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Everything posted by golkaidakhaana
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@Beale Are the craft files for Priroda, Kvant-1 and DM available?
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- totm march 2020
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[1.12.x] Near Future Technologies (September 6)
golkaidakhaana replied to Nertea's topic in KSP1 Mod Releases
Okay, this is utterly bizzare. The problem just fixed itself, and now the RTGs are suddenly decaying as they should. Sorry for wasting everyone's time, and thanks for the help I recieved. -
[1.12.x] Near Future Technologies (September 6)
golkaidakhaana replied to Nertea's topic in KSP1 Mod Releases
Thanks for the info, I'll do just that, but first, I must sleep, for I live in a timezone drenched in moonlight as of present. -
[1.12.x] Near Future Technologies (September 6)
golkaidakhaana replied to Nertea's topic in KSP1 Mod Releases
The module is showing up in-game, everything works properly, except the RTGs' efficiency and energy output never decrease (ProbesPlus' RTGs are affected in the same way). Reproduction steps, I have no idea what's causing the bug, though I'd think it's one of the mods I have installed. I'll try and uninstall a few. -
[1.12.x] Near Future Technologies (September 6)
golkaidakhaana replied to Nertea's topic in KSP1 Mod Releases
Decaying_RTGs is ProbesPlus' patch, which doesn't have a folder, and it doesn't seem to make a difference whether NFElectricalRTGPatch.cfg is in it's folder or not. -
[1.12.x] Near Future Technologies (September 6)
golkaidakhaana replied to Nertea's topic in KSP1 Mod Releases
Are any of these mods known to conflict with NFE? I can't see any other reason why it wouldn't be working properly. -
[1.12.x] Near Future Technologies (September 6)
golkaidakhaana replied to Nertea's topic in KSP1 Mod Releases
Hmm, so any ideas why the RTGs aren't decaying, and what I can do to troubleshoot this issue? -
[1.12.x] Near Future Technologies (September 6)
golkaidakhaana replied to Nertea's topic in KSP1 Mod Releases
Uhm, I don't really understand what you mean. -
[1.12.x] Near Future Technologies (September 6)
golkaidakhaana replied to Nertea's topic in KSP1 Mod Releases
Kinda late, but thanks for the info, I tried the method exactly as you mentioned, but now the RTGs don't seem to decay, they're fixed at 100% efficiency. Basically same mods as before, at least nothing that would conflict with NFE. On a side-note, I'm unsure if the DecayingRTGs folder or it's contents goes in gamedata or NFE's folder (I put it in gamedata), and I'm unsure as to how this would affect anything. I recall using the mod before, with it's folder in gamedata, and the RTGs functioned fine. -
Filthy Frank with some kid's face shooped over his. I like it.
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@Beale, have you at all considered Salyut 7 clip-on solar panels?
- 22,637 replies
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- totm march 2020
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I've noticed two bugs(?) that have existed since at least the latest 1.2.3 version of the mod; Lok doesn't seem to exist, and the solar battery's textures are garbled. This was the first mod I ever installed for KSP, I've reinstalled it about 4 or 5 times since, and the aformentioned bugs(?) have persisted.
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[1.9.X] Tantares and BDB now in Colors!
golkaidakhaana replied to Drakenex's topic in KSP1 Mod Releases
@DrakenexAny chance of adding Shenzhou colour scheme to the normal-size Soyuz parts? EDIT: Forgot Shenzhou colours were updated, lol. -
Apollo-Style upper stage in tantares parts. Erm, the link 404s.
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- totm march 2020
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I just realised I have a few old files, Mir modules, Zarya, and TKS. Should I upload them to github?
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- totm march 2020
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Wait, are the LK1 engine and parachutes the only parts released currently? Also, loving the new colours.
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- totm march 2020
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@Beale What visual mods do you use? EVE?
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- totm march 2020
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