suggest the BTDT sensor should have navigation ability. The multispectral sensor also can identify the anomalies but with faster speed, if BTDT sensor don't have unique function, many people will just put it away. The BTDT sensor should able to tell user about the heading and distance of discovered anomalies, it is very useful for space planes and rovers.
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PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
royying replied to Porkjet's topic in KSP1 Mod Development
In cockpit action group menu, there are two "toggle" option, one is controlling the reaction wheel, another one is controlling the light it is quite confusing... -
Auto backup save file when missing some parts
royying replied to royying's topic in KSP1 Suggestions & Development Discussion
nope, it will automatically delete:( -
Sometimes we will accidentally delete some parts. But when we found out the mistake by the game pop up warning, it is to late to correct it, because KSP has already delete the craft that include the missing parts. If we don't make a backup first, it will become a desperate situation because of losing some progress. I suggest when the program found out the in flight craft include some missing parts, program should make a backup file first, then delete the craft.
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PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
royying replied to Porkjet's topic in KSP1 Mod Development
Hi Porkjet, could you make a small canard that can place on front edge of the wing? like this I seen this design from TiberDyne mod, it provide good control ability and looks more beautiful than using a big canard Also, I suggest a tail part transform from MK2's rugby shape to flat surface like wing I don't know how to draw a 3D picture, so I make a three view diagram to illustrate my idea, hope you can understand this tail part keep same width from front to end, suitable for big delta wing layout a variation of this tail part is cut out a 1m width "box", to mount a 1m engine, it can fill the gap between engine and wings -
An option to start plane from hangar.
royying replied to stephm's topic in KSP1 Suggestions & Development Discussion
+1 for this idea, the budget system in .24 update make recovery be more important function this idea make recovery more realistic -
I found the docking port can retract when docked, and cockpit light toggle can't add to action group For the IVA, I suggest you make a draft one first, can simple as a plain box. The draft one make the kerbals' portrait available, I think it can satisfy people who want IVA for a while.
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PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
royying replied to Porkjet's topic in KSP1 Mod Development
I suggest a nose cone part that shape like the MK2 standard cockpit I think the drone core and inline cockpit need a nose cone to make a complete plane:) -
I suggest to add a UI to toggle the functions It is hard to memorize all function hotkeys