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Too many mods, not fast enough SSD
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Space, Ark Ships and Planetary Bases
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Further info: the homeworld in Beyond Home (Rhode) does have a rather large moon (Lua) in a relatively close orbit. Could the departure burn calculator be trying to avoid a collision with said moon?
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- ksptot
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Using the Porkchop Plot Generator gives a wildly different estimated dV and computed dV. In my case, doing a transfer from Rhode (homeworld, 3rd body around Sun) orbit to Hydrus (2nd body around Sun) gives an estimated departure burn of 945m/s while the calculated burn is 1704m/s. This seems to be coming from a massive extra burn in the normal and radial directions. I am using the Beyond Home planet pack with a 2.5x rescale. The bodies.ini file was generated in the same save as the issues Relevant Images: https://imgur.com/a/zu7gHIz bodies.ini File: https://drive.google.com/file/d/1hiN7sINuSLS24-8Q76xjQX7XSLULROHi/view?usp=sharing
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Didn't the Soyuz craft just receive a texture overhaul?
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- totm march 2020
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Awesomesauce1337 started following [1.12.x][WIP]SPOCK-Shuttle Pathfinder Orbiter Construction Kit | Stockalike Nuclear Shuttle Pathfinder From FAM | v0.2.0 , [1.12.x] Near Future Technologies (September 6) , [WIN/MAC/LINUX] KSP Trajectory Optimization Tool v1.6.10 [Major LVD Improvements!] and 4 others
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@Yonghyeon There are multiple walkthrough PDFs included in the download. Look in the "examples" folder to find them. I found them extremely useful.
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I believe I've found a bug. I'm currently playing on the Beyond Home planet pack. When using the Porkchop Plot Generator and when using calculating the departure burn using an SMA over 6000km leads to an Out of Memory Error. Body file and screenshots: https://www.dropbox.com/scl/fo/ftn8q9f1lfuo8c6xcvb60/AJkAwkoR_2BHGJAUNwhB6SM?rlkey=23fvk7gbfaq9jxpbm7cujt8b5&st=a38mwzyu&dl=0
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It hurt when I saw the light. Not because it was blinding, but because it showed me more than I ever could have imagined.
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Does this program automatically take body parameters from the game files or must I manually enter them for modded planet packs?
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Google translated text I assume that some sort of modifications were going to be made to the airplane. I pity the pilot having to coast in space with dead jet engines and a cockpit not space rated.
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- totm march 2020
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Awesomesauce1337 replied to Gameslinx's topic in KSP1 Mod Releases
What mods do you guys use for calculating transfers with this pack? Astrogator and TWP are giving me different numbers.- 1,661 replies
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Awesomesauce1337 changed their profile photo
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technical issues So, we had some kind of technical problem.
Awesomesauce1337 replied to Vanamonde's topic in Announcements
Good news, we're not dying! We are going to live forever! -
Never used this mod but I've had a similar issue before @Grenartia. Try using the alt + F12 menu and and look for a tab somewhere in there called "input locks" or "control locks" and look for a button that says "Clear input locks". This was a bandaid fix that worked for me until I cleaned up a bunch of my mods and the issue disappeared.
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Odd sunflare issue
Awesomesauce1337 replied to Awesomesauce1337's topic in KSP1 Technical Support (PC, modded installs)
You're welcome. Welcome to the forums BTW. Hope you enjoy it here!