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Everything posted by Scarecrow71
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Engine test contracts cannot be completed
Scarecrow71 replied to Prof.hu's topic in KSP1 Gameplay Questions and Tutorials
My guess is that the contract itself has a parameter you need to meet or some action you need to take that's not showing up in the Contracts button in your screenshots. Any chance you can go back into Mission Control and get a screenshot of the actual contract? I'm specifically looking at the one for the Poodle as it looks like you have satisfied it. -
Gap in research development / career mode
Scarecrow71 replied to Psykikk's topic in KSP1 Gameplay Questions and Tutorials
My suggestion: aim for Duna/Ike as soon as possible. Take a good read through the Kerpollo Challenge thread and see about landers for this body duo as you can gain a boatload of science without even landing on either the first time out. And then landing? Loads more. -
So, I didn't see or find a topic asking what everyone wants to see in KSP2, even though I know one has to exist somewhere (and where I've probably posted at some point). So lacking the ability to find that this morning, I'm posting this here. One thing I really dislike about KSP1 is the complete inability to find smooth terrain to land on, whether that's on Mun, Duna, Laythe, or even back on Kerbin. We have the ability to planet-hop at will...but we can't scan the surface and find a decent, flat spot to land on? It's all guesswork in spite of the computing power? Are you honestly telling me that there is nothing available in the technology Kerbals have come up with to find a nice spot to set up for a picnic? This bothers me to no end. With that said, I hope that in KSP2 we get the ability to scan the surface of a celestial body and get a list of possible landing sites. No more landing sideways, or on an incline. No more guessing if you'll hit land or water. Even the most basic of landers in the early days of Earth spaceflight had the ability to look out the cockpit windows and go "Yeah, that looks pretty flat there". And if this isn't in the base game, I sure hope someone builds a mod for it. Ok, I'll get off my soapbox now!
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One sentence you could say to annoy an entire fan base?
Scarecrow71 replied to Fr8monkey's topic in Forum Games!
One sentence? Annoy an entire fan base? Ok. What you want out of KSP2 is not what everyone wants out of KSP2. -
How does a company as big as Disney lose money on Streaming?
Scarecrow71 replied to JoeSchmuckatelli's topic in The Lounge
For myself, I originally ended up with Disney+ a few years ago when I upgraded to my now-current phone. Verizon, so I was only paying $6.99 a month. Now spread that out across a few hundred thousand subscribers. This year, my wife upgraded to an iPhone 14. Verizon, so we ended up getting Disney+/Hulu/ESPN for like $12.99 a month. Now spread that out across a few hundred thousand subscribers. Disney is losing money on streaming because people are taking advantage of ridiculous deals to get the streaming services through their (Disney's) partnership with Verizon. And that deal NEVER ENDS. Now tack onto that how people share accounts and passwords, and you've got potentially millions of people watching Disney+ who aren't paying for it. And remember that the cost to make some of these shows that have high CGI requirements is ridiculous. So I'm not surprised that Disney is losing money here. -
Kopernicus Main menu error again
Scarecrow71 replied to bennilight's topic in KSP1 Technical Support (PC, modded installs)
Can you provide a copy of the log file so we can take a look at the error please? -
How to kill Jeb in KSP(No mods)
Scarecrow71 replied to Abel Military Services's topic in Forum Games!
Oh, the irony of not following your own signature advice. Simply turn off respawn in the options and he won't keep reappearing. -
I have tried. And I have done it. Dres exists.
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Novel idea: let's actually wait until KSP2 drops before we start questioning everything we don't yet know about it?
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Crystal Castles
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[FORUM GAME] Rate the avatar of the person above you.
Scarecrow71 replied to mincespy's topic in Forum Games!
5/10. Lots of people have Kerbals as their avatars here, but props for skinning him to be a cowboy. -
Ask a stupid question, Get a stupid answer back.
Scarecrow71 replied to ThatKerbal's topic in Forum Games!
It tastes like what tasting looks like. Why do round pizzas come in square boxes? -
Make a wish... and have it horribly corrupted!
Scarecrow71 replied to vexx32's topic in Forum Games!
Granted. You are able to speed through your homework at a pace never before seen. Unfortunately, you retain no knowledge, your grades are horrible, and you are unable to slow down. I wish I would have gotten straight A's in school. -
Why is Life Support missing on the KSP2 Roadmap?
Scarecrow71 replied to Vl3d's topic in Prelaunch KSP2 Discussion
You are correct that games need balance. The issue here is that KSP has already set the bar that life support is not a necessary component...but the modders came in and made that happen. Which is perfectly fine; I still get to play the game I want (no life support) and you get to play the game you want (with life support). But again, it's a video game, and there is no inherent detriment to not having life support turned on, whether it's at launch or down the road. You may not like the lack of realism, and you very well may wish to have life support turned on because you want that level of resource management. Me, I just want to launch stuff into space and not have to worry about my Kerbals dying because there is no food or oxygen. If that's the case, I'm never going to launch anything but drones, and even then we may run out of electricity due to being too far from any stars for solar panels to be effective. Now, I wouldn't be entirely opposed to needing a module on a ship that says "Ok, as long as you have this module and enough electricity, then you are ok"; that's no different than making sure you have electricity or comms. But what I don't want is to have to account for an exact amount of food, water, oxygen, spare parts, radiation protection, gravity sickness, etc., for a hundreds-years-long journey. That, to me, kills gameplay. But, your mileage may vary. You do you. -
Why is Life Support missing on the KSP2 Roadmap?
Scarecrow71 replied to Vl3d's topic in Prelaunch KSP2 Discussion
It still applies TO YOU. Please try to remember that this is, first and foremost, a video game about space exploration, not a real-life simulator based on real world physics and timelines and such. If you want to play as realistic as possible, that's up to you. Your mileage may, and will, vary. But at least take what I wrote into context instead of just telling me that I'm wrong. I am fully aware that sending a manned mission to Mars in real life is wrought with hazards such as gravity sickness, lack of food/water/oxygen, part failures, etc. THIS IS A VIDEO GAME AND IS NOT REAL LIFE. I've said that multiple times; if you refuse to acknowledge that, then please don't respond. -
Why is Life Support missing on the KSP2 Roadmap?
Scarecrow71 replied to Vl3d's topic in Prelaunch KSP2 Discussion
And you're comparing apples to trapezoids here. The context of my post, which you missed and failed to include in your response, was that this is a VIDEO GAME, not real life. -
Why is Life Support missing on the KSP2 Roadmap?
Scarecrow71 replied to Vl3d's topic in Prelaunch KSP2 Discussion
Keep in mind that your experience of game play may very well not match the experience and expectations of others. Your mileage may vary. For every person that wants life support, there is another who doesn't. Me, personally? I will NEVER play with life support mods. To me, it's not all that game-breaking to send Kerbals off on missions into deep space with nothing but the suit on their back. Why? Because it's a game about space exploration, not a game about "How long until these things die without food or water". When it comes to (eventually) colonies, I'm sure resource management is going to come into play. And even then, I'll turn off the part that forces me to feed and water them because it's just not why I'm playing this game. Again, this is me. You are free to do you. Just keep in mind that your frustration over not getting life support day 1 out of the box does not necessarily mean that the game is damaged or flawed for everyone. -
How to connect parts on different sides?
Scarecrow71 replied to Dominik1's topic in KSP1 Gameplay Questions and Tutorials
I don't know, because I still don't understand the depth of your question. What exactly are you trying to do, and what is the end result? -
Easiest planet to land on?
Scarecrow71 replied to Mr Kerbal Man's topic in KSP1 Gameplay Questions and Tutorials
Which is why I use MechJeb. Select a landing spot and let the computer do the work. -
How to connect parts on different sides?
Scarecrow71 replied to Dominik1's topic in KSP1 Gameplay Questions and Tutorials
I'm...not sure what you are getting at here? Your title indicates you want to connect the same part on 2 different sides of another object, but that second screenshot looks like you are having a problem with the craft staying together. To address both: If you want to put the same part on multiple sides of another part, hit X. You will see the UI in the lower left hand corner change to show 2, 4, 6, or 8 different parts to be placed. If you are worried about the craft staying together, you'll need to use struts. You can either go under the Structural tab in the VAB and add them that way, or you can enable Advanced Tweakables and then in the part-action window you can autostrut. Please let us know with more detail what it is you are trying to do and what happens and what you need help with. -
One sentence you could say to annoy an entire fan base?
Scarecrow71 replied to Fr8monkey's topic in Forum Games!
Disney's acquisition of Star Wars was the best thing to ever happen to that franchise. -
If you don't have a profile image, you are definitely cheating.