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KSP2 Release Notes
Everything posted by W.V Kerman
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Release KSP2 Release Notes - Update v0.2.2.0
W.V Kerman replied to Intercept Games's topic in KSP2 Dev Updates
RIP its cooked -
trying to install, soundtrack editor installed just fine, i moved the playlist.config to the Playlist folder, isnt installing, i have no idea whats going on.
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i use CKAN, except when i need to install mods that it doesn't have (volumetric clouds), i installed a few mods the other day, The VAB decided to just stop, nothing in the VAB worked after that (exept for the clicky sounds, which still is enough for a game but still), Does anyone know what is going on? The mods are from a video series (martincitopants "Kerbal Scuffed Program") played on 1.8, im on 1.12.5. Modlist:
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im exited to get my house lit on fire from my gpu being ass
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i got a 1660, do you think it will run?
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i am exited for my pc to blow up!
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I am inquiring about 2 things: 1. What amount of time should I expect between releases of more features? Like for example, lets say that it is March 1st, 2023, KSP2 just released and I am wondering "When will we get science/career progression?", should I expect to get it in a few days? weeks? months? years? I personally feel like a month and a half at tops, lmk your opinion. 2. Will off-Kerbin craft building be an option at release? Will it be possible to build craft from my Jool station or Val surface base? or will it be added 2-3 updates down the line?
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The Name Change Thread (WARNING! ONE TIME ONLY!)
W.V Kerman replied to Souper's topic in Kerbal Network
what about "W.V Kerman"? -
i can never get RSS/RO/RP-1 properly working, so landing on the moon is impressive (at least in my POV)
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The Name Change Thread (WARNING! ONE TIME ONLY!)
W.V Kerman replied to Souper's topic in Kerbal Network
is "Wernher Von Kerman" Available? probably not but its worth trying -
in KSP2 i would like to see support for reusable rockets and other craft, Mostly more parts, but also fixing the issue of not being able to control multiple craft, and also the stupid hard part of landing. List of things: More legs (SpaceX and Blue Origin inspired) Gridfins. More Airbrakes Entire movable air surfaces (like starship flaps, or New Glenn fins)
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When i go into some menus (This happens randomly) the menu would collapse into the pin and the hashmark # or if I consistently go to settings it just has a horizontal scroll bar and thats it Modlist: Ksp.log:
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SimpleConstruction! (SCON) Stock rocket building
W.V Kerman replied to zer0Kerbal's topic in KSP1 Mod Releases
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SimpleConstruction! (SCON) Stock rocket building
W.V Kerman replied to zer0Kerbal's topic in KSP1 Mod Releases
Everything works fine until i get to creating the new craft -
Unified Commands
W.V Kerman replied to W.V Kerman's topic in Prelaunch KSP2 Suggestions & Development Discussion
Imagine hundreds of starships flying to duna at once, and then watching them bellyflop out the sky -
Have multiple ships all do the same command There are some obstacles with this, Maybe different ships can have different sequences (like KAL but better)
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What if there were automatic routes set by the player where the rocket could to many things: Refuel Transfer Cargo Mine This is a late game thing when mid tech gets that high