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KSP2 Release Notes
Everything posted by DaveyJ576
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Perhaps CobaltWolf would know, or one of the other BDB dev team.
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So, here is what I was referring to: Click on one of the mission icons in the timeline and you get this summary: Another function kept track of achievement "firsts", i.e. when you completed a specific task that gave you prestige in the Race to Space: It just would be a cool historical function if KSP had some version of these functions. Wow, going back and looking at this game it reminds me how "primitive" it was, but at the time it came out it was considered pretty advanced. It was interesting to play, but it had a major flaw. You were guaranteed to kill several astronauts, no matter how careful you were in your research and development or mission planning. How the game calculated the probability was skewed toward disaster. It got to be very frustrating, but I digress.
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The 1962 LEM flies very well! It is a bit of a dog, as it weighs in nearly 6 tons heavier than the actual 1969 LM, but that is historically accurate. The ascent stage is slow getting off the Mun due to its weight, so launch a little prior to your CSM flying overhead. It has a fuel cell so electricity is not a problem. One other note: if you place the antenna where it shows in historical models, it won't fit in a BDB SLA adaptor, even when retracted. I had to move it to the position shown.
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Hey @CobaltWolf, one of my earlier requests has been fulfilled. You can go easy on this one. @mcdouble created this one for his Alternate Apollo series. I haven't flown it yet, but I did some test fits with your BDB Saturn gear and it fits nicely. When the opportunity presents itself, it would be great to get the 1963 and 1965 LEMs too.
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@mcdouble, you are a sneaky son of a gun! You kind of slid this little gem in without saying... Thank you for doing this! I have wanted to run a mission with some of the other LEM designs that were not built and now I have the opportunity. I haven't flown it yet, but I will throw it in with my BDB setup and see how she flies! Thanks again!
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To all: Prior to picking up KSP last year, I played several other sims in the past. Most noteable was the antique Buzz Aldrin's Race Into Space and its visually improved but still greatly lacking successor Buzz Aldrin's Space Program Manager. BARIS had a historical function where it kept track of the missions you had flown in a linear timeline fashion. You could go back and review the missions you had flown. It included the mission name, type of mission, type of spacecraft, date flown, crew (if any), mission patch (cool), and prestige points earned. I have searched for a similar mod for KSP but haven't found one. Could one be created? I have zero experience in creating mods. Thanks!
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I would like to pass on my heartiest congratulations to Felipe and the entire development team. You have all created a true masterpiece! It is not only waaaay fun, but it is immersive and educational. I have only been playing a year but am fully hooked. Quite often I am surprised when I look at the clock and realize that hours have passed running a mission! Thank you again for all of your hard work and dedication. I am looking forward to great things to come!
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BDB Now In Colors. It is a cool mod, but beware there is some programming hinkiness when it comes go the Apollo Saturn IB and Saturn I. It creates drag on the ride uphill and on the CM during reentry. I believe there is a .cfg file workaround, but I wasn’t comfortable messing with it so I uninstalled. If it works for you it provides some interesting color switching capability for the CM. Available on CKAN.
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
DaveyJ576 replied to Ger_space's topic in KSP1 Mod Releases
Okay, so ignore my last post. I continued to mess around with it and got it fixed. I still don't know what the original problem was, but apparently it wasn't installing correctly. On a hunch I pulled up CKAN and changed the compatibility to 1.7. KK showed up in the list as needing an update so I let CKAN install the update. It worked! KK now runs in the game correctly and I installed KSC Extended, OSS/NTR, Tundra Space Center, and Kerbinside Remastered. Everything loaded and worked correctly when it didn't before. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
DaveyJ576 replied to Ger_space's topic in KSP1 Mod Releases
I need your help. I am building a new clean install of 1.11.2 with Making History and Breaking Ground. I have tried loading KK but it is not showing up in the game. The menu icon is not present nor does ctrl-K work, even with a capsule on the pad. I have the KK folder in GameData, and it's configuration matches that of my successful install for 1.10. As the game is booting up it seems that it is recognizing KK's presence and CKAN sees it as a manually installed mod, but I am still not seeing it in the game. Please advise. I can send logs, but I am having the devil of a time finding them. Please advise. Thank you. -
I just downloaded the new update and so far everything is working great. Thanks for the hard work on it! Back in March someone asked a question about the Gemini spacecraft floating very high in the water, actually on the very tip of the heatshield. Has this ever been addressed with a fix or adjustment? I just ran a mission today and it is still floating like that. Also, is there a tweak to get it to float on its side, or do I just tip it over post-landing with SAS? I am currently running 1.10. Thank you! What could have been if Apollo had flown much earlier...
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http://<iframe src="https://onedrive.live.com/embed?cid=2EA68294D922E98B&resid=2EA68294D922E98B!6523&authkey=ACJQbXiSjfX202Y&em=2" width="476" height="288" frameborder="0" scrolling="no"></iframe> Why can't posting links to pictures and documents be easy on this forum? Why do you have to jump through so many hoops and why is it not intuitive? Most other forums are easy to do so. Ugh.
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I think it is safe to say that those who use BDB do so because they like the historical aspect of the mod. That being the case, you all might be interested in the following article by none other than Wayne Hale, former Space Shuttle Program Manager and Flight Director at NASA. Pilot Error is Never Root Cause | Wayne Hale's Blog (wordpress.com) During my misadventure with the Lunar Orbiter/Atlas Agena that I described above, I was trying to use his "seven whys" of accident investigation. @biohazard15 provided the insight necessary to get to the7th why and the final root cause. Wayne has some other very interesting stuff on his blog and is an excellent writer.
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@biohazard15I finally figured it out, and you were completely correct. It literally came to me at 5:30 this morning as I woke up. Before picking up the spacecraft to rotate it, I had to re-root the whole stack through the Agena. I didn't realize that this also changed the "Control From Here" point. I do now! This is actually a very accurate historical point and a great lesson in rocket/spacecraft design. If actually done my way in real life, it would indeed result in a Proton-style accident exactly like I initially experienced. My thought process defaulted to a potential software fault when it was actually an old-fashioned brain fart. I hope I am not the only one who gooned this up! LOL Thank you for your help. I appreciate it!
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So I had a strange thing happen today. I decided to build and fly the Lunar Orbiter probe. I built the standard probe using all of the BDB parts, the Codac SAF fairing, and an Atlas Agena D borrowed from my GATV (I of course removed the Gemini docking collar). I moved it out to LC-14 and hit the go button (using MechJeb 2) and the rocket promptly heeled over to the left and crashed in a rather spectacular fashion! I was quite surprised because the same rocket with the GATV flew perfectly. I started to fiddle with MechJeb settings, fuel loads, even the colors of the fairing and nothing worked. Back in the VAB I removed the Lunar Orbiter and tried again. Perfect. Knowing the origin of the problem but not knowing why I sat there for a moment and decided to rotate the payload. I picked it up off the fairing base, rotated it 90 degrees to the right, and reattached it. Out at the pad it flew like a dream. Apparently the payload orientation was the key. I have never run across this before in nearly a year of using BDB. Has anyone else seen this? Thanks.