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Everything posted by OrdinaryKerman
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After losing interest in this project a few months ago, I've been working on this thing LMCC-S, a small LCC for smaller spaceports. Somewhat related: Where is kerbal MCC anyway? Do they put it in the basement of the Launch Control building? Is that why the Mission Control menu is accessed from the LCC building? The openable hangar is now postponed indefinitely, sorry for that.
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The Third Great Number War: The Long Haul!
OrdinaryKerman replied to AtomicTech's topic in Forum Games!
4- 25,200 replies
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Can you come up with a good Kerbal-ized last Name?
OrdinaryKerman replied to AtomicTech's topic in Forum Games!
Herman OberKh -
The Third Great Number War: The Long Haul!
OrdinaryKerman replied to AtomicTech's topic in Forum Games!
5- 25,200 replies
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Really Really Really Tall Building
OrdinaryKerman replied to The Jedi Master's topic in Forum Games!
FLOOR 2820 A totally blank floor, save for a couple of vending machines. They're all free to use, so you take as much as you want and are now full. You also get to read a newspaper for a while. Keeping the paper and a few snacks with you, you continue up. -
The Third Great Number War: The Long Haul!
OrdinaryKerman replied to AtomicTech's topic in Forum Games!
17- 25,200 replies
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Huh... is this working? <taps PC> <explodes> Drinking tea
- 626 replies
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- games
- famous last words
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(and 3 more)
Tagged with:
- games
- famous last words
- according to all known laws of aviation; there is no way a bee should be able to fly. its wings are too small to get its fat little body off the ground. the bee; of course; flies anyway because bees dont care what humans think is impossible
- jeb stole my snacks bars...
- do i need a life?
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Ask a stupid question, Get a stupid answer back.
OrdinaryKerman replied to ThatKerbal's topic in Forum Games!
2^267709 How to prevent network disconnections? -
they're not dynamic, it's just that the game doesn't care if a ladder collider clips into the ground or not
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their length is not dynamic, they're fixed length with an extend/retract animation
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KSP1 unfolding ladders aren't procedural, they're just animated models
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The Third Great Number War: The Long Haul!
OrdinaryKerman replied to AtomicTech's topic in Forum Games!
33- 25,200 replies
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The Third Great Number War: The Long Haul!
OrdinaryKerman replied to AtomicTech's topic in Forum Games!
5- 25,200 replies
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which then lands
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Banned for mentioning magic.
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affirmative
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@PART[tbee-taerobee-aerobee] { @maxTemp = 2000 @cost = 90 @MODULE[ModuleEngines] { @atmosphereCurve { @key,0 = 0 240 @key,1 = 1 210 key,2 = 5 0 { { { @PART[tbee-bumper-engine] { @cost = 210 @MODULE[ModuleEnginesFX] { @atmosphereCurve { @key,0 = 0 235 @key,1 = 1 205 key,2 = 5 0 { { { @PART[tbee-bumper-engine-unclad] { @cost = 190 @MODULE[ModuleEnginesFX] { @atmosphereCurve { @key,0 = 0 235 @key,1 = 1 205 key,2 = 5 0 { { { //taerobee control computer @PART[tbee-taerobee-control] { @cost = 300 !MODULE[ModuleReactionWheel] {} !MODULE[ModuleSAS] {} } Is there some basic mistake I've missed in the second, third, and fourth patches that makes ModuleManager not apply them as it did with the first?
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The Third Great Number War: The Long Haul!
OrdinaryKerman replied to AtomicTech's topic in Forum Games!
46 Almost 47, 42 adjusted for inflation- 25,200 replies
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The Third Great Number War: The Long Haul!
OrdinaryKerman replied to AtomicTech's topic in Forum Games!
40- 25,200 replies
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Uber taxi is shot down by ASAT missile. Spy satellite
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The Third Great Number War: The Long Haul!
OrdinaryKerman replied to AtomicTech's topic in Forum Games!
10- 25,200 replies
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The Third Great Number War: The Long Haul!
OrdinaryKerman replied to AtomicTech's topic in Forum Games!
8- 25,200 replies