-
Posts
64 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Awesomesauce1337
-
Further info: the homeworld in Beyond Home (Rhode) does have a rather large moon (Lua) in a relatively close orbit. Could the departure burn calculator be trying to avoid a collision with said moon?
- 4,954 replies
-
- ksptot
- mission planning
- (and 3 more)
-
Using the Porkchop Plot Generator gives a wildly different estimated dV and computed dV. In my case, doing a transfer from Rhode (homeworld, 3rd body around Sun) orbit to Hydrus (2nd body around Sun) gives an estimated departure burn of 945m/s while the calculated burn is 1704m/s. This seems to be coming from a massive extra burn in the normal and radial directions. I am using the Beyond Home planet pack with a 2.5x rescale. The bodies.ini file was generated in the same save as the issues Relevant Images: https://imgur.com/a/zu7gHIz bodies.ini File: https://drive.google.com/file/d/1hiN7sINuSLS24-8Q76xjQX7XSLULROHi/view?usp=sharing
- 4,954 replies
-
- 1
-
-
- ksptot
- mission planning
- (and 3 more)
-
Didn't the Soyuz craft just receive a texture overhaul?
- 22,702 replies
-
- 1
-
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
@Yonghyeon There are multiple walkthrough PDFs included in the download. Look in the "examples" folder to find them. I found them extremely useful.
- 4,954 replies
-
- 1
-
-
- ksptot
- mission planning
- (and 3 more)
-
I believe I've found a bug. I'm currently playing on the Beyond Home planet pack. When using the Porkchop Plot Generator and when using calculating the departure burn using an SMA over 6000km leads to an Out of Memory Error. Body file and screenshots: https://www.dropbox.com/scl/fo/ftn8q9f1lfuo8c6xcvb60/AJkAwkoR_2BHGJAUNwhB6SM?rlkey=23fvk7gbfaq9jxpbm7cujt8b5&st=a38mwzyu&dl=0
- 4,954 replies
-
- ksptot
- mission planning
- (and 3 more)
-
It hurt when I saw the light. Not because it was blinding, but because it showed me more than I ever could have imagined.
- 4,954 replies
-
- ksptot
- mission planning
- (and 3 more)
-
Does this program automatically take body parameters from the game files or must I manually enter them for modded planet packs?
- 4,954 replies
-
- ksptot
- mission planning
- (and 3 more)
-
Google translated text I assume that some sort of modifications were going to be made to the airplane. I pity the pilot having to coast in space with dead jet engines and a cockpit not space rated.
- 22,702 replies
-
- 2
-
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Awesomesauce1337 replied to Gameslinx's topic in KSP1 Mod Releases
What mods do you guys use for calculating transfers with this pack? Astrogator and TWP are giving me different numbers.- 1,662 replies
-
technical issues So, we had some kind of technical problem.
Awesomesauce1337 replied to Vanamonde's topic in Announcements
Good news, we're not dying! We are going to live forever! -
Never used this mod but I've had a similar issue before @Grenartia. Try using the alt + F12 menu and and look for a tab somewhere in there called "input locks" or "control locks" and look for a button that says "Clear input locks". This was a bandaid fix that worked for me until I cleaned up a bunch of my mods and the issue disappeared.
- 936 replies
-
- 2
-
-
Odd sunflare issue
Awesomesauce1337 replied to Awesomesauce1337's topic in KSP1 Technical Support (PC, modded installs)
You're welcome. Welcome to the forums BTW. Hope you enjoy it here! -
Odd sunflare issue
Awesomesauce1337 replied to Awesomesauce1337's topic in KSP1 Technical Support (PC, modded installs)
@SkinnyThePimp I had the same issue, what I had to do was replace the default sunflare images located in "Scatterer\config\Sunflares\Sun" with the Ursa Minor ones. IE: Replace the default "sunflare.png" with the Ursa Minor "sunflare.png" and repeat for every image like the ghosts. Then ensure the flareSettings line has the proper numbers. If this doesn't work, try using my sun.cfg file, create a new cfg file by creating a txt file, pasting in my settings and renaming the file extension to cfg, then replace the default sun.cfg with the new file. https://pastebin.com/vc1S965W -
Check the outer rocket engine orientations, the nozzles should be on away from the center rocket.
- 22,702 replies
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
[1.9.x - 1.12.x] Precursors v1.8.0 -- NEW YEARS UPDATE
Awesomesauce1337 replied to wpetula's topic in KSP1 Mod Releases
Another update in the works already? You're too kind!- 469 replies
-
- precursors
- planet
-
(and 2 more)
Tagged with:
-
Odd sunflare issue
Awesomesauce1337 replied to Awesomesauce1337's topic in KSP1 Technical Support (PC, modded installs)
TO ALL WHO HAVE HAD THIS ISSUE AND TO THOSE WHO WILL IN THE FUTURE I FOUND A FIX Ensure that your "flareSettings" line in the scatterer config has 1 be the first number E.G: flareSettings = 0.7,1,0.5 -> flareSettings = 1,1,0.5 This fixed my problem and may fix yours. -
[1.9.x - 1.12.x] Precursors v1.8.0 -- NEW YEARS UPDATE
Awesomesauce1337 replied to wpetula's topic in KSP1 Mod Releases
Is Frontier supposed to have oxygen or not? In game it doesn't but on the DeltaV map it has the O2 marker on it.- 469 replies
-
- precursors
- planet
-
(and 2 more)
Tagged with:
-
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Awesomesauce1337 replied to Nertea's topic in KSP1 Mod Releases
I wonder if using FAR would help with the drag problems as IIRC, it uses the shapes of the parts themselves instead of whatever KSP itself uses and one of the biggest draws to it was that it fixed fairings not protecting parts. Just my 2 cents. -
[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
Awesomesauce1337 replied to Galileo's topic in KSP1 Mod Releases
@FukkIvDan Can you provide a list of your mods? This will help with finding the issue. -
What have you been playing recently? (Other than KSP)
Awesomesauce1337 replied to a topic in The Lounge
Battlefield 4 Going on a crusade against oppressive attack helicopters its equal parts frustrating and satisfying. It's more addictive than most illegal substances. -
Bigyihsuan explained it best. The biggest issue I've found is that it goes late on low TWR crafts and early on the "feetshield". For optimal use, I've found it works best on the lunar landers once you've cancelled all horizontal momentum and are only going straight down waiting for the suicide burn. If you deem it worthy you can put it in the extras folder if you like, I feel it fits the bill for a "Use at your own risk" patch.