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KSP2 Release Notes
Everything posted by Scarecrow71
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Both the Chernobyl and 3-Mile Island incidents were caused by the same Kerbal (Jonfrid) thinking that the large red buttons on the panels to control the reactor functions were nothing more than just "shiny coasters". Not that coffee was supposed to be allowed in the control rooms, but Jonfrid set his cup down on the large, red, shiny, candy-like buttons and boom!
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Watto
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Banned for thinking I'm only 2/10 in famousness around these parts.
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Yeah, up/down are my biggest issues in EVA flight. I will have to try hitting space and orienting the camera and then experiment with movement to see what happens. I might also have to re-map the controls; I did so with rover movement because using WASD was messing up other stuff. It's entirely possible that the controls being mapped to WASD is part of the problem. Thanks for the help!
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That's a bit confusing. At least to me, anyhow. How do I know which was is down so that I move the way I want to? Pressing space to orient the Kerbal to my current camera angle will do...what, exactly? Will that insure that towards the Kerbal's feet is down? Or does that simply rotate the camera angle to center the Kerbal and keep "down" in the same direction? See, this is my major issue with the controls. I don't know which way is down, I have no way of identifying which was is down, and I can't seem to get patient zero down oriented so the controls function the way I expect them to. I'm quite sure they are working as designed, but not how I expect them to. How does what you posted above solve the issue? And perhaps I just don't understand what you are saying, which is on me. Some things I pick up really quickly. Others...dinosaurs have been extinct for far less time than it takes me to learn.
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This is literally the definition of procedural. You are adding something to the end of the solar panel array by moving a slider. It's no different than extending the length of a wing, or increasing the mass of a fairing, or adding/removing fuel from a tank. Procedural.
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I'm not really sure where this question belongs, so if it doesn't belong here I would really appreciate it if the mods could move it where it needs to be! Anyhow, I am not good at EVA. No matter what I do, I simply cannot make the Kerbal go in the direction I want them to go. Up? Nope, I go backwards. Forwards? Nope, I go sideways. No matter what I do, I am just not good with EVA flight. So I am asking if anyone knows of a tutorial that exists somewhere that can help me identify how to properly do EVA? I see videos of Matt Lowne and Orb8ter and everyone else always flying all over the place, but I can't seem to get it. I know I should also probably re-map the EVA controls, but I'm just not sure what keys to map to what action. Any help here would be extremely keen.
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My latest mission report post. I'm so close I can taste it...but just far enough away that I can't grab the brass ring yet.
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Las Kerbas Safety First Challenge
Scarecrow71 replied to Scarecrow71's topic in KSP1 Mission Reports
Another day, another log in the old mission report. Getting pretty close...but still a ways off. Unmanned Jool-5, Lander Fuel Module Unmanned Jool-5, Lander Module Unmanned Jool-5, Return Module Ike Landing -
10/10. A legend in his own mind.
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Orbital Decay Bug
Scarecrow71 replied to Grenartia's topic in KSP1 Technical Support (PC, unmodded installs)
What body are you in orbit around? And what are your starting Ap/Pe? Can you share images of the craft you are seeing this with? -
The sad and stark reality is that there are going to be people mad no matter what answer they get. Delayed? Mad because they want the game. Early Access? Mad because they want the full game. Doesn't matter; they will find any excuse to sour themselves and try to sour the community on it.
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I didn't think I could get any more freaked out and jacked up over KSP2...and then I watched this. Lot of good information in a clear, easy-to-understand presentation. Shadowzone here has a lot of the same questions we do, but he's able to provide some clarity - at least from his point of view - around what the feature video gave us. Yes, he has an inside track with the company and the developers, so it's entirely possible, however unlikely, that he has inside information. Regardless of that, how he presents what we were told in the feature video is really good stuff, and should put some fears over the early access release to rest. Some people are still gonna complain about their favorite features not being included, or that we were promised a full game and we aren't getting that. I still say that we are getting KSP2, and there is nothing about that which makes me upset. I am looking forward to learning all about the new game, and then playing it endlessly when it comes out! There is one thing in this and the feature video that got mentioned that I am really looking for more information on: modding. I am a software developer by trade, and I came into the KSP world a little too late to really build anything of my own. Part of that is because I was unable to find a whole lot of detailed information about how to mod the game other than "Open one of the files and copy most of it and see what happens". What I am hoping for with KSP2 is that someone crafts a detailed tutorial on how to mod the game so those of us with our own ideas can try our hand at doing this instead of sitting on the sidelines waiting for someone else to maybe come up with part of the same idea.
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Just a small update to let y'all know I'm still working through this!
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Well, there's certainly no need to be condescending about it. Nor passive-aggressive. If it's so obvious to you, and if it's obvious I don't know what you are talking about, why not share your thoughts?
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And your response didn't address the first part of what you decided to quote. Which was that people were upset over not having early access in 2020 but are now upset over having early access in 2023.
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Ah, I missed that. Thank you for pointing that out! Step 1: Early Access Step 2: ??? Step 3: Profit! ... ... On another note, I'm not sure I understand why people are all freaking out about the exclusion of features in the Early Access release. Everyone was excited when the game was announced, and people got angry over the multiple and seemingly endless delays, with a few wondering why there wouldn't be an early access phase. Now Intercept and T2 have announced an Early Access version of the game, specifically to get community input on bugs and issues and what works and what doesn't...and people are mad that they aren't geting the full game and they think that Early Access is a joke? I get the sentiment about not having the features in the game you want to play through, such as multi-player or (even in my case) science and unlocking the tech tree. Or maybe it's specific parts, or planets. Or perhaps interstellar travel or colonization of the Kerbolian system. Yes, we want all of these features. But at what cost? All of this stuff will eventually come in time, and while you are waiting you get your hands on KSP2 at a reduced cost (I believe the original ask was going to be $60, and EA is now $50; correct me if I'm wrong) AND you will end up getting all of those features at no additional cost to you. Well, no cost other than you get to play the game without those features and learn how the game is going to function so when those features come out you are ready for them. But no additional out-of-pocket cash for these features. I'm not talking about DLC like with Breaking Ground/Making History, but core/stock features that will be included in updates. Which, really, isn't anything different than what they did with KSP, right? Science wasn't part of the original game. Neither was repairing stuff in space. Or inventory. Me, for one, I am excited as all get-up about Early Access. Day one, February 24th, I'm going to purchase this and play the bejeezus out of it. I won't care about the stuff that isn't there because I'll be too darned focused on the stuff that is.
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Ok, read the roadmap. I see nothing in there saying no science in early release. What did I miss?
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Ok, guess my question wasn't blunt enough. People keep mentioning the road map, and that science won't be available until phase 2, and all that. How do you know this? Is there some document I missed that details this? A video somewhere? Anything?
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Did I miss something? No science in the early release? Is the whole thing just sandbox?
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Let's hope that the light is the end of the tunnel and not an oncoming freight train!
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Just watched the trailer. My mind is now fully blown, I'm spent, I can't focus on anything else right now. That made me want to not only play KSP2, but to fire up KSP and keep working on my unmanned Jool-5. With that said, does anyone know if Early Access will be Steam only? Or will we still have the option to purchase and download from the KSP store? And who do I give all of my money to for this?