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Everything posted by Spaceman.Spiff
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Ask the Mods questions about the Forums!
Spaceman.Spiff replied to Dman979's topic in Kerbal Network
It is 1500 -
totm may 2021 Threads of the month: May 2021
Spaceman.Spiff replied to adsii1970's topic in Threads of the Month
Congrats all! -
[WIP] Nert's Dev Thread - Current: various updates
Spaceman.Spiff replied to Nertea's topic in KSP1 Mod Development
Excellent. That looks just absolutely excellent. -
Cheapest cost to orbit
Spaceman.Spiff replied to Jokpau Gaming's topic in KSP1 Challenges & Mission ideas
It’s Magic- 10 replies
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No. @SpaceX_Boi
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That happens right down the street from me sometimes.
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Michael Collins Memorial - KSP2 Poll
Spaceman.Spiff replied to Dr. Kerbal's topic in Prelaunch KSP2 Discussion
I don’t know what you think subtle means, but the current memorial is very subtle given that it is small and on a relatively large celestial body I have tried lookin for it in the past, but I have not yet found it. I thinks it’s more than subtle enough -
[WIP] Nert's Dev Thread - Current: various updates
Spaceman.Spiff replied to Nertea's topic in KSP1 Mod Development
That looks excellent! -
It depends. Sometimes you can get very sticky basmati if it’s cooked right. Also why am I awake and discussing rice.
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Michael Collins Memorial - KSP2 Poll
Spaceman.Spiff replied to Dr. Kerbal's topic in Prelaunch KSP2 Discussion
@Nate Simpson Are you guys considering and easter egg/ memorial to those who have been a member of space programs? -
[WIP] Nert's Dev Thread - Current: various updates
Spaceman.Spiff replied to Nertea's topic in KSP1 Mod Development
Then stick with stock, pal. -
Photos taken moments before disaster.
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[WIP] Nert's Dev Thread - Current: various updates
Spaceman.Spiff replied to Nertea's topic in KSP1 Mod Development
So you have the latest from the 2.0.0 branch? I think it was fixed recently. -
Next Small Step: RP-1 Career Series
Spaceman.Spiff replied to Wiseman's topic in KSP1 Mission Reports
That's a very pretty thumbnail! -
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any nuclear plant compatible with kerbalism?
Spaceman.Spiff replied to king of nowhere's topic in KSP1 Mods Discussions
Near Future Electrical has Kerbalism configured reactors iirc. Also, SSPXR has greenhouses and gravity rings. HOWEVER, you could also get Kerbal Atomics which I think allows it engines to be reactors as well. You may need SystemHeat. basically just get nertea's mods I think some of them have Kerbalism configs, but I'm not sure as I have only used it in RO. -
I'm very glad to hear it! I noticed however, that there were no clouds on Kerbin. Was that not implemented in this build? Overall though, the Mün looks FABULOUS. I hope we see more minmus soon, that's my favorite.
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Absolutely. I don't think we've gotten anything other than test scenes.
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While that would be nice, it's almost certainly not going to happen until the game is in a better state. Although, it would be nice to know what state the game is in.
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They're not going to do that because then people will be angry if the timetable isn't met.
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where are the clouds