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AeroSky

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Everything posted by AeroSky

  1. Hi! Does Making History affect ongoing saves? (ex. If you have part of the tech tree unlocked, will the MH parts belonging in the unlocked nodes be available to me?) Thanks!
  2. 10,000 Falcon Heavies in fully reusable mode? I'll save some to mass produce some more then use the rest to help NASA get Artemis done by 2025.
  3. Hi! We can use Making History parts right? I've just recently got MH as a gift and am wondering if I can use it even though we've started the Space Race already. Thanks!
  4. Hello! Does Restock (Not Restock+) cover all Making History parts? Thanks!
  5. HINT # 2 This will be the final hint until Chapter 1's release, which I hope will happen within 36 hours. (Estimate) Apollo [REDACTED], do you read, Over. Apollo [REDACTED], are you receiving? Capsule Harmony, do you copy? It seems we've [REDACTED], Flight. Enable [REDACTED] Protocols immediately. As I have said above, these hints are hinting at the event which occurs at the end of the Chapter.
  6. Hello! Is this 1.10.1 compatible? Are the dependencies also working with 1.10.1? Also, do we just drag KSC Extended and its dependencies into the Gamedata folder for it to work? Thanks!
  7. Hi! If we revert KSP to an older version (1.10.1 to 1.8.1), can we still upgrade back to 1.10.1? Thanks! P.S. This is on Steam.
  8. Hi! What are the recommended to ideal specs for KSP? (Able to run 60fps with high graphics, graphics mods, etc. and RSS/RO/RP-1) Also, what are the possible specs for KSP2? Thanks!
  9. Hello! Breaking Ground or Making History? They're both 50% off and I want to get one of them. Which one?
  10. HINT Note: These hints are hinting at the event that occurs at the end of the Chapter. Apollo [REDACTED], you are go for [REDACTED]. Copy that, Houston. We're coming home. Expect more hints in a few hours, as well as tomorrow!
  11. Well, that was fast Expect some hints regarding Chapter 1's storyline tomorrow and on Saturday.
  12. Hello again! Drafting of Chapter 1 is well underway, and I hope to release it by Saturday evening at the earliest. Just asking, how much do you want me to cover? 1. Apollo 18, 19, 20, 21 2. Apollo 18, 19, 20, 21 and some things about Skylab 3. Number 2 but with other launch news such as satellites, probes, etc. 4. Everything I have thought of so far (Which only goes a little past number three in the timeline) Thank you!
  13. Thank you everyone for your wonderful suggestions! I really need separate KSP installs for modded and stock games so I don't have to install and uninstall my mods repeatedly.
  14. Alright, thanks! By the way, for the cover photo of Chapter 1 in that story of yours, is there some sort of filter on that? It looks sort of grainy. I may just be seeing things, though. Drafting for Chapter 1 is underway and photo shooting will begin over the weekend! Expect some cliffhangers and a rather interesting ending..... P.S. Chapter 1 will cover Apollo 18-21 and maybe some more stuff!
  15. Hi! I'm just wondering if we can have multiple KSP games/installs on one PC. (One stock, one modded, on RSS/RO/RP-1, etc.) Do we just have to duplicate the Kerbal Space Program folder? Can CKAN manage them? Thanks!
  16. Hello! I have a question about SLS. Why is Artemis I still scheduled for November 2021? I recently read that the booster segments are going to be stacked over the next couple of weeks, and that the core stage is going to undergo final tests in December before heading to Cape Canaveral for integration. What makes the integration and vehicle assembly take all the way until November 2021? Doesn't assembling a rocket take only a few months, not almost a whole year? Thanks!
  17. This post is now outdated. Please refer to the updated mod list. Updated modlist Thank you!
  18. Interesting. Can RP-1 be used with stock KSP?
  19. Hi! Do Procedural Parts, Fuel Tanks, Avionics and all the procedural things (I think B9 Procedural Wings, also?) work without RSS/RO/RP-1? (As in we can use them in stock or JNSQ, perhaps?) Thanks!
  20. Yes, I am planning to create my own using Procedural Parts, Avionics, etc. if possible. Some Saturn engines may also be used. Quick Update: NASA's administrator James Fletcher announces on December 12, 1973 that the Skylab space station program is being transferred to the administration of the Astra Project Office. As of now, NASA is go for Apollo 18 launch. Work on Astra's new crew capsule, name unknown for now, is rumored to have begun already with Boeing being the main contractor. The capsule is said to hold up to 5-7 people and sustain 5 for up to 60 days in space. (On rations)
  21. As a little status update, here's a Mini-Chapter 2 to hold all of you until Chapter 1! Mini-Chapter 02: Astra is go for launch! With Apollo 18's launch getting closer and closer, NASA calls a press conference on December 5, 1973 to discuss the agency's future plans. The NASA officials at the press conference are Arthur Tombaugh (Project Administrator, Project Astra), James Fletcher (NASA Administrator) and Apollo 18 commander James McDivitt. During the conference, multiple things are announced: 1. A mission patch for Apollo 18 2. Main contractors for Project Astra's Neptune family of launch vehicles: Boeing Aerospace Lockheed Martin Northrup Grumman 3. The name of Project Astra's workhorse launch vehicles: Neptune. The main launch vehicles are the Neptune I, for 1.5 ton payloads to LKO, Neptune IB, for carrying crew to LKO in a for now classified capsule, Neptune V, for heavy lift launches, and the Neptune Heavy, for very heavy lift launches. Only the Neptune I has specific payload specifications for now. Following the conference, NASA announces invites for media personnel to the Apollo 18 launch on December 20, 1973.
  22. Hi! Sorry for the vague title, I don't know what it's actually called. How do we create this? This photo is from Audacity: Memoirs of a Kerbonaut. Thanks!
  23. Hi! Can I use this mod with JNSQ? Also, how do we install it? Do we just download the 1.10.1 file then place it in the Gamedata folder? Finally, are there and what are the dependencies? Thanks!
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