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Status Updates posted by Dr. Kerbal
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Doctor Kerbal's Content Sneakpeak 3
Hello everyone. My name is @Dr. Kerbal. I have been making YouTube videos for a while (actually since Febuary 2021). I have played KSP since 2020 and have been to all the celestial bodies. Now I will resume again about my SSTO. Much consideration and intense planning my ambitions and ego have taken over. I will be doing a Jool 5! (I know I promised that like a lot, but its here! I hope! I hope I get to do it. I can guarantee it though. Because the Jool system is complex and makes me have to to think more? What a weird sentence.) Well I cant promise it, but I will try. If I cant I'll go to Laythe and back. But. Just a head up.
How to support me!
You can support me by subscribing to my YouTube channel. That's it. No patreon or anything else. And if you worry about my microphone a better and improved one is on its way. If I can find one on the internet.
Subscribe: https://www.youtube.com/channel/UCJ9fQPVeOGopjD7IfONUU4g
Follow Me: https://forum.kerbalspaceprogram.com/index.php?/profile/207217-dr-kerbal/
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His YouTube videos are great. And his KSP movies, velocity lake, space this week, and his earlier videos.
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Dun sun sun!
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A normal day in KSP:
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Noob: My rocket wont go up! What should I do?
Pro: Add more boosters.
Noob: My SSTO wont fly? What should I do?
Pro: Add more boosters and wings.
Noob: But adding more boosters and wings didn't solve my problems.
Pro: Add more.
Scientist: That's not scientifically proven that adding more "boosters and wings" solve your problems.
Pro: Be quiet.
Noob: It worked.
This script is not to be offensive to anyone. Play KSP how ever you want. More booster or less.
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> 10 hours: can’t stage.
50 hours: just learned to orbit after watching tons of Scott Manley videos.
100 hours: yay! Mun! How do I get back!
500: finally! I’m on Duna!
< 1000: the kraken is ruining every big project I do! Time to go play a different game and probably wander back to KSP in a couple months!
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Im almost AT 80 COMMINITY REPUTATION PIONTS!!! Thanks everyone. Only 1 more to go!
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hi
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Hi!
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I'm more active on my discord:
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I dont check my writing.
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New video has been released! Leave a like and comment!
Subscribe for more at: https://www.youtube.com/channel/UCJ9fQPVeOGopjD7IfONUU4g
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Thank you @The Doodling Astronaut!
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I know @BlackMesaSurvivor. However I missed the KCS by a longshot and needed to land. I didn't have enough fuel and trust. So a water landing had to do.
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Hey do people think of Eeloo of this song? I think it fits well with the theme of Eeloo. Lonely, far, cold.
This video was not made by me. The song was made by Approaching Nirvana and it is copyright free.
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KSP 1.12.0 sounds very interesting. Circle shaped solar panels, ground anchors, new solar panels, two celestial revamps. I'm hyped.
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You know what! It been a while since I have been to Eeloo. And you know what! I dont want to sue SRBs to get there anymore. Just dont like the idea. So I decided to send a saturn V to Eeloo! So far the mission has taken 120 yeears. But Im out of fuel so back to my qiucksave and lets use a Jool gravity assits to get near Kerbin.
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We can discover launch sites and them use them later in KSP 1.12.
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What Matt Lowne video @OrdinaryKerman?
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Will Valentina Kermin return???
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Hello. Its a nice day today to launch another rocket. What should I do today? Oops! Theres the 1,10 update coming! Should i play with those flags glue ons or should i just laucnh a probe?
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Does anyone know a KSP guy who works on consoles? I need to tell the guy that the update won’t load.
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# more pionts to 100 pionts! Thanks all those whom suported me.
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This makes me sad. But it was nice. This is a letter from Harvester to the KSP community. It been 5 years now.
Hi,
There’s no good way to ease into news like this, so here it is: I’m stepping down as Lead Developer of KSP.
For the last five and a half years, I put all my work, my thoughts and my time into KSP. I’ve watched it grow from this little unassuming idea for a 2D game in which you’d put together rocket parts to see how high you could get, into a complete spaceflight simulator, a space agency tycoon, a planetarium of truly astronomical scale, a home for little green men and their space program, a Kerbal space program.
KSP has become far more than the game I imagined half a decade ago. When we first set out to take on this project, I could not have expected anything even remotely close to what it ended up becoming. To say KSP surpassed my every expectation would be, at best, a colossal understatement.
There was a time, years ago, when any single design decision of mine had the power to drastically change the direction of the project. There was the danger that by even moving ahead on development of one area instead of another, the entire feel of the game, the intent it carried, could be morphed into something else. There was a fine line we needed to stay on, lest we let the project slip and become something other than what we intended. That is no longer the case, and that’s a very good thing. It means that conceptually, the game is complete.
This isn’t to say KSP’s development is complete, however. Far from it. Plans for KSP reach far into the future, and there are enough ideas to keep us all going for years. The console versions are coming up, there are new updates in development, the list goes on. For myself, however, I desperately need to have something new, to create more than one game in my life.
I need to make one thing perfectly clear: development on KSP will continue as always. No features, upgrades, bugfixes or anything of the sort are being discontinued because of my leaving.
This I say with absolute confidence, because I have complete trust in every member of the KSP team, and I know they are fully capable of handling anything that comes their way.
The KSP team deserves more praise than I can give them. This is a band of outstanding people, all brilliant and excellent at what they do, never tiring, never doing anything less than their best. I’m very proud of what we have accomplished together. It’s something I’ll carry with me for ever. I also know beyond any question that KSP would not have become what it is without every single one of them. I am forever grateful and in awe of all the work they put in.
And of course, I must give all my thanks to the founders at Squad, Ezequiel and Adrian, who took this wild leap of faith with me, putting their unconditional trust in me without ever requiring any failsafes or guarantees of success. We all know games are a notoriously risky proposition in the best of times, and they nonetheless extended their full support to me, at a time when none could tell what lay ahead.
Lastly, but most certainly not least, I have to thank every single one of you, the community, our players, kerbalnauts, space enthusiasts, reckless rocket engineers, our friends. All of you, who like us, believed in our weird little game and supported us throughout the years with your ever-inspired ideas, your unparalleled willingness to help, your relentless honesty and your unfailing loyalty. I cannot thank you enough for all of it, and I can only hope I am so lucky to see you again in whatever comes next.
This isn’t goodbye. It’s just farewell for now. In the meantime, however, I hope you all enjoy playing KSP as much as I enjoyed being part of its making.
Signing off,
Felipe Falanghe, aka HarvesteR
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I have 483 community reputation points. Boy that’s a lot.
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I subscribed to you. How do you have 1 sub. You deserve more. I like your cranes.
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https://www.youtube.com/channel/UCJ9fQPVeOGopjD7IfONUU4g
Check out mu YouTube channel using the link above! I will release a video sometime today.
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A 1.12 update tutorial and preview is coming soon.