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KSP2 Release Notes
Everything posted by OrdinaryKerman
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"Villains come from children who are forced to be Scouts" - unknown, scribbled on the back of a school bathroom door
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New Glenn Core Stage + EUS + IUS with 4 Castor 1200s
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Yes. If you don't want the other KSR bases, delete everything in KerbinSideRemastered/Statics/ExampleBases except the KSCUpgrades folder and the KK_GroupCenter_Kerbin_KSCUpgrades.cfg file
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[WIP] Stock Aircraft Expansion SAE
OrdinaryKerman replied to Kartoffelkuchen's topic in KSP1 Mod Development
Isn't that just a 3.75m cylinder? -
Advanced Destruction
OrdinaryKerman replied to BowlerHatGuy3's topic in KSP2 Suggestions and Development Discussion
I know this is a joke, but we can still hear them over the radio- 16 replies
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1. Nice build! 2. 4 locos for a passenger train? I need to read more, that seems crazy to me
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Got LEGO Studio 2.0 (and thus its path tracing renderer ripped from Blender 2.6 Cycles), and tried to make something based on a little build my brother disassembled last week c
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Advanced Destruction
OrdinaryKerman replied to BowlerHatGuy3's topic in KSP2 Suggestions and Development Discussion
I think i posted an idea once for more detailed kerbal injuries, never thought of having them scream though... Don't they already panic when the craft undergoes dramatic LOC?- 16 replies
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Doesn't OSSNTR already have that? Ohh... right, a more complete one. What kinds of roads? maybe i can try imagining a system KERBAS KONSTRUCTION ROAD SYSTEM Nominal lengths in multiples of 20 meters (20, 40, 60, 80, 100, 200, 400, 800, 1200 m), +2.5 m slack each end Widths of 2.5m per between line centers Types: single lane dirt, single lane paved, 2-lane paved, 4-lane paved, splits (left/right forks, T, Y, 4-way), bends 15/30/45°, culvert variants Accessories: Transmission poles, crash barriers, sidewalks, raised grass planters, etc Is this what you mean?
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PopsicSAT-KELOO1 Also an alphanumeric Mission Identifier Code (MIC, format: CBORMx) CB is celestial body, OR is orbit type, M is equipped mission, x is sequential number. The same craft can have multiple MICs if it has multiple targets. An exception to that can be made for missions that have multiple prime targets in a planetary system (e. g. Jool 5 craft), those can be assigned just the code for a parent body with a Multi-target OR CB Moho Eve Gilly Kerbin Mun Minmus Duna Ike Dres Jool Laythe Vall Tylo Bop Pol Eeloo Kerbol Asteroids Comets MO EV E1 KE K1 K2 DU D1 DR JO J1 J2 J3 J4 J5 EL KB AS CO OR Low Mid High Sync Geosync Polar low Polar mid Polar high Sun-sync* Flyby Lander Retro low Retro mid Retro high Molniya Escape** Multi-target LO MO HO SO GS PL PM PH SS FL LN RL RM RH ML ST MT (*not applicable to stock physics I think) (**or interstellar if relevant mods present) M Generic science Observ.(vis, multispec) Terrain map (RADAR, LIDAR) Comm Spy Mining Resource map Weather SIGINT Ocean Srf explor. S O T C S* M R W C* A E (*Spy and SIGINT missions use the same number series as their regular counterparts Observation and Communication respectively)
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I have not been summoned, but maybe @kspbutitscursed can return
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From the Really, Really Tall Building thread
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No CommNet?
OrdinaryKerman replied to Scarecrow71's topic in KSP1 Technical Support (PC, modded installs)
You have RemoteTech, maybe that has something to do with it? -
What are the nuclear bombs for? and @SunlitZelkova i'm interested
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something random for don't click this
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Click again
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Make a wish... and have it horribly corrupted!
OrdinaryKerman replied to vexx32's topic in Forum Games!
Granted. It flies, half-orbits perfectly, and just as it's finishing reentry BOOM. I wish I can bring myself to actually study for my physics exam next week