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AeroSky

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Everything posted by AeroSky

  1. Hello! Will I release the Ops Summary every Sunday local time for me (It will be Saturday evening/Sunday morning in America) or should I just wait and see when others post theirs here? I can release my Summary every Sunday at around 6:00pm PHT which is around 6:00am ET on Sunday as well. If it's not doable, we can coordinate on a fixed time. Also, can I launch crewed sub-orbital flights early game before I send a probe into orbit? Thanks!
  2. Hello again! I just need to clarify a few things again. 1. I can still do my playthrough on Saturday, right? (I can only play KSP on Saturday and Sunday) 2. I made a new KSP save with Restock (NOT THE SAVE FOR THIS CHALLENGE) and found the first probe core is in Basic Science, which means our first few launches will be manned. Do you have anything to comment on the fact that we might possibly reach space with Kerbals before probes because the Stayputnik is I think 3 nodes away? 3. Will we release our first Operations Summary on November 14 or the next Saturday (November 21)? P.S. Restock did not affect the tech tree whatsoever and did not move the Stayputnik. Thanks again for the clarifications
  3. I have a slight problem. I can only play KSP on the weekends (Saturday-Sunday). Can I still do my playthrough on Saturday? As an extra note, my timezone is Philippine Standard Time (should be the same as SGT), meaning it will be Saturday for me when it's Friday for (most) of the world. Also, I will not be using TAC Life Support or KCT. (I only started KSP a few months ago, so I'm not that experienced.) I'll be sending my info very soon.
  4. I think I'm just gonna download it on my main KSP game since I'm planning to delete all my old saves anyway Thanks for the help!
  5. Alright! Thanks for the warm welcome and the great help!
  6. So, it will be every Saturday? If so, that'll be amazing! Thanks for the clarifications!
  7. Thanks once again! I hope to be joining by this weekend! Also, the Operations Summary will be released every in game week, right?
  8. So, once more just to make sure, if I uninstall Restock, the only problems will arise from the fact that the parts look odd together? Will there be no problems like the game being unable to load, etc,? I am seriously considering downloading this mod, but I'm just a little concerned about the asset blacklisting and whether it will do anything odd to my saves. Thanks for the help!
  9. Thanks for the help! Also, I'm guessing we can change the other things like the location, profile picture, cover photo, etc. multiple times, right?
  10. Hi there! I have a question regarding the profile edit settings. In basic info, it says I can enter a Member Title. What is the member title? Is it the words beneath your main username? Also, when we enter it already, can we change it afterwards? I also have a question regarding the cover photo and the profile picture. Are there recommended sizes? If so, can someone tell me what the recommended sizes for both of them are? Thanks!
  11. So, just to clarify, the parts will return to normal, but they will just seem like they don't belong there anymore because of the difference between art styles?
  12. Hi again! Are we allowed to use Restock (not Restock+) or not? Also, what do you mean by 6. You are supposed to make your own.? Are we allowed to create imaginary space organizations/companies/etc.? Thank you again!
  13. Hi! If we want to uninstall Restock, will all the redesigned parts revert back to Squad design automatically when we uninstall the mod or will we have to whitelist the Squad art design manually? Thank you!
  14. One of the most amazing things I have ever seen in KSP would be my first sunrise from orbit. It was one of the most extraordinary things I had ever seen. It most certainly made me want to go up there and see it in person. By the way, this sunrise I mention is 100% stock. No visual mods.
  15. Thanks for the advice! I'll try it out and see if it works! Once more, thank you so much for the assistance!
  16. I have already tested it, and it works! Thank you very much! Also, I have a question about the Ares I (I got the design from Bluedog Design Bureau's wiki). Whenever I launch it, the rocket starts wobbling a lot, specifically around the adaptor between the first and second stage and the Orion capsule itself. I have already tried autostruting the parts to the heaviest part and turning on rigid attachment, but none of them resolve the problem. Is there a workaround for this? (Kerbal Joint Reinforcement, perhaps?) Thank you! P.S. HabTech2, reDIRECT and SOCK are amazing mods! Keep up the good work!
  17. Hello! I have some questions regarding some of the guidelines: 1. Can we sign up on November 13 itself? 2. Will you give guidelines on how we will format/layout/do the Operations Summary? 3. Will we do the Operations Summary only in the editor? (like where I made this message) 4. When will we create the new career save? Can we make it whenever we want? (we will just leave it alone until the start date) 5. By factions, do you mean NASA, ESA, Roscosmos, etc.? If so, will we just use those names or can we "kerbalize" them if we wanted? Also, what do you mean by extra info (relating to your faction). 6. Finally, can we only choose real life organizations or can we also make our own? 7. Are we allowed to use mods like Kerbal Engineer Redux or not? I apologize if I have too many questions! I just want to be sure with a few things. Thank you! P.S. I am very interested in joining!
  18. Hi! I have a question regarding the Orion capsule's parachute system. The Orion capsule has a part (I forgot what it was called) which goes right on top of the main capsule itself. It says in the description that I can use any parachute I want, but I'm wondering how I can place/attach the parachute of my choice. (Basically, where and/or how do I put a parachute of my choice onto the Orion capsule). Thank you!
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