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Scarecrow71

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Everything posted by Scarecrow71

  1. And I'm not sure you, nor most of the other people here lambasting me over this, appreciate the fact that KSP1 has had this right FOR LONGER THAN A DECADE. This is core gameplay functionality that this game's predecessor has had in place for YEARS. Excusing the devs for not getting this right both prior to launch and during 2 patches only gives them enablement to continue to let the most core functions not work.
  2. Dude, Nate literally stated that there will be 4 launch sites on Kerbin. Not the KSC, but on the planet itself. Speculation here then should be that MP will be limited to 4 players in any game. Yes, I'm aware of how many devs were in that shot...but we've seen shots from the devs that aren't really current game play. [snip] I literally stated I have no evidence and that I'm merely speculating. [snip] As I said, I have no evidence, I'm merely positing a theory - speculating, as it were - about what may happen in the future.
  3. Well, it's been reported since launch day, and nobody at TT/IG/PD has even mentioned it. Nate and the community managers continue to applaud the community for helping in identifying bugs, and yet the biggest one of them out there has had nothing said about it? Even a simple statement acknowledging that they are aware of it and working to fix it would be nice. But to go through 2 patches without a mention of it?
  4. And confirmed that the trajectory bug is NOT fixed. In the first two screenshots, I plotted a course burning prograde to Duna's orbit and I'm showing an intercept with Kerbin. In the second 2 shots, I burn retrograde to Duna's orbit, and I get a flight path going outwards towards Eeloo. This is NOT correct; these should be the opposite of what they are. I am left wondering if @Nate Simpson can address why this bug was not fixed when it's been reported since initial launch of the game? Also, there is no longer a delete icon near the burn timer? We have to use the delete icon on the maneuver node itself now? [snip] Interplanetary missions are not playable due to the bug as you cannot accurately plan for, plot, or fly the right trajectory. That makes most of the game unplayable...unless you prefer to stay within Kerbin's SOI. Which I don't. I want to see the rest of the planets, and I'd like to be able to plan appropriately. [snip]
  5. Perhaps I missed it, but I don't see a fix in there for incorrect trajectories when returning to Kerbin from an interplanetary mission. And ninja'ed by Lefty. Glad to see I'm not the only person who noticed this didn't get fixed. Shame as it makes the game unplayable.
  6. Please take a screenshot and share it here so we can see what you see. Even if no node is showing up, we need to see what you see to help. Also, if you can get a copy of the log file and link to it here, that will allow us to help track down what might be happening.
  7. If it's on the same schedule as the last patch, which I believe was 10 AM PT, then we're still about 20 minutes out. Then again, who really knows what is going on at TT/IG/PD right now? 4/12 could be any time between now and midnight in the western-most time zone for all we know.
  8. I am in agreement with this here. Nate has stated several times that there will be 4 different launch sites on Kerbin, which leads me to believe that the maximum number of players you'll see in a multi-player game will be 4. We can also extrapolate this and guess - and this is a wild guess, with no evidence apart from the number of Kerbin launch sites to back this up - that only those 4 people in that particular game will be able to colonize any other planets, limiting the number of launch sites on any one planet to 4 (at most, depending on the size of the body), and that only those 4 players will ever be able to take part in that game. Again, apart from the statement about the number of launch sites on Kerbin, this is all wild speculation.
  9. I'm crossing my fingers so I don't jinx myself, but... I've got a 2060 super, and I haven't had any performance issues. I'm running at roughly 20-22 fps most of the time, with the only really noticeable dip being when I have ships that are closing in on hundreds of parts. Perhaps I'm lucky that my machine is threading things properly, using the GPU, CPU, and RAM the way they were intended to be used. With that said, any enhancements to performance will only make my experience better.
  10. And as PST is the most important, I went with that timing.
  11. It's Kerbal Space Program. When did anything any player ever do in this game ever make sense?
  12. @DAFATRONALDO2007 IN SPACE Your link to the build is just a link to the tool you used to put the build together, and doesn't actually have a build in it.
  13. My comment was based around the 23 enigma, not the fact that it came out later than everyone thought it would. 23 enigma - Wikipedia
  14. Well, this did come out in 2023. That's right - twenty frickin three.
  15. My best guess is that Colonies will come out some time after Science. If you are asking for a timeline in days/weeks/months/years...that's not guessing, but rather being Nostradamus-like in prognostications.
  16. While I don't disagree entirely with this, the point is that this shouldn't happen or come at the expense of focusing on those things on the roadmap before this. We haven't seen or heard a thing on Science, which is the first roadmap feature, and the devs are focusing on playing multi-player?
  17. The challenge, due to this line, is currently unmanageable for anyone. All players immediately are disqualified. Why? The trajectory planning bug. You can't plan a return trip to Kerbin because the maneuver node to leave Duna will show you burning outwards and away from Kerbin if you burn retrograde to Duna (which is what you have to do), and it will show you burning inwards towards Kerbin if you burn prograde to Duna (which is incorrect). Everybody loses due to this bug alone as everyone will get this.
  18. Trying to answer the question this thread is based upon before we even have gotten one roadmap feature is folly. We don't even know when we are going to get Science, nor do we know what bugs may come out of that.
  19. Patches appear to be on a monthly schedule, which is fine. But along with @Superfluous J, I gotta say that there really is no set schedule yet with only having 1 released patch and 1 on the way.
  20. Yeah, that's on me for not clarifying the context around my comments. Simply put, Nate told us a week ago that the next patch would be 1-2 weeks away. People were talking about the length of time between patches and that it's been months, and I was simply doing the math. There was no ill will intended in my comments because, frankly, I don't care when the patches drop. When they drop, they drop. Complaining about it does nobody any good.
  21. First, bugs are merely features that the developer didn't intend to code. Seriously, it's a bug where dV is being calculated based on all available propellant, which include monopropellant.
  22. I'm not paranoid about getting a patch; we'll get one when it drops. I was simply providing the math behind your statement about when a month hits, and then commenting about how the devs have been silent so it is appearing less likely that we'll get one by the 14th. I wasn't trying to sound paranoid, but if I did, that's on me and my inability to communicate effectively.
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