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KSP2 Release Notes
Everything posted by Scarecrow71
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Did I miss something? No science in the early release? Is the whole thing just sandbox?
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Let's hope that the light is the end of the tunnel and not an oncoming freight train!
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Just watched the trailer. My mind is now fully blown, I'm spent, I can't focus on anything else right now. That made me want to not only play KSP2, but to fire up KSP and keep working on my unmanned Jool-5. With that said, does anyone know if Early Access will be Steam only? Or will we still have the option to purchase and download from the KSP store? And who do I give all of my money to for this?
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And a mission to Dres. This is getting grindy. Like, more grindy than farming the KSC at the beginning of the game.
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Las Kerbas Safety First Challenge
Scarecrow71 replied to Scarecrow71's topic in KSP1 Mission Reports
With having to scrap my current unmanned Jool-5 thanks to the Kraken, I need to build up some more science and funds. So I picked up contracts to rescue Clauwin from orbit of Kerbin and then plant a flag on Minmus. I’m about out of places on Minmus to actually get science from, but I may as well do it! I can reuse the Linbal Rescue Machine to do this, and then land on the poles on Minmus to get the needed science here. And I was able to get enough science to unlock Advanced Science Tech. Yay, more gadgets! I’m getting close to finishing this challenge. I only have 6 nodes on Tier VIII and all 4 nodes on Tier IX to go. And I’m pretty sure I can button this up without having to do the unmanned Jool-5 (although I reserve the right to still do that at some point, but with better components). So what I’m going to do now is head to Dres and prove that it exists. First, I build a lander that looks like so: It’s not the prettiest, but it will certainly do. All this thing has to do is get to the surface, collect science, and then get back up to the return module. I’ll be moving all remaining fuel back to the return module, then moving all collected science to a science collection container, and then jettisoning this thing into the depths of outer space. So with that in mind, we build the following rocket to get us to Dres and back: So, I can get a transfer window immediately for 1900 dV…or I can wait 27 days and get one for 6000 dV. Guess which one I’m taking here? Got a nice stable orbit around Dres. And now it’s time to land and collect that sweet, sweet science! And forgot a shot of the ship docked, but here we are back in a higher orbit waiting to transfer back to Kerbin. And a transfer back to Kerbin for 1327.6 m/s dV. Awesome. And back home now. That run to Dres generated enough science to unlock the following: High-Performance Fuel Systems Hypersonic Flight Specialized Electrics That still leaves me with 3 nodes on Tier VIII, and I haven’t even touched Tier IX. Damn. -
The Ultimate Jool 5 Challenge Continued
Scarecrow71 replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
As I mentioned previously, I was going to attempt this because of the challenge I'm currently trying to complete. And I even stated it probably wouldn't count. -
2nd attempt this morning to attach the third fuel module to the mothership failed. I got it docked, but as soon as I tried to go back to the KSC to get the next module ready for launch, the kraken showed up. Again. This time it just split the ship into a whole bunch of pieces without any major explosions, but it did it in such a way so that I couldn't even re-dock anything. So while I can revert to an earlier save (which I did), the ship is completely unusable. I have to scrap the current iteration of the unmanned Jool-5 and start over from scratch. My guess is that I have too many parts on the ship, what with the ring section for the communications and power module, plus multiple landers (one for each moon). I am going to try recrafting this thing with fewer pieces...and with newer tech considering what I've unlocked since I started. It's a bummer that I have to start over, but I've got the cash to do so (currently sitting at 3620411).
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Still working on my unmanned Jool-5. I've got 2 fuel modules on the ship, but when I went to put a third one up this morning the kraken pushed the whole thing into Kerbin's upper atmosphere and then ate it. Luckily I have a backup from right before the third fuel module launch so I can try again...but I'll fear the kraken until I get it all together. Im hoping to get the remaining fuel modules and engines attached this weekend!
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Make a wish... and have it horribly corrupted!
Scarecrow71 replied to vexx32's topic in Forum Games!
Granted. Starship announces their retirement, making them finished. I wish I was fluent in every known language in the Universe. -
Mission[Haul rt-10 into orbit] impossible.
Scarecrow71 replied to NickNH's topic in KSP1 Gameplay Questions and Tutorials
Can you give a screenshot of both the vessel and the contract in question? I'm wondering if there is some condition in the contract that you have to satisfy that is missing? -
You know, this got me wondering. Is there a way to create SSTV signals and insert them into the game via a mod? Like, could I create an SSTV signal of some kind and then, using a mod, import it into the game for people to find?
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Well, I can only use what I have. And what I have is 1.8.3.
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I just tested this in 1.8.3. Simple drone, used HE to get an orbit of 10kPm around the Sun. Nothing. Tried to set that same orbit over Kerbin, and got an error message indicating that the orbit was out of the reference body's SOI. So, failure for me!
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I have 1.8.3. Do you know if it is supposed to exist in that version? Do I simply need to HE a craft to 10,000Pm to see if it exists? Is it 10kPm above Kerbin, or above the sun?
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If it wasn't for docking, I don't think I'd even be playing any longer. So much has opened up in this game from this one simple tactic, and it would have killed the game for me if I couldn't do it. With that said, I always let the computer do it for me. I use MechJeb for a lot because I'm simply not steady enough to do it myself. Heck, I even wrote a tutorial on how to use MJ to dock. I'm not sure if the images in there are valid or not. But the description should be.
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Las Kerbas Safety First Challenge
Scarecrow71 replied to Scarecrow71's topic in KSP1 Mission Reports
The problem is that I wanted to test landing the Tylo lander, but MJ doesn't like the cheat menu. -
Vessel control question/bug?
Scarecrow71 replied to mettschnitte's topic in KSP1 Gameplay Questions and Tutorials
Sounds like a drone with no antenna, and thus no connection to KerbNet. I'm assuming your tourist there isn't a pilot, right? -
Nothing to fear if you are sleeping when stuff happens. Val told Jeb she loves him. And feelings are scary.