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intelliCom

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Everything posted by intelliCom

  1. I like the increased size and brightness of the rings, helps contrast better against the planet. Ovin looks more detailed too, actually featuring an atmospheric lining now.
  2. Hoping to see binary star systems like the Alpha Centauri system. With the addition of potential restricted 3 body physics, it would be thrilling to try and maneuver around one of those things.
  3. For your colony ship, would you consider making something like this? The ship comes from Silent Running.
  4. If there's a career mode (or equivalent), I'd prefer that. It means I can get to know the new parts as they come along slowly, like watching a reboot of a favorite tv show of mine episode by episode instead of just skipping to the last episode. When playing KSP 1 career mode, it was actually the first time I went to Laythe, because of how the progression works, I worked my way outwards instead of barrelling toward Eeloo from the start.
  5. Not to mention Fallout 4 on console as well, but it was through Bethesda's own service, so it's likely to be subject to regulation. If there are mods for KSP on console, the mods available may be limited.
  6. Well, you can't exactly build them without seeing them now, can ya?
  7. I thought it was 8-player multiplayer, in which case it would almost exclusively be between friends. Griefing is usually only a problem in cases between strangers in much larger games, such as Minecraft.
  8. How about (and this is getting really theorhetical) trying to dive into one like you can with Jool?
  9. This is something I remember discussing at some point before, and mcwaffles might have already said something along these lines. But since I'm too lazy to confirm, I'll just share my thoughts anyways. The experiments should have at least some portion of relevance to particular parts. For example, the rough terrain of the Mun from a surface sample leads to the development of the first sets of rover wheels. The thick atmosphere of Eve leads to the development of more in the aerodynamic area, and perhaps some further development of other command pods with better pressure resistance... Better "pressure resistance?" That's an interesting idea. From what I can recall, the real-world Venera 4 was destroyed by atmospheric pressure on Venus. Is it possible that atmospheric pressure could be an important part of choosing parts? It's interesting to think about. Anyway, assuming that it's real, a 2.5m lander can probably has just barely enough strength against air pressure to survive, which means that it definitely wouldn't survive entry into Jool's deeper atmosphere. I guess with the tech tree, KSP 1 has a set of parts for certain named categories, even when they don't always make sense. Is a thermometer a science instrument, or a safety tool? Many would think of it as a science instrument, but it's in a section named "survivability," as if it would help you to know "oh, the thermometer is giving a reading of 500 celcius," what would you even do in that situation with a thermometer? Perhaps those thermal guages on your spacecraft could only show up by having a thermometer on your craft? Anyways, I digress. I suggest splitting the tech tree into two halves: "Engineering research" and "Science research." Considering research in real life, engineering and science are both very important to one another, but neither is actually the other. An engineer can design an engine, but without the science to even provide the theory, where could that lead? Let's say you want to work up to a Metallic Hydrogen engine. You would probably need: Science section: A very high "thermal" level, to account for the extreme heat generated by such an engine. A very high "chemistry" level, since the fuel isn't exactly common Engineering section: A moderate "structural" level, so the engine doesn't get blasted apart by its own force A high "flow" level, to ensure the propellant leaves the nozzle as efficiently as possible. Just spitballing, but I'd like to see other people's ideas for this. edit: didn't quite finish, and accidentally hit "post"
  10. A brown dwarf. Basically a giant Jupiter with glowing bits. Maybe the pic below is just theorhetical or exageratted, but it'd still be a cool idea.
  11. Not the same old white noisy rocks like KSP 1. Different shapes, really. I'm pretty sure the asteroid models in KSP 1 are pretty much re-used, right?
  12. Unique-looking comets. Possibly even meteors, which- if KSP 2 has metals as resources- could be harvested for building ships in space. I'm unsure as to how far they're going to go with this, but the possibilities with black holes couldn't be understated. We may not know everything about them, but it'll be fun trying to use them as gravity slingshots maybe?
  13. My accent turns the common "doo-nah" into a subtle "dyoo-nah" instead, since transitioning between D and U feels most comfortable saying "dyoo" instead of "doo." Although, I can force "doo-nah" if I try. Maybe it's the E on the end converting the sound of the "N"?
  14. Oxidiser is still definitely present, since that's part of the LANTR's main functionality (or, as I like to call it, the NERD). Though it's not exclusively a fuel. I suspect classic liquid fuel will still be a part of this as well since you need to have jet engines working.
  15. Ah, my bad. Although, thermal radiation from the sun and magnetic fields can increase heat, so that golden foil is still useful in that regard, but radioactive radiation (or whatever that was called, how could this be differentiated from) is shielded by other means. I was almost right in that radiation can damage fragile and more sensitive instruments. Although, adding on to what you said about computers/probe cores being the primary victims of radiation, I can imagine KSP representing this in the way that certain functions will stop working due to radiation exposure, such as the inability to align the ship to the "Radial In" direction specifically, or having a glitchier KerbNet.
  16. That's a little on-the-nose. It's not exactly Kerbal-related either. I'd probably do that for some kind of "Kerbal storage", such as command pods and passenger bays. What about an NTR would be "Kerbal" besides being Kerbal-built? Kerbal-powered? Kerbal-shaped?
  17. It's not much, but they've basically been drip-feeding like this with show and tells every second friday for a while now. Just showing off new planet textures and so on. Were you expecting one of those in-depth 7+ minute episodes they were making on the development of the game? Those don't really have a schedule to them, and they take a while to make. For now, we should accept what we're given and be happy with it.
  18. Considering how they have stuff about weather conditions, I'll be surprised if radiation doesn't serve some kind of role. I was more thinking along the lines that space radiation might be a thing. That is, as a spacecraft passes through space, more delicate components will sustain damage from solar radiation, since there's no magnetic field to protect it. This would give greater purpose to service bays, as they can keep components protected in spaceflight. It's basically the reason why most space probes have that golden foil on them.
  19. I can only list two ideas of a similar path, which involve light-related objects and adding a K in them: KNDL (Candle) BKON (Beacon) Besides this, we don't have much in the way of ideas. No clue what words would be under these acronyms either. I would suggest appending any words you can think of that relate to this engine, such as "LOX" and "Nuclear" to act as letter choices. I think that would certainly open up more ideas as to what we could call this. I'll include a few ideas for the letters that I had: A: Atomic, Active B: Bi-propellant C: [no ideas] D: Dynamic, Di-propellant E: Efficient, Economical, Engine, Extending F: Fuel G: Green H: Hydrogen I: [no ideas] J: [no ideas] K: [no ideas] L: LOX, Liquid M: Motor N: Nuclear, Nozzle O: Oxygen P: Propellant Q: [no ideas] R: Rocket, Radioactive S: Super T: Thermal U: [no ideas] V: [no ideas] W: [no ideas] X: [no ideas] Y: [no ideas] Z: [no ideas] I can update this post with any replies that I get for it. We're thinking of NTR-related words here. That's all the information we really have besides the extending nozzle.
  20. Some of this needs further elaboration. Of course KSP 2 isn't going to cost the same as KSP 1 because KSP 1 has been discounted over the years. And even when it used to be at full price, KSP 2 is clearly a much more polished game with a higher budget. Since a decent proportion of the people wanting this game are KSP 1 players, getting it free by having KSP 1 feels like a very, very poor business decision. I do have another proposition: If KSP 2 ever gets a small demo with restricted conditions (i.e., Only Kerbin and Mun are present, only first four tiers of the tech tree, etc.) that could sell for a lower price, and possibly be given for free to KSP 1 players. Let's also say this: If someone buys KSP 2, they'll get KSP 1 for free. The game won't see any more development, so this could act as a good deal for people who are curious about KSP 1, but they don't want to buy both games, so they'll only be charged for KSP 2. This creates greater incentive to purchase KSP 2. edit: more 'business-related' language
  21. But it wouldn't look like a joke, it would just seem like the developers are trying to save resources by not having different-looking statues.
  22. Except that the Kerbals in KSP 2 actually look different. Although, for KSP 1, I do kinda want the OG 4 vets to look how they did in the first, because it would be wrong to look any other way. Although, perhaps with a normally-sized plaque, the text is likely going to be custom, so you could really pull some funny stuff like: Kathby Kerman (5 - 19 U.T.) "She was just built different."
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