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KSP2 Release Notes
Everything posted by Ares27
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I'm most excited to play in multiplayer, for the new colony system and to make my own mod for KSP2
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Nuclear salt water, it's a mixture of water and uranium/plutonium salts. Check out this video by Scott Manley if you're interested : https://m.youtube.com/watch?v=cvZjhWE-3zM
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[1.12.X] Rocket Motor Menagerie v1.1.0 - Stockalike Engine Pack
Ares27 replied to EStreetRockets's topic in KSP1 Mod Releases
Hey, I've seen your roadmap and I know you may not be interested in Soviet engines, but I've an engine worth adding IMO. The RD-270 is a bi-propellant rocket engine with very good thrust (about 80% of the thrust of the F1 and almost half the weight) and a good ISP (301 s asl ). It's the first full flow staged combustion cycle rocket engine and is the largest rocket engine ever built in the Soviet Union. Also I don't know of any mods that add this engine.- 156 replies
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Hey Beale, what software do you use to make this incredible parts? The RD-262 looks amazing, can't wait to have it in-game
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totm march 2020 So what song is stuck in your head today?
Ares27 replied to SmileyTRex's topic in The Lounge
I know it's a classic but... Ah, and "Live and let die" by Wings. -
LETS COUNT! (Lets see if we can reach 100,000 Posts!)
Ares27 replied to Dr. Kerbal's topic in Forum Games!
1487- 7,539 replies
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- going off the rails!
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- going off the rails!
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- going off the rails!
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[1.12.x] Near Future Technologies (September 6)
Ares27 replied to Nertea's topic in KSP1 Mod Releases
Maybe I found the problem, with kerbalism simplex you need Simplex resources for NFE to work. Thank you @mikegarrison for the hint -
That's really interesting, It's always good to see the community involved in a project. Personally I think it's a great idea and I love searching for reference photos
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[1.12.x] Near Future Technologies (September 6)
Ares27 replied to Nertea's topic in KSP1 Mod Releases
That's a strange problem, can you post your ksp logs? -
[1.12.x] Near Future Technologies (September 6)
Ares27 replied to Nertea's topic in KSP1 Mod Releases
After a short tutorial I got a few of the KSPIE reactors and thrusters working. Please uninstall KSPIE and see if NFE works, they handle the same things differently and maybe they interfere with each other -
[1.12.x] Near Future Technologies (September 6)
Ares27 replied to Nertea's topic in KSP1 Mod Releases
So it's not a dependencies problem. You have KSPIE installed, can you use its reactors? -
[1.12.x] Near Future Technologies (September 6)
Ares27 replied to Nertea's topic in KSP1 Mod Releases
Yes, you're supposed to see this icon Please can you post your mod list (use the spoiler tab) -
[1.12.x] Near Future Technologies (September 6)
Ares27 replied to Nertea's topic in KSP1 Mod Releases
Are you sure that the reactor is fuelled? You need nuclear fuel and a place for the waste.