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Scarecrow71

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Everything posted by Scarecrow71

  1. I'll state once again that I have no idea how the early space pioneers did things without the benefit of super-computers. Gemini VI-A/Gemini VII And this completes Gemini VI-A/Gemini VII.
  2. What is really interesting is that, if you go back and look at the history of the challenge, MechJeb was actually ALLOWED at one point. So at one point, not only were mods not disallowed, but the biggest one of them all (ok, so KER might be #1, let's not split hairs on that) was allowed to be used in a challege where technology was against the rules. By disallowing MechJeb, it was implied that you shouldn't be using it to test things out in another game and then using those results in your career save for this challenge. But that then presents the problem of things you would know anyway and apply them to the challenge. Like, you already know how to fly a rocket, and you know what happens when you do x, or y, or 123, right? So the question becomes "How is testing any different than gaining knowledge in another game and applying it here".
  3. I think the big thing here, especially with the NCD version of this challenge, is funds in the early game. On NCD, you have to take contracts well before you get to completing them just to get enough funds to do the first few basic science farming runs and launches. Using a simulator or reloads or other games to test designs is a massive advantage in that you aren't wasting funds that you so desperately need for the challenge. In this case, it isn't simply about testing if the lander works or if the trajectory is correct, but rather "How can I maximize the craft and still have funds left over". That is certainly not in the spirit of the challenge.
  4. Granted. You simply need to plant, cultivate, harvest, roast, and grind the beans first. I wish I was asleep.
  5. Granted, but that still doesn't mean they will post appropriately for the thread they are in. I wish for it to be Take Two's fiscal year 2023.
  6. Ever have one of those days where everything seems to go right...but then KSP says "You ain't seen nothing yet"? Gemini III And that completes Gemini III.
  7. I took a small break from the Historical Space Race challenge (shameless plug!) to focus on finishing out some science I need to get some parts so I can start building a space station in my career game. So I sent a rocket to Gilly to get some science, primarily because it's one of the few bodies I've never landed on in the game before, and I thought "Hey, it's close, I should be able to do this with minimal dV". Built a rocket, sent a crew of 3 to Gilly, and dropped the lander on the surface of the rock. Oh my dear lord did that take a long time. It seems that gravity on Gilly is more of a guideline than an actual rule, isn't it? Take one step...watch your Kerbal jump and go flying far away from the lander. Turn around and take a step...and watch your Kerbal go flying over the lander. Wow was that painful. And slow. But I was finally able to get off that asteroid and get back to Kerbin with some dV to spare and all that sweet, tasty science. Opened up 2 nodes (Meta-Materials, Very Heavy Rocketry), so now I can start working on a permanent home for all of those Kerbals that keep getting stuck in LKO that I gotta go retrieve.
  8. @jinnantonix You need shots from the rocket in orbit, as well as its flight path, in order for it to count. Simply sitting it on the launchpad doesn't show that the launch succeeded.
  9. A beard in your avatar? The definition of a cheater!
  10. One bowl of spiky eyes coming right up! Waiter, I'd like to add an order of chicken skin, please.
  11. Either prioritization needs to be built in OR the game prompts for user input as to which one to follow?
  12. Well, in the VAB I know there is a Description area right under the name of the ship. I'm just not sure if it's accessible anywhere outside the VAB.
  13. This reminds me of a thought I've had about KSP for a while now. I used to play a lot of Civilization back in the day, and one of the best things in that game was the "Go To" command. Do you have a bunch of troops all moving in different directions and you can't keep track with which one is going where or why half the time? Right-click, select GoTo, click on the destination, and let the computer manage that troop's (or settlers, or whatever's) movement until they get to their destination. In addition to that, I used to play a lot of old-school Railroad Tycoon. One of the best commands in that game was "Wait until Loaded". That's right - you get a train to wherever it is supposed to pick up cargo, and you set Wait Until Loaded so that it doesn't leave the station to its next destination until the train is fully loaded with cargo. This, in conjunction with the concept of GoTo from Civilization, allowed you to build a train, set the station priority and destinations (in order, no less), and then have it not only do your automated bidding, but wait at each station until it had a full load of cargo before setting off on its next destination. Why is that important? Because I wish KSP implemented these concepts. I love the early stages of the game where you are building and setting out at first, and then you get to build your first colony or space station or what-have-you. And then you end up with a bunch of things all going on at once, and even setting alarms with KAC you can't keep them all straight. I'd love it if, in KSP, you could just build a ship and then give it orders to follow and it did them without having to micro-manage the ship. Need it to fly to the Mun, pick up some ore, run to the space station to get it refined, refuel and fly off to Duna to drop off the load of fuel, and then go back the Mun to do the same trip again? Or do you need to shuttle passengers to/from some remote outpost on Dres? What about, assuming you have the mods installed, picking up precious metals for funds generation? Or building parts in space? Man, I wish that was in the game. And I hope it makes its way into KSP2, at least as an option so those of us who want to use it can. That actually sounds like a decent idea for a mod, now that I think about it.
  14. @18Watt You are missing recovery/Kerbin landed shots from Voskhod 2, Gemini 3, Gemini 6 and Gemini 7. You are also missing the EVA shot from Voskhod 2. I cannot call you complete through Luna IX without those shots, unfortunately. I mean, I know you did it. But in the interest of challenge fairness to anyone who participates, you gotta have those shots. I'll mark you complete through Syncom 3, and then I can update the leaderboard once you get those shots in.
  15. And quite possibly one of the easiest flights I'll do in this challenge. Voskhod II And this completes Voskhod II.
  16. That would put you in the full modded category as it alters gameplay or parts.
  17. Incorrect. KER and MJ put you in the Stock Parts/Modded category, and both are stated as being allowed.
  18. I had to switch to sandbox to launch the X15 because I didn't have the parts. And I'm not even gaining much science any longer as I am trying to keep this close to history, so I'm not loading up on gadgets to get science with. This may truly end up being a sandbox challenge.
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