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ColdJ

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Everything posted by ColdJ

  1. I saw a UFC and nobody believes me. Unidentifed Flying Cookie.
  2. Banned for being a 2d silhouette.
  3. Banned for finding the deep underground cave system that holds all other life on Kerbin.
  4. I have flown under both the bridge and the passageway in 1 flight at slow speeds, I have flown at both supersonic and hypersonic speeds, over 4000m/s under 50,000 metres. (check my badge ) But I don't believe anyone could do both those things at the same time and survive. TUBM has never used the Abort button.
  5. Ex-istential dread is cheating. Cheater!
  6. Trinitrotoluene Explosion of flavour Cookie.
  7. Nope I guess @SkyFall2489 is poking bears again.
  8. ColdJ

    Shower thoughts

    If only this was as funny as it sounds.
  9. Granted: You get a Day Time Emmy. I wish procrastination was only a State.
  10. Waiter: I can hum "MMM Bop" if you like. Customer: If I go crazy then will you still call me Souper Man?
  11. Banned for stocking. [oOo] (I realise that isn't clear, so, 2 boards that locked together have 3 holes, one for each hand and one for the neck, that are called Stocks.) [-o-O-o-] alternate possible version.
  12. If "My Space" had been a ruthless, money grabbing, data stealing, interface changing site then they could have been called Face Boogle.
  13. Become Friends Matt Le Blanc
  14. Because she modeled first. Is nothing like knowing how little you know?
  15. A helpful cleaner comes along and cleans your keyboard. Now there are no letters on the keys at all and you have to type by memory.
  16. 43 If only I got a dollar for every new page I started, I reckon I would have made over fifty dollars by now.
  17. I would think so, It appears that the root of the model is held in place unless something external or a particular module like EngineFX acts upon it. I can't code which is why I am seeing if someone who can is able to do this. Already tried a version where I created separate feet, Didn't matter which part was put down first when building the droid, the body would stay put and the feet would do a running man on the spot. Even tried a version where the feet rotated instead walked, with long colliders. In real life if you slowly tip a domino shape up on it's end and tip it forward then it gains ground each time the rear end lifts and it is tipped, but in KSP it just makes the model go up and down on the spot. I already tried the Grip pad road, gave the feet/legs the grip pad module functionality. Made no difference. It is also no use trying to attach grip pads as the game only keeps them at the original co-ordinates that they were attached, so they don't move with the animation. I know that I could use Breaking ground functionality to creates 3 part legs using 2 hinge joints and a piston, that require a Kal controller, but it seems overly complex just to get a droid to walk. And so here I am asking if there is a smart coder who could make it work?
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