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KSP2 Release Notes
Everything posted by ColdJ
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Not to mention Larry, Curly and Mo.
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Luigi? Space Invaders.
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- according to all known laws of aviation; there is no way a bee should be able to fly. its wings are too small to get its fat little body off the ground. the bee; of course; flies anyway because bees dont care what humans think is impossible
- jeb stole my snacks bars...
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Tagged with:
- according to all known laws of aviation; there is no way a bee should be able to fly. its wings are too small to get its fat little body off the ground. the bee; of course; flies anyway because bees dont care what humans think is impossible
- jeb stole my snacks bars...
- famous last words
- games
- do i need a life?
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Aye
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Cheap Fallout knockoff. Cheater!
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Air travel flights
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[Forum Game] One word to describe the avatar above you.
ColdJ replied to ping111's topic in Forum Games!
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Wow @Maria Sirona There used to be some strange and brief members.
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I just saw a cure for that on the news, but it costs $30,000 .
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Granted: When someone says "That" you answer :Yes". I wish the wish that was wished 4 wishes ago.
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Ask a stupid question, Get a stupid answer back.
ColdJ replied to ThatKerbal's topic in Forum Games!
Ybn Ode Uart Tiuy Yasd Phre Edfw How to say "Hey look new page" in a creative way? -
Waiter. Sorry but the bar is closed. We do serve soup though. Customer: Is that a ___________ in my soup?
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Geo Thermal Hill. Warm and full of power.
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Thank you all for the great response.
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Banned for missing that over 90% of the games posts are Word Games.
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Now millennials are being called "Olds" by the latest generation.
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It is I Yet another moderator I didn't know about from 2 posts ago. I will live safely and call on a non moderator. Hello @zer0Kerbal I saw a Nyan cat today.
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A truce has been requested with 3 votes supporting it. Any earlier start will require a vote greater than those who support the truce to override If you wish to register a vote then post your preference here. Otherwise restart will be in 48 hours from this post. @Nazalassa Could you update and post the map so far please?
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- going off the rails!
- non-stop!
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Is it Abel fools day ? TUBM saw a Nyan cat today.
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Floor 2798: You and the Alien look in the windows of the model and see minatures of everthing inside, you point at a window that looks like you are inside and a giant finger appears outside your window.
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The red Tie Fighter must have been seriously deadly.
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Hi all. Just letting you know that both of my mods X-wink vs Kie Fighter and RND the R2D2 clone are live on Spacedock. https://spacedock.info/mod/3004/X-wink vs Kiefighter https://spacedock.info/mod/3005/R.N.D#info
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Granted: One Terrarium. I wish for the last lizard to leave. I did not wish for a new page.
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Ok, My R2D2 clone to go with the X-wing is now live.
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License CC-BY-SA-4.0 https://spacedock.info/mod/3005/R.N.D Welcome to R.N.D My clone of an R2D2 like droid. All the ability of an advanced probe with mobility built in. It has a motive wheel attachment that retracts into the body and an engine thruster attachment that gives it just enough lift to get up and over things, including being able to get in and out of my X-wing in the X-wink vs Kie Fighter mod. If you have got the Rocket Sounds Enhancement mod the wheel will make sound. The Droid's wheel is designed to be relatively flat so you will need to wiggle a little when changing angles. The bottom of the Droid is set up to be able to dock and mates to a dock plate in the X-wink vs Kie Fighter mod to do what R2D2 can do in an X-wing. The default orientation of the droid is up and it needs to be switched to forward for driving. I will put a craft file in the folder with an already set up RND. Be warned if you still have steering and reaction wheels set up on the same keys you will most likely tip over when steering. When undocking you will need to click "control from here" before moving off. RND has a ladder collider on it's back so that it can give Kerbals a piggy back Enjoy. Updated to 1.2.0 on the 15/6/2022 Change Log. Added 2 new droids. A BB8 with a rolling body and a Gonk Power Droid. The file system is all new so you will need to remove the old mod and put this one in instead. The BB8 can dock under the body and go in the X-wing socket, you just need to adjust the lift to the shorter body. The Gonk can dock on the top of it's head.The Gonk has a socket set up at the back that works with the Kerbal Attachment System. I have also included a power plug attachment that you add to the body that slides out when armed. It is basically a grabber with transfer enabled so that the Gonk can power things up. The Gonk is basically a strong RTG. As I was unable to make it shuffle and move, the Gonk has a disc that you attach to allow it to move like a monocycle. When you toggle the gear, the legs retract into the body so that the disc can touch the ground to move. Remember to engage SAS first to stay upright. RND and BB8 now have 6 colour variations. All the droids now use the new light system and also cast light when the lights are turned on. RND's thruster engine is now slightly stronger. BB8 has a single RTS to allow it to jump up on to things. The Gonk has a strong all direction RTS. This is designed to go with My X-wink vs Kie Fighter mod. https://spacedock.info/mod/3004/X-wink vs Kiefighter
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License: CC-BY-SA-4.0 https://spacedock.info/mod/3004/X-wink vs Kiefighter Welcome to Xwink vs Kie Fighter. Updated to 1.2.0 on 22/6/2022 Change Log: For 1.0.1 (New Change log below) Corrected many spelling mistakes. Added forgotten resource file. Added Tie interceptor nacelles to make up for it. 4 space fighters based on the Star Wars models. 2 from each side. Apologies. I did forget something The ships run off enriched uranium and I forgot to add the resource file so I will add a link to the Community Resource Pack, that has it, or if you have the YnoT1300 mod it has the resource file in it. Uploading to Spacedock is spotty for me so it might take time to update. Community Resource pack link on Spacedock. https://spacedock.info/mod/31 Each body is basically a flying wing that is directed by their reaction wheels. Though they are straight forward to fly they won't react the same as craft that use elevons to change direction. The Tie Fighter based craft are pretty precise because their nacelles are basically vertical wings and so provide enough drag control surface to catch the air for turning sharply. The X-wing and A-wing need more of a banked turn so that their bodies act as the drag. This is especially true of the A-wing at speed as it will slide as if on ice as it turns without banking the body to act as a brake. Each craft is 2 pieces so that the engines and RCS systems are on separate pieces, this resolves a conflict that can arise from having both systems on the one model. In the A-wings case this is an RCS cross that clicks inside the body. 3 of the craft have Landing gear systems that require Linuxgurugamer's small plugin AnimateGenericEffects and I will provide a link to it. https://spacedock.info/mod/2345/ModuleAnimateGenericEffects For the Tie Advanced it is a retractable ladder at the back so that Kerbals can climb up. The Tie Fighter has an invisible ladder on the left nacelle so they can climb up and down. The RCS systems are powerful in order to take off and land vertically and should be thrust limited down when used in space. They are not required for flying in atmosphere. Generally getting back on the A-wing means climbing the nose or leaving it with the gear retracted so you can just walk up it. The X-wing comes with 2 extra parts, as it is designed to be used with my R2D2 clone called RND. An elevator and a docking plate that RND can attach to and be lowered and lifted in and out of it's hole. It can also undock and redock to the plate as it has the ability to dock built in to it's feet. The docking plate has it's white side as being able to dock. I WILL PUT 2 CRAFT FILES IN THE MAIN FOLDER, ONE OF THE X-WING SET UP WITH THE LIFT AND ONE THAT ALSO HAS RND ATTACHED IF YOU HAVE GOT THAT MOD ALSO. Change log:1.2.0 Added a Tie Bomber, A Y-wing and a Snow speeder. Added a Concussion Missile tube that can be placed anywhere and uses the Fireworks system. Added a VTOL motivator that can be attached to any of the craft for VTOL and hover. Is visible on the base Tie fighter and Tie bomber but have made it see through so it doesn't stand out too much. Added more colour variations to all craft. The Snow Speeder has 2 Airbrake flaps to give it the look from the movie, they are functional but not very powerful, so as to not impact the performance of the speeder. As it is a speeder the engines are only good up to around 3km up. All the craft now use the new light system and now have head lights. Updated the nodes so that the VTOL clicks into all of them. The Snow Speeder uses the A-wings RCS cross and has nodes for the flaps. The RND lift has been visually shortened to not seem to be sticking out of the bottom of the Y-wing. Have included craft files for a Tie Bomber and a Snow Speeder in the main folder. VTOL set to Custom Throttle 1, Concussion set to 1 and bomb on bomber to 2. THE RND LIFT REQUIRES BREAKING GROUND TO WORK I hope that covers it. I am sure there will be something I have missed. Enjoy.
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