Calvin Kerman
Members-
Posts
31 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Calvin Kerman
-
[1.12.x] Far Future Technologies - October 9
Calvin Kerman replied to Nertea's topic in KSP1 Mod Releases
Isn't antihydrogen a resource defined in CRP? You might not need to make your own, but it also might not be what you want. -
[1.12] Extraplanetary Launchpads v6.99.3
Calvin Kerman replied to taniwha's topic in KSP1 Mod Releases
They're configured for CRP's Metallic Ore, not EL's Metal Ore. -
[WIP] Future Technologies Expansion - Alpha Release!
Calvin Kerman replied to Apelsin's topic in KSP1 Mod Development
Given the gap, I'd presume so, but perhaps the apparent end of KSP 2's development could lead to work on the mod resuming. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Calvin Kerman replied to RoverDude's topic in KSP1 Mod Releases
Is there any way to specify the placement of WOLF's abstract resources by body, or is it completely random? -
Buffalo 2 Modular Space Exploration Vehicle
Calvin Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
A texture is requested in the file, but is missing. It isn't in another mod, it just isn't there. -
Does this mod alter the textures of the stock MK2 crewed parts? For some reason, mine are blindingly white.
-
I can also confirm that SnacksConverter does not work on unloaded vessels. The recycler/air scrubber on my station only work when that station is the active vessel. I also believe this mod's simulator may be causing high CPU usage. There is a pull request on the GitHub page which could help.
- 933 replies
-
Buffalo 2 Modular Space Exploration Vehicle
Calvin Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Seems that the Mineshaft's corridor texture just isn't there, so it's bright red. -
Cool, thanks for response and sorry for stupid question I am the person who wrote the configs, they are almost two years out of date and will likely not hold up.
- 1,718 replies
-
- planet
- kopernicus
-
(and 3 more)
Tagged with:
-
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Calvin Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Pathfinder might not have been updated on CKAN, because in the latest version, those parts do have Sandcastle configurations.- 3,523 replies
-
- geoscience
- colonization
-
(and 1 more)
Tagged with:
-
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Calvin Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
It's both.- 3,523 replies
-
- 1
-
- geoscience
- colonization
-
(and 1 more)
Tagged with:
-
[1.12.5] Restock - Revamping KSP's art (August 28)
Calvin Kerman replied to Nertea's topic in KSP1 Mod Releases
Restock is just an asset-swap and shouldn't break anything. -
[1.12.x] Near Future Technologies (September 6)
Calvin Kerman replied to Nertea's topic in KSP1 Mod Releases
Do you have Nertea's Cryo Engines mod? I think the NFLV engines are patched when that is detected. Don't think there are any triprop engines though. -
[WIP] Nert's Dev Thread - Current: various updates
Calvin Kerman replied to Nertea's topic in KSP1 Mod Development
PKMC suite development has ceased because Nertea has been hired to work on KSP 2. -
Rational Resources 3.0.2 [Sep 24, 2024]
Calvin Kerman replied to JadeOfMaar's topic in KSP1 Mod Releases
Do you have Classic Stock Resources? It's the only mod I know of which adds Explodium as a resource.- 1,062 replies
-
- 2
-
I would recommend joining the Kopernicus Discord server. Mods in development usually have their own channels, including this one.
- 419 replies
-
- kopernicus
- star systems
-
(and 2 more)
Tagged with:
-
Some people actually started developing a port less than a day ago.
- 419 replies
-
- 1
-
- kopernicus
- star systems
-
(and 2 more)
Tagged with:
-
[1.12.5] Restock - Revamping KSP's art (August 28)
Calvin Kerman replied to Nertea's topic in KSP1 Mod Releases
It is in development, but updates - and especially updates with Restock's artistic quality - take time. -
You are absolutely going to need one, here's mine.
- 1,718 replies
-
- planet
- kopernicus
-
(and 3 more)
Tagged with:
-
[WIP] Nert's Dev Thread - Current: various updates
Calvin Kerman replied to Nertea's topic in KSP1 Mod Development
I want to say that was just someone speculating or wishing he would.