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Caerfinon

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Everything posted by Caerfinon

  1. Hiya mate! Perhaps the General is around... @ColdJ ?
  2. You could go into the debug menu and use the create Kerbal feature. See-> https://wiki.kerbalspaceprogram.com/wiki/Debug_Toolbar at the bottom of the article.
  3. I fear your quest for uniformity is likely not going to go well. With regards to Kerbin Side the major components are all of various ages and are not likely to be updated by their authors anytime soon. I understand the wish to have all mods up to date, but that has really never been the history of mods in KSP1. At some level you may just have to accept that mods within a certain range of the current KSP1 version is sufficient...
  4. There are a few things to look for. Some of the airline missions have a "be cleared for take off" parameter that needs to trigger. It is presented as a dialog box while the airplane is on the runway. If you jump the gun and take flight before receiving the all clear, then the flight parameters at the remaining stops cannot be completed correctly. The marker for the target runways is almost always dead center in the middle of or the runway. The terminal locations are physically marked with a fairly large TKA Sign. Sometimes during mission set up Contract Configurator can return the incorrect waypoint coordinates to the contract. It's a bug I never really could figure out. The usual advice I give when these best laid plans aft gang agley is to fly the spirit of the mission, and when you reach what is supposed to be the final destination, go into the game debug console and mark the contract as complete. You will receive the payouts, and the passengers will be removed from the game correctly. I'm glad you enjoy using the mod, I had a pretty good time making it and I'm always glad to hear people still enjoy using it. Fly Safe.
  5. L'enfer, ce sont les clics des autres is the existential nature of clicks
  6. The boat launch is from the old Kerbin Side Core package. The full list of static sources for the build is Kerbal Konstructs -from CKAN Kerbin Side Remastered -from CKAN (once installed remove the directory \GameData\KerbinSideRemastered\Statics\ExampleBases) Kerbin Side Core -from CKAN (don't use the version on Space Dock) Country Doggo's Random KK Bits -from CKAN Country Doggo's SciFi Statics -from SpaceDock Tundra's Space Center -from CKAN Omega's Stockalike Structures: No Textures Required -from CKAN Ordinary Konstruction Co -from CKAN (Once installed remove the directory \GameData\OrdinaryKonstruction\ExampleBases)
  7. At some point I hope to get the "bug" to continue this project... but work and family obligations have expanded to fill all available time. Fly safe all.
  8. I use the citylights that comes with the default EVE configurations (Boulder Co). See this link for details under the downloads section.
  9. Once more unto the CLICKS, dear friends, once more
  10. Asteroids are not celestial objects so there is no possibility of a flyby orbit. If you could capture the "vessel name" of the target asteroid you might be able to use the rendezvous parameter to identify a near pass and call it a flyby
  11. “A Click, a very palpable Click” - HAMLET ACT 5, SCENE 2
  12. ‘Never send to know for whom the mouse clicks; it clicks for thee.’
  13. Indeed I am friend, thanks for asking. @AlamoVampire
  14. I regret that I have but one click....
  15. Good tip. I never really used Kerbal Health so I never ran into the issue during development.
  16. "I know that I know nothing" - Plato @Akagi
  17. I was glad I found it too! Without it I never would have have written the Flight Contract mods for Kerbin Side Remastered. Best of luck on your project.
  18. The parent complete in sequence typically requires each child parameter in the order they appear so orbit 1 would need to be completed first.
  19. This is the secret sauce for the script to work accurately. I always take my runway readings from the center of the runway ends just to get some extra landing room. Some argue that taking it from the target markers is better and more realistic, but its all personal preference. If you are coordinating the flight plans with the Nav Utilis mod it's important to take the runway measurements from the same location, other with the landing indicators are slightly off.
  20. Late to the party as usual. Was hanging around the unclickable thread hoping for a click opening. The things one does on vacation. @Aerodynamic Kerbal
  21. Well done getting to the bottom of it to you and @JonnyOThan
  22. I've never used the mod nor am I familiar with Kopernicus so I would just be shooting in the dark. I think option 3 and asking in the Otherworlds support forum/github would be your best bet. If I was "trying" to debug this on my own, I would likely remove the entire OW1 config from that file and see if that resolved the issue. The Caveat here is that it might break you game save so make copies of your current persistent.sfs file and any patch files that you plan to alter before proceeding.
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