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AeroSky

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Everything posted by AeroSky

  1. Interesting. Where can I get the craft file for the N-1? Also, I installed Tantares and TantaresLV via CKAN, so it may be that. Thanks!
  2. Hello everyone! After numerous delays (and problems with KSP), Chapter 3 and Chapter 4 will release tomorrow and on Thursday respectively. Most of the problems have been solved, and filming will resume. I will add some mods to the mod-list tomorrow, so watch out for that. In the mean time, please look at this post as I have updated it: Notice regarding Chapter 3's story Thanks for bearing with the delays so far I hope to get more thrilling chapters out over the winter season!
  3. That's one fast schedule the KSSA is following! By the way, how did you make those capsule photos (in Chapter 1, showing the Block I, II and II)? I assume it was using Kronal Vessel Viewer?
  4. How do I locate the N-1 parts (Engines, decouplers, etc.)? Do they have a common name? I tried searching for the NK-33 in the VAB parts search bar, but it doesn't appear. What are the other ways I can find it? Thanks
  5. Interesting story! Your writing is definite and concice! I'll be waiting for more. Just asking, are the Argonaut spacecraft made with stock parts only? They look like they are
  6. UPDATE Hello, everyone! I may be able to get Chapter 3 out today, but I will not be using KSRSS anymore. Apparently, craft files from 1.10.1 don't work in 1.8.1. This caused issues, so I'll just be using regular 1.10.1 Kerbin to film Project Astra. Thanks!
  7. Alright, thanks! I'll test it out now to see if it works
  8. Kerbinational Aeronautics and Space Administration Today, the 19th of December, 2020, the Kerbinational Aeronautics and Space Administration hearby announces our withrawal from this Stock Space Race. I have other, more important, things to do both on the forums and in real life, so time for this is not really common anymore. However, I would still like to redeem the badge if I win Thanks!
  9. This one? EDIT: I clicked it (the highlighted one) and it just brings me back to the code. I can't find a way to download it.
  10. Hi! I'm a very strong book reader, and since I started playing KSP, I wanted to learn more (much more) about physics, aerodynamics, orbital mechanics, etc. What are some recommended books about the topics I just listed? Thanks!
  11. How do we apply that? I only see lines of code Can someone tell me how we implement/apply that into the game? Also, I installed the 4K textures in the Github. I assume that's alright, right? Thanks!
  12. Hello, everyone! Chapter 3: Competition Reignited will release in a few hours. All I need to do is take the photos and place finishing touches. However, since I wasn't able to release a Chapter last weekend, I am willing to release Chapter 4 tomorrow or on Monday to compensate for that? Should I release Chapter 4 tomorrow (probably Monday) or should I wait until next weekend? Please note the photos will come with it if it is released on Monday. With a lot of free time opening up for me, I can do longer (moon) missions as well as some probe missions (which will be my first time leaving the Kerbin system ever). EDIT: I just thought of an idea. I am thinking of making a side-story formatted like Audacity by @jimmymcgoochie(since it's amazing), which means it will have no photos. I believe that I am personally a better writer than photographer, so I could make a story related to Project Astra. Or it could not be related to Project Astra. Could even be a separate story.......... I'd love everyone's thoughts! (About Chapter 4 and the edit above) Stay safe!
  13. Thanks! Which one is the NK-33? Is it the (I assume its RD) RD-33? (Referring to that 33)
  14. Hello there Interesting goal this thread has. Anyways, look at this! Pretty sure that's in 9 hours (from the time of making this)
  15. Is the NK-33 engine in this mod? The NK-33 was the closed cycle engine developed for the N1. Thanks!
  16. Are the launchpads individual static objects that you can spawn and place down wherever you want? Also, is this compatible with 1.10.1? Thanks!
  17. How exactly do we apply that patch? Also, you're referring to the Github repo, right? How do I find this patch?
  18. Can we have the planets not be tilted and keep them in their stock inclination? Can MechJeb still work here though? (Auto-create maneuver nodes, autopilot, etc.)
  19. Welcome to the forums, @FUN2291! Follow the steps below to try and reset the entire save and to attempt to fix it. 1. Go to CKAN 2. Delete all the mods in your RSS/RO/RP-1 save to make it pure stock. (Delete through CKAN) 3. Check your GameData folder and make sure only the Squad folder is there (SquadExpansion should also be there if you have a DLC like Making History) 4. Next, go here: https://github.com/KSP-RO/RP-0/wiki/RO-&-RP-1-Installation-for-1.8.1 5. Follow the instructions. (STOP FOLLOWING THEM WHEN YOU REACH ADDITIONAL MOD INSTALLATION) Note: The mods in the additional mod installation list aren't required to run RSS/RO/RP-1. 6. Search on CKAN for a SpaceX pack (Probably KK's SpaceX Pack) and include the Realism Overhaul (RO) configs with it as well. 7. Check if you can get KOS on CKAN. That should be it!
  20. NOTE: I'm referring to the forum new topic editor or the forum post editor. How do the bulleted and numbered lists work? How do they function? How do you add them into your post? Also, how do the tables work? How do you add them to your post? Thanks!
  21. Hello! Does this mod change the orbital inclination and orbit of planets or do the planets stay in their stock orbits and inclinations? Also, does this work with KSC Switcher? Thanks!
  22. Interesting story so far! How did you create those rocket logos? (Ex. the eagle for The Super Eaglet) How did you make those mission logos as well? They look great! Also, how did you manage to place the rocket logos and mission logos where they are (next to the mission name or rocket name)?
  23. Project Astra: Official Mod List Part Mods Bluedog Design Bureau reDIRECT ReStock ReStock+ Tantares TantaresLV Assisting mods Kerbal Engineer Redux VesselMover MechJeb2 KSC Mods Kerbal Konstructs KSC Extended Tundra Space Center Modular Launch Pads NOTE: This list is subject to updates at any time. Click to return to the master post
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